Skirk Alarmist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Skirk Alarmist

Creature — Human Wizard

Haste

Tap: Turn target face-down creature you control face up. At end of turn, sacrifice it.

Maaloufler on Yarus' Flipping Horde

2 months ago

Thanks for building this deck. I am currently trying my hand at an animar morph deck. Have you considered Skirk Alarmist or Dwarven Blastminer?

Rhadamanthus on skirk alarmist and noncreature spells

4 years ago
  1. The card will still be sacrificed. In the "sacrifice it" part of Skirk Alarmist 's ability, the "it" refers to the object you targeted at the beginning of the ability. Even if the card is no longer a creature after you turn it face-up, it's still the same object
  2. A face-down instant or sorcery card on the battlefield can't be turned face-up. If it would be turned face-up, instead you reveal it and leave it face-down
  3. If you turn an aura face-up then it will be put into the graveyard because it's not attached to anything
  4. Skirk Alarmist can target any face-down creature you control, regardless of how it got face-down in the first place. The interactions will be the same

The_Epic_Dog on skirk alarmist and noncreature spells

4 years ago

Skirk Alarmist lets you un-morph cards you control. But what if instead you un-manifest a facedown card you control, say a Sol Ring ? Would it still be sacrificed? What if it was an instant or sorcery, say Giant Growth ? What if it was an instant or sorcery with no legal targets? An aura? Does it work the same way with other facedown permanents, like Tezzeret, Cruel Machinist ultimate or Illusionary Mask ?

VesuvanDoppelbanger on No! I'm not just copying Jimmy Wong!

5 years ago

Mighty Morphing Power Animar!

Skirk Alarmist for powerflipping those big morph effects.

Happy brewing, neighbor!

thom-le on Jimmy's Animar-Morph l Game Knights #16

6 years ago

Acutally also have an Animar-deck and Thran Turbine, Trail of Mystery or Skirk Alarmist works very well.

Look here for my alternative EDH Animar decklist: morph-hysteria-edh

Exxie97 on Morphing Mind Games

6 years ago

@glembo
While Grim Haruspex is better for drawing because you don't have to pay the 1, I feel like Mentor of the Meek is better for snowballing. They are both good card draw options just with different purpose. I'll give Grim Haruspex a try, it is more flavorful.
While this deck is usually pretty slow, here is how I try and play in the early game.
In my opening hand I generally look for 2-4 lands, 1-2 things that ramp, and a manifesting engine (or a tutor to get one). On turns 1-3 I try and get my lands and mana rocks out (basically just play what you can), if I have the option to play my manifesting, I'll almost always play that over ramp . I generally won't play Sidar Kondo of Jamuraa during the early game unless I need to get in with Silas Renn, Seeker Adept or Jeskai Infiltrator. After that I will usually only spend around 1/2 or 2/3 of my mana during my turns and leave the rest for potential unmorphs. If I don't unmorph anything, I'll spend it on manifesting or hand/top deck manipulation at the end of my opponents turn.
I hope this helps, I'm not very good and explaining how I play.

@RazortoothMtg
Animar, Soul of Elements is normally amazing for morph, however I am only currently running 7 creatures with morph making him not all that useful. This deck has more of a emphasis on manifesting rather than morph. I have looked at all color for this deck and I thought red looked the weakest because it didn't offer any manifesting engines, or creatures that can one hit kill somebody. Black also offers more options for tutor including the transmute tutors which helps make this deck much more consistent. I do agree that Kraum, Ludevic's Opus dose make a better 'I need colors commander', but Silas Renn, Seeker Adept and Sidar Kondo of Jamuraa work together quite nicely. Skirk Alarmist is probably my biggest pull towards red, but that just isn't quite enough.
I do really like the look of Long-Term Plans, might replace Fabricate with it.
I have to pump a good amount of mana into Bane of the Living for it to be worth it for me because it will almost always wipe out all my face down 2/2. Still might be a good board wipe option though.
Strionic Resonator has the same problem Animar, Soul of Elements has, not enough morph creatures.

Thanks for your feedback and suggestions!

RazortoothMtg on Morphing Mind Games

6 years ago

Sorry for the double post, but to back up what I was saying about cutting black, it seems to be your most lackluster color. Kraum is a better just "I want more colors" partner, as he draws cards. You could replace Phage with the obviously much worse-but-along-the-same-lines Leveler, which is great with Fractured Identity and could have a place anyway, Vampiric Tutor becomes Long-Term Plans, again, worse, but still good. No Ghastly Conscription-esque replacements I can think of currently.

On the other side of things, red gives you Animar, Soul of Elements, AKA Animorphs, for all the free morphs. It gives you Kraum, probably better than Silas for the most part. Akroma, Angel of Fury is a big red morph-er, Dwarven Blastminer is on-theme land hate, and Skirk Alarmist, Ixidors worse cousin. I've seen animorphs lists run Jeering Instigator as well.

If you don't go for the switch, why no Bane of the Living? On theme wrath. You should also consider Strionic Resonator to copy some of the un-morph triggers.

Gidgetimer on How does flickering a manifested …

7 years ago

Stick with me here through this process and please remember that magic cards can not "look forward" to see the end result of something.

  1. Manifest has you put the top card of your library on the battlefield face down. It specifies "face down" so any card can enter and it enters face down.

  2. You cast Cloudshift and it resolves.

  3. The card is exiled and revealed.

  4. The card attempts to re-enter, Cloudshift doesn't specify so it attempts to re-enter face up.

At no point in this process did anything try to turn a face down instant or sorcery on the battlefield face up. Turning face up is a specific game action that never happened. A face down card was exiled- perfectly acceptable. The card attempted to re-enter and since face down was not specified for this entry it attempts to enter face up. If that card is an instant or sorcery it can not enter. The rule that you are caught up on is referencing three cards that were printed in Onslaught block that allowed you to flip other cards face up. Break Open, Ixidor, Reality Sculptor, and Skirk Alarmist.

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