Fabled Passage

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fabled Passage

Land

: Sacrifice this: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.

Profet93 on Tomik 43 Lands.dec

1 month ago

SufferFromEDHD

Like the last deck we commented on, a Field of the Dead with half snow covered, but perhaps maybe add half regular plains? I did notice Sunstone for the reason of snow lands, so perhaps not.

Maybe add another fetch like Fabled Passage? You only have 5 enchantments, is serra's sanctum helpful or is it more of a test card?

Buried Ruin - Ruin brings crucible, crucible brings ruin.

Mirrorpool - Utility. Not needed, but a fun little card in many mono color land decks.

Winding Canyons/Emergence Zone - Not needed, but you got a lot of creatures so maybe?

Swords to Plowshares > Path to exile ?

Faith's Reward - It might be too many intensive, especially in mono white. Nice to use in response to opposing boardwipes

I'm surprised you're not running more of a mono white stax/control package. Although, I believe I've seen that theme in another one of your decks (Enter squidward meme: how original). Whether its making room for more control, draw etc.... Steppe Lynx + Makindi Ox seem unimpactful, especially the latter for the cost.

Profet93 on Gas in the Tank, I'm Gonna Spank

2 months ago

Chill_Casual +1

I love the name of your deck. Is that from a song? Do you smoke weed?

Do you have a budget per card? I was thinking of a swap like Fabled Passage > evolving wilds for example or Ancient Tomb > temple of false

Eye of Ugin - For all the eldrazi.

Yavimaya, Cradle of Growth - To make something like temple of false or eye of ugin to tap for green. Yavimaya Hollow - Protection/politics. None of the lands are really needed, just nice to have.

Maybe a Crucible of Worlds - Get back cycled lands, replay fetch lands (Azusa or courser makes it even better). Although it depends on the amount of fetches you utilize.

Y is seedborn muse in the maybeboard and not mainboard?

TheoryCrafter on Liesa but Angels

5 months ago

If an Orzhov Angel Stompy deck is your objective I concur with multimedia's suggestions about ramp and draw. To add to ramp abilities, may I suggest adding Starnheim Aspirant? It will not only feed into Righteous Valkyrie, but get yer angels on the battlefield sooner. I also concur about the removal of Legion Angel. As a non singleton format, you can't keep extra cards in your sideboard unless they specifically state that you can have any number in your deck.

Speaking of wish cards, some players get salty about wishboards. You may want to find an alternate card for Sparring Regimen to switch in just in the event you have problems with someone and decide it's not worth the arguments. To make wishboard access a tad stronger may I suggest adding Mastermind's Acquisition to your deck? It will allow you to pull another lesson from outside the game or to search your library.

Considering your commander enables casting and, by extension etb triggers, and you have a lot of blink effects, you should consider having Seraph Sanctuary in your deck for the lifegain. And since you have a death trigger in your commander, Teysa Karlov could be a help throwing off counter spells that target triggered abilities.

I also noticed the inexpensive controlling aspects of your deck are largely inexpensive exile cards that benefit the target's controller. I see two options for you. The first is to replace those out. Revoke Existence and Soul Tithe are examples of options if yer interested. In fact, these would make make great additions to what you already have. The second is adding Divine Visitation. If you end up having to use those exile cards on your own stuff then you'll be able the turn them into angels. It also will also allow Halo Fountain to feed into the Enchantment. All of this of course will feed into Seraph Sanctuary.

Speaking of control, I would recommend having Angels that can do that job would help to solidify the tribal aspect of your Angel deck. This would include, but not be limited to Angel of Finality(for decks strong in graveyard interaction) and Metropolis Reformer(Gives you hexproof).Since you already have an angel with landfall in your deck, that would give you the opportunity to add another. Admonition Angel will allow you to exile more creatures.

Speaking of landfall, if you choose to add Divine Visitation, May I suggest adding Emeria Angel? These cards together would feed into Seraph Sanctuary. Also, if you wish to lean a bit more into landfall you should consider more cards you can sacrifice for basic lands. These include, but are not limited to, Esper Panorama, Fabled Passage and Obscura Storefront. These should help with landfall triggers and maybe free up a card somewhere else.

