Command of Unsummoning

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Command of Unsummoning

Instant

Play Command of Unsummoning only during the declare attackers step and only if you are the defending player.

Return one or two target attacking creatures to their owner's hand.

Gmkoss on V-Clique Multiplayer

7 years ago

MsSysbit, thanks for your input. I can definitely see cutting Voltaic Key. Command of Unsummoning I think is a better bounce than Aetherize for many reasons. Aetherize is subject to all attacking creatures so i cant control what leaves the battlefield. That being said, it could open up a second ETB effect from a creature i didnt want gone. Command of unsummoning allows me to discriminate between two creatures at a lower cost. Aetherize has a better global effect however it isnt the route im looking to go for.

Win Cons: While my win cons arent solidified or consistently identifiable, the "take control of" aspect of the cards in the deck allow me to utilize my playgroups creatures they drop. Tunnel Vision + Vendilion Clique = bye bye decks. Regardless, I am still doing some searching for extra win cons. Blightsteel Collosus has been a consideration of mine for some time. I am also looking to maybe add other win cons.

Thank you for your suggestions though, if you feel as if there are any other options for win cons, im certainly open to hear them.