Animar, Soul of Elements
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything white or anything black. Anything white or anything black attached to this immediately falls off.)

Whenever you cast a creature spell, put a +1/+1 counter on this.

Creature spells you cast cost less to cast for each +1/+1 counter on this.

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Polaris on Vizier of the Menagerie works …

3 months ago

No, the abilities don't actually interact. Animar, Soul of Elements reduces the mana cost by some amount of generic mana, down to a miniumum of removing all generic mana pips. Vizier of the Menagerie applies when you actually go to pay the cost by allowing you to spend any type of mana to pay it.

So for example, if you were to cast Simic Sky Swallower and had 10 counters on Animar, the cost would be reduced by up to . In this case, that would reduce the cost by , leaving you to pay. Because of Vizier, you could pay any 2 mana you had available for the remaining cost.

schwarzette on Vizier of the Menagerie works …

3 months ago

Does the (You may spend mana as though it were mana of any type to cast creature spells) on Vizier of the Menagerie work on Animar, Soul of Elements generic mana counters thingy? Like if i have lets say 10 counters on Animar already and have Vizier on the battlefield as well. Would that make me be able to cast creatures with colored mana for free as well?

hyalopterouslemur on Beta Brackets Update Today

8 months ago

DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.

My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)

And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribunefoil too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.

But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.

Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.

Eh, I can always just hate them out with Primal Order.

That's my rant about how too much five-color goodstuff is bad for the game.

Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.

greyninja on Animar enthusiasts!

8 months ago

Last night the three new cards that I put into my Animar deck were:

I took out Elvish Visionary and finallyy took out two banned cards Mana Crypt and Dockside Extortionist which feels bad.

I figure that Elvish Visionary is trying to find cards like Shocking Sharpshooter anyway so I might as well run that in its place, and Outcaster Trailblazer can pay for itself once you're in a Cloudstone Curio or Hullbreaker Horror loop with Animar, Soul of Elements in play

greyninja on Animar enthusiasts!

8 months ago

First off, we have a new Animar art! enter image description here

Second, we have new cards! Like Shocking Sharpshooter!

I seem to find three versions of Animar, Soul of Elements decks:
- Super low to the ground and efficient game plan; near cEDH level
- Efficient and fun with combos; mid tier
- Big Timmy creatures and/or hydras; more casual

I was working on my deck last night and wanted to start a thread to discuss the new variables, like Transit Mage which can go and get Ancestral Statue!

What other newer cards are you adding to your Animar decks? What is old news and being removed from the 99? Let's discuss!

Kazierts on How Good is Atalan Jackal?

11 months ago

Here's actually something I disagree with wallisface. I don't think Wood Elves is much worse than Cultivate nor is marginally better than Atalan Jackal.

If we're talking about raw ramp, then yes, Cultivate is better because it can also set up future ramp such as Explore and Growth Spiral, but Wood Elves can get nonbasic lands such as Indatha Triome. I'm not saying it's an auto-include if you have nonbasic forest, but it's something I'd consider.

About Atalan Jackal, just look at its EDHrec page. You'll see roughly 4 types of commanders that play it.

These aren't the only commanders that run this card, but the ones that play it the most. They don't run Atalan Jackal because it's good, but because it actually synergises with the overall strategy. It doesn't enable the strategy, it is part of the strategy.

Kazierts on Elemental Storm

1 year ago

Before I make any proper recommendations, you should stop worrying so much about the average CMC. Yes, having a lower curve is better (usually), but you take note of every little change, and that's not gonna help you build a better deck.

Onto the recommendations themselves:

Kazierts on Should I Keep the Mana …

1 year ago

Short answer, yes. If your deck is based around creatures, instants and sorceries then having more of those is always preferable. Also, interacting wih lands is always harder, so your mana would be safer.

Long answer, you need a lot more ramp just in general. Even with Animar, Soul of Elements's discount, Riku is a very mana hungry commander. If you pair that up with Bramble Sovereign's ability, then nothing will cost less than X. I usually exaggerate with ramp in my decks, but you probably should have at least 15 ramp cards.

There's some other stuff I'd like to recommend, but I'll say that on your deck's page.

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