qwertyking, 12 years ago

Should i take out Mind Sludge?

Finally Completed

Idhrendir, 12 years ago

I finally completed the deck! I hope to take it to FNM this Friday and dominate.

TCG Open 5K Montreal

Zadkiel, 12 years ago

That was the first big tournament with this deck and I was pretty anxious; I didn't have all the cards I needed for the deck. I was still missing 3 Jace, Architect of Thought and some other cards. I replace them by other cards and pray to be classified in the top 32. I then proceeded to start the first match.

Round 1: 0-2-0.

I was playing against a U/W Flash deck created and popularized by Shane Remelt. I pretty much knew his deck better than him. Even though, I was not able to beat him. Too much counterspells for him, not enough treats for me.

Round 2: 2-0-0

I played against what I thought was a mirror match up, he was in fact playing 4CC (no green). The first game was a humongous pain in the ass. I almost milled myself, leaving 8 cards in my library when I finally killed him by drawing a Snapcaster Mage from the top of my library to flashback a Rakdos's Return for 12 on him. Second game I sideboarded my 2 Jace, Memory Adept and 2 Slaughter's Game. I slammed the Jace on turn 4 (via Rakdos Keyrune) and then proceed to mill him in 4 turns.

Round 3: 0-2-0

He was playing the usual 4C Rites deck. I lost the 2 games because the deck was too fast. He established a board presence with lingering soul’s tokens and slammed an uncounterable Craterhoof Behemoth on turn 7. That was the end for me. Oh, and I was also mana screwed.

Round 4: 2-1-0.

I was playing against Red Deck Wins. Won the first game with a perfect hand of 1 Searing Spear, 2 Pillar of Flame, 1 Think Twice and some lands. I was then top decking like a boss. He won the second game because of some mistakes I made and finally I won game 3 with a Rakdos's Return of 4 on turn 5 and one of 3 the next turn (thank you Snapcaster Mage). With no cards in hand and a Rakdos Cackler on the battlefield for him, I easily won that game. I think he may have kept a hand of lands and big creatures, not the best choice for him.

Round 5: 2-1-0.

He was playing against U/W Flash again, one of my worst matchup, but I think my opponent didn't know how to play his deck. I started the game aggressively looking to see if he had counterspells. He didn't and I proceeded to win game 1 in 8 turns (which is pretty unusual). The second game he started and we were both mana screwed. Luckily for him, he have a lot of draw spells he can use to help him find some and after some turns of drawing, he put an Augur of Bolas equipped with a Runechanter's Pike and then killed me in two turns. The third game was very close, but I was able to attack him for 34 damages in the last turn of the Time. The victory was possible only because of the overpowered Nicol Bolas, Planeswalker.

Round 6: 1-1-1.

I want to make sure everybody know that 4C Rites is not a good matchup for me. The round ended up as a tie only because he made some mistake, not because my deck was better. Sigarda, lost heron was about to kill me when the last turn of the Time ended.

Round 7: 2-0-0.

Junk Midrange was not too much of a deal. In fact, it was really a weird matchup. I won game one before he was able to put anything else then a Thragtusk in play. Anyway I had Olivia Voldaren on the battlefield, so I stole his only creature and swung for the kill. The second game, I sided in some Slaugher's game to see what his deck was. On turn 4, when he had 4 mana and no creatures in hand, I dropped one of the slaughter's game naming Thragtusk to see his deck and get rid of a threat I knew he had. What was my surprise when I saw a hand with 3 thragtusk and a Cavern of Souls. He the conceded the game after I played an Olivia. I was not sure how his deck got there, but at least I got the win.

Round 8: 2-0-0.

WTF was this deck. I won game one by burning him for exactly lethal after he put a door to nothingness on the battlefield with the mana to crack it and win the game the next turn. The second game was not a real one. He mana flooded like I never saw someone mana flood before. He played a total of 3 spells and ended up with 15 lands. I won without even trying.

I finished 26th out of 150 people, with a score of 5-2-1. Even if the deck was not finished, I was very happy to see how it worked, especially the keyrune. That Rakdos Keyrune saved me maybe half of all the games I have played that day.

Final score: 11-5-1.

PS: If you know what cards to sideboard against 4C Rites or U/W Flash, I would really appreciate the help.

MDN 27 / 47
Ultimate Price feature for Rakdizzet Control

FNM 16 Nov

daknik, 12 years ago

A rough night at FNM magic for sure, but very educational.

Match 1: Win (2-0)

A patchwork Jund deck that had no specific theme. Some scavenge, some defender, some fast aggro...the deck just had no apparent flow to it. Both games he put up a weak defense and was quickly killed. It just wasn't a memorable match.

