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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Hellrider
Creature — Devil
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
Master_J on Attack Attack!
2 weeks ago
Out: Solemn Simulacrum, Austere Command, Hellrider, Revenge of Ravens
In: Mardu Ascendancy, Vanquish the Horde, Breena, the Demagogue, Fervent Charge
Bringing my curve lower. Vanquish the Horde is effectively a 2-drop emergency plan. And dropping some 4-drops for 3 drops will hopefully help. Mana doesn't seem to be a big issue with all the rocks I have in the deck (TBD).
Rhadamanthus on If a player attacks me …
1 month ago
If it wasn't clear from the above: this works and the other person was wrong about the Hellrider interaction. The game can only move to the next step or phase after both players pass priority over an empty stack. That means any triggered abilities that trigger during a given step have to be dealt with and fully resolved before the game moves forward. In both the Hissing Miasma and Hellrider examples, Ob Nixilis, Captive Kingpin will get the +1/+1 counters during the Declare Attackers step of combat. There's nothing in the ability or the rules of the game that tells you to wait and deal with the trigger later.
Caerwyn on If a player attacks me …
1 month ago
Situation 1 - Using Ob Nixilis, Captive Kingpin and Hissing Miasma together:
The combat phase is separated into different steps. Here, the relevant step is the Declare Attackers step. During the Declare Attackers Step, first attackers are declared through the processes set forth in the rules. As part of declaring attackers, "Any abilities that trigger on attackers being declared trigger." (Rule 508.1m).
Once the attackers are declared, the active player gains "priority"--this is when spells can be cast and abilities resolve (See Rule 508.2).
When the active player gets priority per Rule 508.2, the triggers which occurred pursuant to Rule 508.1m get put on the stack. At this point, we are still in the Declare Attackers Step.
The Hissing Miasma triggered ability will go on the stack--one trigger will be placed on the stack for each attacking creature. When each triggered ability resolves, it will cause the attacking player to lose one life.
Upon that player losing one life, Ob Nixilis, Captive Kingpin will trigger and his ability goes on the stack. When that ability resolves, it will give him the +1/+1 counter. We are still in the priority stage of the Declare Attackers Step for this entire process.
Only after every player has passed priority and nothing is on the stack will we advance to the next step--the Declare Blockers Step. It is during that step, after all the Hissing Miasma and Ob Nixilis, Captive Kingpin triggers have finished resolving that you declare your blockers.
Situation 2: Ob Nixilis, Captive Kingpin and Hellrider
Your buddy was wrong. As with above, all the triggers will occur during the Declare Attackers Step and will resolve during the priority component of the Declare Attackers Step. Ob Nixilis, Captive Kingpin's triggers will resolve before you move on to the Declare Blockers Step and get to choose blockers.
MartinEMcArthur on If a player attacks me …
1 month ago
Basically I’m wondering if I’ll have a stronger Ob to block with when I’m getting swung at in this scenario. Last night I was playing and I was in a similar situation when I had Ob Nixilis, Captive Kingpin and Hellrider out at the same time. In that scenario I attacked with three creatures triggering both Hellrider and Ob three times. When I was putting counters on Ob my buddy told me he doesn’t get those counters until after the combat phase. I didn’t argue but I wasn’t sure if that was really how it worked. In both of these scenarios, wouldn’t he get his counters before the blockers are declared? Thanks for clarifying.
Last_Laugh on Director Isshin's Cut
2 months ago
Hoarding Ogre, Djeru and Hazoret, and Hellrider since it only hits one opponent are what I'd cut personally.
I'd also swap Adriana, Captain of the Guard for Skyhunter Strike Force. Same effect but 2 less mana and on an evasive creature.
legendofa on Ob Nixilis, Captive Kingpin and …
3 months ago
As a tip, you can link card names to provide a quick reference.
[[Ob Nixilis, Captive Kingpin]]
[[Hissing Miasma]]
[[Hellrider]]
Each creature attacking you triggers Hissing Miasma separately, creating three instances of loss of 1 life and three separate triggers for Ob Nixilis. The same thing happens when you attack with Hellraiser out; each attacking creature triggers Hellraiser independently, so Hellraiser triggers Ob Nix three times.
Crow_Umbra on Isshin Mardu Tap and Win
3 months ago
Overall very solid deck. My only recommendations would be to cut your Dragon Engine and Samurai that aren't Isshin, and to slot in Dolmen Gate to help round out the board protection suite you have with Iroas, Reconnaissance, & Teferi's Protection. The Samurai, although flavorful, are your only cards that care about single attacking Warriors/Samurai, while most of your deck wants to go wide.
Some of the following could be potential creature slot replacements:
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Legion Loyalist - Another awesome 1 drop for Isshin, with great keyword anthems.
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Signal Pest - Low to the ground anthem effect.
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Captain Lannery Storm - Gets a bit more synergy with Breeches & your other Treasure producers.
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Commissar Severina Raine - Another addition to the group drain suite, & has a Skullclamp like effect stapled on to boot.
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Hammers of Moradin - Really helpful with clearing up attacking lanes. One of my favs & consistent stars in my Isshin deck.
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Professional Face-Breaker - Speaking of treasures, an excellent pairing with all of the Treasure production in the deck. I run a similar suite of Treasure producers that you do, & she can help turn some of that into Impulse draws.
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Skyhunter Strike Force - Excellent anthem for going wide, & gets doubled up by Isshin.
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Brutal Hordechief - Complimentary to Hellrider
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Ogre Battledriver - Decent Haste anthem with some added attack beef to creatures that ETB.
I hope these suggestions are helpful. Down to chat through more if you're interested. Best of luck
Crow_Umbra on Token Legion
4 months ago
In case you hadn't seen yet, but Caesar, Legion's Emperor is live on the site now.
If you're looking for a potential infinite combat combo, Aggravated Assault + Phyrexian Altar + Anim Pakal, Thousandth Moon at 5+ power (or just enough token production on attack tbh).
Hellrider and Brutal Hordechief are some fun go-wide group slug options. Witty Roastmaster is another Impact Tremors effect, but might not be as necessary since you already have Corpse Knight.
Devilish Valet could also work to potentially one-shot somebody with enough creature token creation on an attack.
I'd also highly recommend Dolmen Gate and/or Reconnaissance as board protection effects. I get that you have some aristocratsy stuff going on, but this is mostly to save some of your key token creators that have to attack. In case you're unfamiliar with Reconnaissance, this EDHREC article helps detail some of its timing to act as a pseudo-Vigilance anthem, and save your creatures from combat after they've dealt damage.
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