Wolf of Devil's Breach

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wolf of Devil's Breach

Creature — Elemental Wolf

Whenever Wolf of Devil's Breach attacks, you may pay and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.

beets on

3 years ago

sorry for the double post but.... i just realized some more cards that you really don't want to be running currently. Prismatic Geoscope is extremely expensive for a ramp spell. i would try replace this with a cheaper ramp spell. a simple Rampant Growth or Farseek would do well here.

i don't know why you are running Murderer's Axe... is it because you want to discard cards? if so i would instead replace it with either Chainer, Nightmare Adept if you wanna stay budget, or Fauna Shaman if you're willing to spend more on this thing. both give great value, and synergize with your deck better than this equipment does. which would you prefer: discarding a card to give +2/+2? or discarding a card to cast any creature from your graveyard and give it haste? notice you could recast Shriekmaw for it's evoke cost of every turn. that's value!

or Wolf of Devil's Breach. this card could also be a wincon for your deck and am surprised not to see it among your list already.

Realm-Cloaked Giant doesn't fit in your theme at all unless you are running Maskwood Nexus. so unless you're going to put that in there, i'd replace it with another board-clear spell.

and finally, i forgot some really important elementals that you will WANT to run in this deck!

you really need some cheaper spells to cast on early turns... Ashling the Pilgrim and Brighthearth Banneret are both amazing. Ad Brighthearth is ramp, which every deck needs.

Slithermuse is another evoke elemental, and this one cast refill your hand! again, every deck needs to draw cards.

Animar, Soul of Elements is also HUGE ramp. worth the price.

Muldrotha, the Gravetide let's you cast so many more spells each turn! definitely going to be happy whenever you draw her.

Multani, Yavimaya's Avatar is just a huge monster..... paying for a creature with potentially 20 power is too cool to pass up.

alright i've chewed your ear off enough...... good luck and have fun deckbuilding!

patrickd117 on Horde of Notations

5 years ago

Totally disregarding lands, I'd cut: Everything Gus suggested, and Warstorm Surge , Wolf of Devil's Breach , Lord of Extinction , Grave Sifter , Counterspell (depending on how good your mana ends up being), Pull from Tomorrow , Urban Evolution (I think you want your ramp/draw to elemental-based, more efficient, or fix your mana), Titanic Ultimatum (take what I said about Counterspell and bring it up two levels), Conflux .

I'd add: the mana ramp Gus suggests and Fertilid , Smokebraider , Primal Beyond , Avenger of Zendikar ,

lagotripha on Devil's Waltz

5 years ago

Mono red has a lot of functional budget cards kicking around, thanks to tier2 cards being printed basically every set. I had a quick glance through the list of devil cards- Impetuous Devils looks fun, Wolf of Devil's Breach and Flayer of the Hatebound/Scourge Devil are interesting cards pointing to a possible self-mill strat.

If you're playing a casual format, its important to measure your decks' power and how 'unfair' it feels to play against- noone wants to feel like their games are a coinflip. So while the 'red deck wins' go wide strategy with Bedlam Reveler, Shared Animosity and Rakdos Cackler is available, I'm gonna talk about something more fun in less competitive metas- Big red.

Big red likes setting down mana rocks to get to 4-5 mana early, using spells like Roast to clear the board. A creature base in the 3/4/5/6 slots isnt' unreasonable, so long as you can cast early spells to clear out creatures.

I'd look at a set of Roast, Slagstorm/Pyroclasm, and Pulse of the Forge. If you can just blam creatures off the board and threaten their life total on your end step, getting to the big devils isn't too tricky.

Flames of the Blood Hand is an amazing RDW sideboard card because it helps stop decks that go 'I gain 10 life, you literally can't win against me now'. Your value plan should only be worried about life in the 'Is this making them completely immune to damage' sense. If charmbreakers stick, you don't have to worry about a foe being at 30 life.

If your meta is lifegain-combo heavy, then consider sticking an Everlasting Torment- its on theme and should stick around longer.

Last, mana. Specifically, mana rocks. The beating heart of casting big spells in red. Mind Stone, Star Compass, Talisman of Impulse, Boros Signet/Rakdos Signet, etc. They are really good- either people are wasting cards on artifact removal, which doesn't massively affect your gameplan (at least, not unless its a competitive meta with Ensnaring Bridge everywhere), or you get to cast 3/4 drops early. The best even draw you a card when you no longer need them. It also can easily take the place of some of the lands you play- The rule of thumb is generally that 2 rocks is worth 1 land. This should let you more reliably cast bigger creatures. I wouldn't normally mention it because I don't like the card, but Rakdos Keyrune is on theme.

M_Malcom on Need help building a deck …

5 years ago

I would go with a red green efficiency build. Here’s just an idea of a list.

Creatures 4x Goreclaw, Terror of Qal Sisma 4x Alpine Grizzly 4x Werebear 4x Ashcoat Bear 4x Immerwolf 4x Lupine Prototype 4x Young Wolf 2x Wolf of Devil's Breach 2x Assembled Alphas

Spells 4x Sarkhan's Unsealing 4x Rhonas's Monument

Land 12x Forest 4x Mountain 4x Game Trail

Sideboard 4x Heaven//Earth 2x Tormod's Crypt 4x Feed the Clan 2x By Force 2x Back to Nature 1x Red Sun's Zenith

It’s a simple strategy, play creatures when you shouldn’t and get triggers off of Sarkhan's Unsealing, Rhonas's Monument and Goreclaw, Terror of Qal Sisma. Play fast and play bombs. The Sideboard is a little shakey and you can probley do better than I could.

GoblinsBeatElves on Discard For Glory

5 years ago

Sorry about my bad grammar. For some reason, this site wont let me use apostrophes... Also, I added in Wolf of Devil's Breach and took out the crop crashers, and switched Guerilla Tactics for Fiery Temper.

ZendikariWol on Bring Back The Red Dead

6 years ago

Artisan of Kozilek is probably inferior to a number of other eldrazi, but Wolf of Devil's Breach is a really neat sac outlet, if a little slow.

darmpark on Bring Back The Red Dead

6 years ago

This inspired to try and make my own Feldon deck. Here are some other things that might be good. Wolf of Devil's Breach, Chief of the Foundry, Breaker of Armies, Artisan of Kozilek, Bomat Courier

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