Match 2: Loss (1-2)

G/R Werewolves. Primarily using Immerwolf and Mayor of Avabruck  Flip to boost what few creatures he played. It was very apparent that we were evenly matched.

Game 1: He had zero response for creatures that I was playing, but used Moonmist to keep me from dealing any damage. He got a last minute Huntmaster of the Fells  Flip that gave him the life gain he needed to survive my final attack (leaving him at 2 life), then he attacked back for the kill.

Game 2: After mulliganing down to 6, I came on very strong from the beginning with a Predator Ooze, Primordial Hydra, and Champion of Lambholt. He couldn't block because of the champion, so he swung out and brought me down to 3. I finished him off the following turn.

Game 3: I drew nothing but Swamps, so I couldn't cast anything. I was easy pickings with no blockers and was quickly killed. A very disappointing game 3 after two extremely close matches

Match 3: Loss (2-0)

A U/W Control deck. The only creatures in the deck were Restoration Angel and Snapcaster Mage.

Game 1: Nothing I cast ever hit the table... everything was countered. He paired up a Restoration Angel with Runechanter's Pike and the game was over.

Game 2: This game I had a hand that allowed me to cast multiple spells each turn, so I could actually cast spells successfully. Once Deathrite Shaman got on the table, I was able to strike back by destroying his graveyard. I had him down to 2 life and he pulled a last minute life gain back to 10 (I forget which card it was). I worked him back down to 4 before he paired Restoration Angel with Runechanter's Pike again and finished me off.

Match 4: Loss (2-0)

RDW. This match was very frustrating because both games I drew creatureless hands. And if you don't get early creatures on the board against RDW... well then the red deck wins.

Match 5: Win (2-1)

G/W Centaur Tokens.

Game 1: I got Deathrite Shaman on turn 1 and hit Blessings of Nature on a miracle on turn 2. Needless to say, the 5/6 creature on turn 2 made short work of him.

Game 2: I was hitting the same stride as Game 1, but he Selesnya Charm'ed all my creatures as I built them up. With my board kept clear, I was overrun by tokens.

Game 3: For some reason I can''t remember which creatures I had out, but I hit two miracle Blessings of Nature early in the game and he didn't have the Selesnya Charms he needed to kill my creatures. Making game 3 very quick.

So the final tally for the night was 2-3. Considering this is the first chance I have had to play this deck at FNM, I guess it isn't horrible. I learned a lot and will be thinking about ways to overcome some of the difficulties I encountered.

MDN 11 / 19
Corpsejack Menace feature for Golgari Counters

Serious cuttings

MartialArt, 12 years ago

I cut out a lot of cards with a friend of mine. Still need to cut out a lot. If somebody has suggestions on cards to put out this would be awesome.
EDH 7 / 46
Mayael the Anima feature for Mayael's Call

Ryjhan, 12 years ago

After some games online, I've found that the deck either fails miserably or succeeds in spectacular fashion. However, it's still very fun to play simply for the troll factor. So far I have had 2 opponents who simply refused to believe that cursed totem can prevent an animated land from tapping for mana, resulting in hilarious ranting and raging. deck effectiveness: 3/10 hilarious trolling ability: 9/10
LEG 3 / 2
Living Plane feature for Living Lockdown

Team Usage

ResurrectedSage, 12 years ago

In Two-Headed Giant this deck is devastation, but only if there's someone who can cover the early game for you. However, I had a teammate who could do that and the only time we lost was when he was mana screwed. I consider this deck playable, just not if you're by yourself.

Other counters

Dallie, 12 years ago

So I've been thinking about adding Turn Aside Instead of some of my other counterspells, since the one thing I REALLY want to protect against is spot removal. In my gaming circle (casual with friends) no one seems to be focusing lots on counterspells, as opposed to spot removal. What do you think?
LEG 1 / 0
Splinter Twin feature for Twins are hot.

early playtest

Mkorb, 12 years ago

I'm loving this deck.

Third turn tron occurs very often, i need just some adjutments for early sweeping as suggested by MagnaLynx21. I'm still not playing any eldrazi, niet, nada,no. The sideboard is rising slowly, I need some good ideas against the Affinity.

Jack360, 12 years ago

the thing is should i put Skithiryx, the Blight Dragon? what of this pumb up shouldn't i put? what you guys think of Wild Defiance?

More spell

Mkorb, 12 years ago

I needed more speel to pimp my cops, both global and specific-- I still think this's a good one and I see it working. Need a better drawing system for the lategame.
STD 1 / 0
Azorius Arrester feature for AZ Cops

SCG seattle

Zesty, 12 years ago

Open was not bad went 4-5 could have done better with less misplays, had a lot of fun. some comments on things i liked in the deck and things i disliked:

dislikes

Pillar of Flame: I really disliked this card and found it useless in over half of my matches, going to try main boarding the Deathrite Shamans and siding 2 pillars just in case, but even that may be unnecessary.

