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Enchantment (1)


You need to make money to spend money.

Attack with Haste creatures while Ognis is out to build up treasure. Amplify treasure production or output with cards like Parallel Lives, Xorn, and Goldspan Dragon. Use this pile of treasure to play expensive spells early to outpace opponents and finish them off. Equip Nettlecyst or use Gold Rush to turn your treasure hoard into major buffs for a creature to close out the game.

Use the impulse draw cards to explode past opponents. With a large pile of treasure, you can chain impulse draw cards to filter through your deck faster and play cards from exile. Other cards synergize with this mechanic and ideally you'll be playing temporarily exiled cards with all the treasure while keeping your hand full of actual cards.

Ping damage off of Hellrider, as well as All Will Be One and the various counters. There aren't many, and they don't do large stacks of counters, but it should provide a little extra damage to further pressure opponents. Use the removal cards to help push your creatures with counters through the defensive line.

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Used the deck for the first time to see how the concept worked and if I would see anything I need to fix. The results are the deck seems to be functioning as expected. Having all the creatures having haste makes opponents unsure of what to expect on each of my combat steps. While the deck does generate a lot of Treasure tokens, I'm glad I didn't go with any of the cards that require you to have a certain number of artifacts or treasures and you win the game. The treasure gets spent almost as fast as you can make it, and I'd just be hurting myself if I sat around trying to build up treasures. The proper use of them is to keep up the pressure on the opponent and funnel them into the exiled cards from the impulse draw. Getting out the beefier creatures early with the treasures adds a ton of pressure, or sweeping the battlefield before going for an unblocked haste fuled wave. The early damage adds up, and the times All Will Be One came out there was always something gaining counters and causing more ping damage.

Overall it's a win fast/lose fast deck, which is exactly what I was going for. It's either going to overwhelm in a hurry, or run straight into a brick wall.

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