Misthollow Griffin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Misthollow Griffin

Creature — Griffin

Flying You may cast Misthollow Griffin from exile.

Icbrgr on Unearth Cosmogoyf

1 month ago

this seems pretty neat!...Logic Knot, Misthollow Griffin and Skaab Ruinator come to mind but this honestly looks pretty optimal. really neat brew! +1

plakjekaas on When is it Acceptable, if …

1 month ago

I feel like Squee, the Immortal, Misthollow Griffin and Eternal Scourge have a spot in this conversation, even though they're mostly just Food Chain combo pieces.

jsnrice on Atraxa, Grand Unifier

6 months ago

Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain

Commander

Atraxa, Grand Unifier
Color Identity:


Introduction

Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.

This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.


Win Conditions

Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.

Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions


Notable Synergies


Staples and Interaction

This deck plays nearly every blue interaction spell you’d expect: - Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstormfoil
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal

And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb


Why Atraxa?

While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit: - A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)

This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.


Power Level & Goals

This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.

You’ll thrive if: - You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp


Mulligan Strategy

Look for: - Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands


Weaknesses

  • Susceptible to Drannith Magistrate (unless we remove it)
  • Hate for graveyard/exile recursion (Rest in Peace, etc.)
  • Heavy counterspell matchups if we stumble on mana

Closing Thoughts

Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.


Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.

dnthymamai on Hedron Alignment Esper

1 year ago

I love the Demonic Bargain + Pull from Eternity synergy! The latter was useful back in the day only for handling big and dangerous suspend cards that were about to be cast for free. Nice to see the new synergy! So flavourful that it fits like a glove to a Hedron Alignment deck!!

Murktide Regent as an alternate win con is great too.

So happy to see an old rare enchantment as the center of a win con. (Cool of you to think of the old Misthollow Griffin too)

Great deck!!!

capwner on Card creation challenge

1 year ago

Abduct from the Aether

Enchantment - Aura

Enchant Permanent

As Abduct from the Aether resolves, you may exile it with an Abduction counter on it.

Whenever an opponent casts a spell, if Abduct from the Aether is in exile with an abduction counter on it, cast Abduct from the Aether from exile, then exchange control of Abduct from the Aether and target spell. Each player selects new targets for their spells.

(If that spell has a permanent supertype, the permanent enters the battlefield under your control. Abduct from the Aether enters the battlefield under your opponent's control. Your opponent may exile Abduct from the Aether with an abduction counter as it resolves.)

: Enchanted permanent phases out.

Recently, Simic guildmages have been seen setting rune-traps upon the leylines. Such traps envelop hapless casters who try to tap the leylines' power, transporting them directly to Simic laboratories where they become fresh test subjects.


This one may be extremely janky but I think I basically got what I was going for... it's a little odd tracking who 'controls' the card when it's in exile, since there is only 1 exile zone, but this doesn't seem to be a problem for other cards like Misthollow Griffin.

New challenge is.... make an Aura that can also be your commander.

Gidgetimer on Salty Commanders!

2 years ago

My issue with using metashare as a metric is that the "metashare" Commander Spellbook uses is how many commander decks on EDHRec it is in, and most decks on there are not intended to be optimized. It also skews the weighting unduly toward colorless or mono-color combos. I hate to keep referring to my deck, but I find examples useful. To illustrate the mono-color bias Food Chain+Eternal Scourge is weighted at almost twice Food Chain+Misthollow Griffin. In a deck that includes both colors and has a functional mana base the combos are functionally identical except for the Griffin costing an extra mana. I could see knocking off 10-20% of the points for the one extra mana, but a full 50% seems... excessive.

To get a truly accurate picture of combo power one would need to take a percentage of the non-land cards that are involved in combos. Then weight it with average combo size (excluding the commander); result of the combo; both number and efficiency of tutors that find combo pieces; and total MV of all combo pieces.

This would be incredibly hard to automate though. So, to hit the high points and only use data that is already in your analytics I would probably go with combo pieces with a weighting value for tutors and a small one for size of combos. Once you set up a way to get the results of the combo you could add in a weighing value for game winning combos.

Gidgetimer on Casting spells from exile (blue …

3 years ago

Misthollow Griffin and Eternal Scourge are fun. I only know of them because of Food Chain combos, but they are still cool design even in a "fair" deck.

jamochawoke on Path to Exile or Swords …

3 years ago

In a vacuum it's Swords to Plowshares. Getting rid of someone's cheap commander or utility combo piece creature is worth the extra 1-5 life you'll have to chunk through to win (if you're even using life as a wincon to begin with).

It's not always best though.

I run Path to Exile more often because I love having the option to ramp myself if I absolutely need to in mono-white or having the option to color fix when splashing. It's especially good if you're using cards in your deck like Pull from Eternity, Riftsweeper, Eternal Scourge, Mirror of Fate, or Misthollow Griffin. It can also be more oppressive than Swords if you're doing evil things like Winter Orb abuse.

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