Rakdos Keyrune: Before the tourniment i cut one of the keyrunes bringing tem down to 2, I liked this change as I did not get to make too much use of them in my games.

Zealous Conscripts: (sideboard) just never found a reason to side it in.

Likes

Rolling Temblor: found this card my all star sideboard card, sided it in a lot for G/W aggro and geist decks. literallly won me some games that i would have lost otherwise.

Zealous Conscripts: (mainboard) The mainboard conscripts did a lot of work by ending games that would have gone on forever, like stealing a thragtusk and swinging for the win or a Sublime Archangel.

Underworld Connections: brought me out of a mull to 5 with 1 land by finding me a 4th land quick enough that i could get ahead. the card draw otherwise was pretty useful.

I'm working on making some changes based on these observations to help improve the deck, but so far it seems that pillar of flame is the main thing that is being replaced. instant speed removal also seems like it would help the deck, if there were any good instant speed removal in the format. hopefully gatecrash brings some of that.

MDN 10 / 16
Huntmaster of the Fells feature for Jundo Calrissian

BlooSkies, 12 years ago

-Stirring Wildwood
+Savannah
I hadn't had it in here because I didn't see a need for it but the Wildwood was only fringe-useful so I'd rather something that doesn't enter tapped.

-Garruk, Primal Hunter
+Nissa Revane
Nissa synergizes better than beasts and wurms, and when his draw would be useful I don't have high-power creatures yet

-Thornweald Archer
+Nissa's Chosen
The archer was basically a glorified chumper anyway, so I'll trade pseudo-immortality for the deathtouch and reach which, while useful, didn't come up very often.

EDH 4 / 4
Rhys the Redeemed feature for SkyRhys

Added in some counters.

OptimumOmnivore, 12 years ago

Took out the Shriekgeists to add in some Counters. It ran better in my region after this.

TCarv, 12 years ago

i think i found what this problem is i need to replace Deathrites with either Deadbridge Goliath then i can take out evolving wilds make it some what faster and more scavenge, then take out the two treasure finds and the two grisly salvage for 4 jarad's orders

McClair_Bear, 12 years ago

-2 Stab Wound. They do nothing. +1 Tragic Slip and +1 Altar's Reap.

Tragic Slip can kill just about anything, and I like my creatures to die to cause morbid.

Altar's Reap Why the hell not? Draw, + benefit from something dying.

jwalshjr, 12 years ago

11/18/12 - Made changes to the deck
STD 1 / 9
Stromkirk Noble feature for Reck-dos

More Mana Ramp

babbles2102, 12 years ago

After talking to my partner diabloelmo, I decided to take out the 2 Winnower Patrol, reduce Parallel Lives by 1 and Elvish Promenade by 1 to include a full playset of Llanowar Elves.

This does break my Elf Warriors only rule however I think it does make my deck so much faster, and I think this deck is stronger the quicker it is. I think it also still works theme wise, as Llanowar are very war-like.

I am really looking forward to getting hold of the rest of these cards so I can play this deck XD

CAS 3 / 4
Bramblewood Paragon feature for Xenophobia

Flaskgarg, 12 years ago

Dropped the 2 Divination and 3 rewinds for 4 Searing Spear and 1 Izzet Charm, and the Traland, Sky Summoner's for Delver of Secrets  Flip which made the deck much faster and kinda makes sense with all the instants and sorceries. Thanks for the suggestions, hope to be able to get a chance to think on the sideboard post game after a play in my local FNM.
STD 0 / 2
Island feature for RU Control.

Update #1

watercliff, 12 years ago

-2 Think Twice

+1 Snapcaster Mage

+1 Azorius Charm

Thought process: The only match that a Think Twice is going to help me with is against another control deck. Drawing either a Snappy or a Charm will greatly improve my odds against an Aggro deck.

results of my third league

Aedm_EDH, 12 years ago

Qualifiers:

11something, 12 years ago

Ok... not sub-300.. Or $350 even. I know some of the prices quoted here are a little high, but I'm not sure what I should be cutting. I really like the Sphinx's Revelation. I could hypothetically cut them for roughly $10 off each. I suppose the next place I would look would be cutting two Tamiyos in favor of some Jace Memory Adept. That would be a net savings of around $35... Closer.... Next up is the Sub $300/$350 Bant Control Attempt

tests

Aedm_EDH, 12 years ago

Hambo, 12 years ago

Faster, still token based, with more emphasis on creatures than before, less focused on populating, however populate is still utilized.