I understand this is a lot. Regardless of which direction you choose to take for this deck you are off to an awesome start. Thank you for reading me out and I hope this helps. Happy Hunting!

dnthymamai on Everybody Hates Winter

6 months ago

Nice deck with a straightforward goal!
May I add, in case someone may not have noticed, if you want your Commander's second ability to work, you could put some more fetchlands in the deck. (with Mindcrank here some may think Winter counts card types from all graveyards) There are some cheap ones, the casual ones: the Panorama Cycle from Shards of Alara that also give you 1 colorless mana and the upgraded Evolving Wilds and Terramorphic Expanses: Escape Tunnel, Riveteers Overlook, Maestros Theater, Cabaretti Courtyard. Also, Fabled Passage got reprinted in Bloomburrow.

But it seems you already know this, because even with adding some more fetchlands, you cannot rely on having Delirium with only 3 sorceries , 2 instants and 2 enchantments that can reliably go to your graveyard.

But this is a nice damage from afar theme! Your opponents will be dealt A LOT of damage by drawing those extra cards!

Nunu312 on Blink Commander

8 months ago

When cutting cards, the question to ask isn't "is this card good enough", it's "will this card help me win the game".

Meteor Golem is good, but as you say, very expensive. 7 to destroy one permanent isn't worth it. Can you get the same effect for cheaper? Angel of Serenity is very similar in cost and effect, but can recurse parts of your combo as well as after blinking once or twice is almost total creature dominance. Similar with Runaway Boulder, it's expensive creature control, yes it works well with recursion, but if you can blink it enough to achieve dominance... you could be blinking something that will get you closer to victory instead.

Even Sun Titan, an incredibly powerful card... Doesn't actually help your deck win. It could get back Fiend Hunter or Wormfang Drake if they're dead, which is definitely good, but besides that, even if your combo is going the only way it could convert that to a win state is with Commander's Sphere or Mind Stone. Now... that may not be a sun titan problem, so much that it's that you aren't taking full potential of sun titan. If you swapped a land out for Flooded Strand, that combo is now Pay 1 Life: Put an Island or Plains (including non-basic land like Hallowed Fountainfoil) into play. Cheating land into play is doubly good, because now your not going to draw that land. Fabled Passage is then the next best of the search land, but they all work with sun titan.

Biblioplex Assistant can get your spells back... but it's to the top of your library, so it's also chewing up a card draw. If you have unlimited access to the top of your library, you have probably already won and don't need those spells anymore.

Venser, Shaper Savant on the other hand... he's a reusable counter spell, only more versatile. He isn't going to be a key part of your combo, but when you're putting that last piece of the combo together... he's going to be there stopping anyone from interfering. On top of that he's board control when you need him and he's not even that expensive.

One thing that you're missing is cheap card draw. Wall of Omens being the standard. You can drop it early and it gets you one card closer to winning, and it's a blocker. There are a bunch of similar cards as well. More cards means you are closer to putting your combo together.

Interestingly, you can also drop anything that gives you unlimited hand size. It will never help you win the game, in fact, being able to discard something that might be recursable to the battlefield might help you. It's just not something you need to spend mana on.

fluffyeel on Braids, the Mastermind

11 months ago

Some thoughts that immediately come to mind:

Profet93 on

1 year ago

I don't see a lot of draw in here, how about a Momentous Fall or a Shamanic Revelation? For something more on theme although symmetrical, Horn of Greed. Greater Good is also a great option. It's a sac outlet to prevent theft, exile and can net you a ton of cards.

Castle Garenbrig - Simple ramp

Fetchlands like Fabled Passage, Terramorphic Expanse and even Myriad Landscape are potentially worth considering. Especially given you run crucible and ramunap. You run a lot of basic forests. Have you considering swapping some of them out to create additional utility in the mana base? Sadly a lot of the more powerful lands are expensive but there might be some that are worth considering depending on what you're looking for.

Potential Cut - Questing Beast. I don't see how it's purpose in the deck. Is it a meta call for a PW deck?

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