Hero of Bladehold

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hero of Bladehold

Creature — Human Knight

Battle cry (Whenever this attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever this attacks, create two 1/1 white soldier creature tokens that are tapped and attacking.

SaberTech on Naya tricks

2 months ago

Yeah, I was a bit confused about what you were asking for because spells like Guided Strike that are used to influence combat situations are what are typically called "combat tricks". I didn't clue in that you might have meant meant creatures with combat related triggered abilities until after I had already posted.

In naya colours, some creatures with notable combat related abilities include:

(3 or less mana) - Ragavan, Nimble Pilferer, Arabella, Abandoned Doll, Jacked Rabbit, Kellan, Daring Traveler, Phelia, Exuberant Shepherd, Syr Faren, the Hengehammer, Tilonalli's Summoner, Arni Metalbrow, Breeches, Eager Pillager, Combat Celebrant, Adeline, Resplendent Cathar, Brimaz, King of Oreskos, Laelia, the Blade Reforged, Mirri, Weatherlight Duelistfoil, Ogre Battlecaster, Phlage, Titan of Fire's Fury, Anim Pakal, Thousandth Moon.

(Over 3 mana) Odric, Lunarch Marshal, Odric, Master Tactician, Hero of Bladehold, Ilharg, the Raze-Boar, Kogla, the Titan Ape, Aurelia, the Warleader.

Honestly, there are a ton of useful options that I didn't list. It all depends on what sort of deck you want to build.

capwner on Whippits (Jolly Balloon Man Token Primer)

9 months ago

+1'd for Hero of Bladehold. God that card f'd my shit up so many times. This background makes my eyes hurt

_AoxomoxoA_ on Veni, Vidi, Vici

1 year ago

09/07/2024 Revisions

Why?

The focus of these changes were to increase the token generation ability of the deck. Many of the removed cards interacted with cards that have been killed/allowing me to profit off of the death of tokens/creatures. Often, this would lead to me having a board of creatures that Caesar couldn't make use of which would stall my boardstate.

11 Card Changes

Creatures

-1 Alesha, Who Smiles at Death: Limited Graveyard recursion that didn't do much for many of my creatures

-1 Athreos, God of Passage: Tokens are what mainly die in my deck and those can't be in my hand

-1 Deathgreeter: Hard choice to make with this one, but at the end of the day, I wanted to remove this aspect of the deck. I don't care as much about longterm survivability if I can win early.

-1 Desdemona, Freedom's Edge: Similar to Alesha and Atheros

-1 Elas il-Kor, Sadistic Pilgrim: Another hard choice to make, but I want to focus on tokens entering the battlefield and the attack phase rather than sacrificing and graveyard.

-1 Morbid Opportunist: Good card but similar to Elas, I want to focus on ETB and Attacking rather than killing

-1 Paladin Elizabeth Taggerdy: I don't want many of my creature cards attacking and honestly the CMC of many of my creatures doesn't make this card worth it

-1 Pitiless Plunderer: Same as Morbid

-1 White Glove Gourmand: Ended up being a card that read: 4 mana create 2 humans, which is not ideal

Artifacts

-1 Ashnod's Altar: Never really panned out how I wanted it to, make room for better cards

Enchantments

-1 Battle of Hoover Dam: Choosing NCR runs into the same issue as Alesha and Desmonda, choosing Legion is fine but also not amazing. I would rather buff all my cards or keep them small to help with McCready

Creatures

+1 Hero of Bladehold: Great consistent token generator, and it creates soldiers

+1 Iroas, God of Victory *list*: Keep my tokens alive and able to consistently hit face against tall boards

+1 Karlach, Fury of Avernus: I LOVE this card, similar to Isshin being able to trigger Caesar's ability multiple times per turn is super strong. Also, I have many other attack phase triggers

+1 Myrel, Shield of Argive: Better Hero of Bladehold + Grand Abolisher, this card is a no brainer. Plus it has soldier synergy

Enchantments

+1 Anointed Procession: Stupid to not include this card in a white token deck

+1 Court of Embereth: This card is STRONG, consistently generates targets for Caesar to sacrifice if needed, and it does Caesar's strongest ability automatically every turn. Also Monarch is fun and I can consistently fight to keep it.

+1 Warleader's Call: Purphoros and a static +1/+1

Instants

+1 Grand Crescendo: At worst, it's 2 mana to make my board indestructible, at best it generates tokens for me

Sorcerys

+1 Finale of Glory: Token generator

Artifacts

+1 Mana Vault: More fast mana!

+1 The One Ring: Card draw plus protection from everything

Last_Laugh on Question Regarding Stacking Triggers

1 year ago

So I have Isshin, Two Heavens as One, Carmen, Cruel Skymarcher (w/ 2x +1+1 counters), and Hero of Bladehold equipped with Anduril, Narsil Reforged (w/ cities blessing) in play and Ojer Taq, Deepest Foundation  Flip in my grave.

I attacked w/ Carmen and Hero of Bladehold. Am I able to stack my triggers so that Carmen gets 2 counters (from Anduril) making her 6 power so I can return Ojer Taq, then 12 tokens enter from 2x Hero triggers, then 2nd Anduril trigger, and then the 2 battle cry triggers?

Crow_Umbra on two wind assault

1 year ago

Nice! Isshin is a lot of fun, and can quickly become arch-enemy, as I'm sure you've probably experienced. I think if you're going to move on from the Samurai, I'd suggest also trimming back on the equipment subtheme, as they can be pretty mana-intensive without additional equipment support.

I've personally had more experience with playing a more tokens go-wide take on Isshin, which I think can be pretty fun and dynamic. A few general suggestions if you do cut back on Samurai & Equipment, and decide to focus more on going wide:

Just some quick ideas for how you could make use of those Samurai and Equipment slots if you decide to change them up. Hopefully these suggestions were helpful

Crow_Umbra on Musashi's Mosh Pit [Primer]

2 years ago

I see Anduril as similar because it costs 5 total mana to cast and equip, and Cathar's Crusade is also 5 cmc. Most of the common token producers that most Isshin strats tend to run like Myriad creatures, Hanweir Garrison  Meld, Hero of Bladehold, Krenko, Tin Street Kingpin, and Adeline, Resplendent Cathar each pump out 4+ tokens, depending if Isshin is out. Either way, creatures need to attack with Anduril equipped, or to make their tokens if Cathar's Crusade is on board. I think they have similarities in terms of their pacing, but aren't 1:1. If anything, to me, Anduril is like a pseudo-Cathar's Crusade for strats that don't have access to White.

I had Thundering Raiju on my Maybeboard for a bit. I think I ultimately ended up picking Tectonic Giant, as I liked the option to impulse draw, and have liked the consistency of 3-6 damage each time I've played it. Aside from Breena, the Demagogue, I haven't really felt the need to dedicate any other slots to +1/+1 counter antheming effects.

Brickhouse on Kyler, Sigardian Emissary

2 years ago

Hero of Bladehold might have a spot here. The tokens are not humans but still.

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