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Format | Legality |
1v1 Commander | Legal |
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Vintage | Legal |
Misthollow Griffin
Creature — Griffin
Flying You may cast Misthollow Griffin from exile.
dnthymamai on Hedron Alignment Esper
8 months ago
I love the Demonic Bargain + Pull from Eternity synergy! The latter was useful back in the day only for handling big and dangerous suspend cards that were about to be cast for free. Nice to see the new synergy! So flavourful that it fits like a glove to a Hedron Alignment deck!!
Murktide Regent as an alternate win con is great too.
So happy to see an old rare enchantment as the center of a win con. (Cool of you to think of the old Misthollow Griffin too)
Great deck!!!
capwner on Card creation challenge
9 months ago
Abduct from the Aether
Enchantment - Aura
Enchant Permanent
As Abduct from the Aether resolves, you may exile it with an Abduction counter on it.
Whenever an opponent casts a spell, if Abduct from the Aether is in exile with an abduction counter on it, cast Abduct from the Aether from exile, then exchange control of Abduct from the Aether and target spell. Each player selects new targets for their spells.
(If that spell has a permanent supertype, the permanent enters the battlefield under your control. Abduct from the Aether enters the battlefield under your opponent's control. Your opponent may exile Abduct from the Aether with an abduction counter as it resolves.)
: Enchanted permanent phases out.
Recently, Simic guildmages have been seen setting rune-traps upon the leylines. Such traps envelop hapless casters who try to tap the leylines' power, transporting them directly to Simic laboratories where they become fresh test subjects.
This one may be extremely janky but I think I basically got what I was going for... it's a little odd tracking who 'controls' the card when it's in exile, since there is only 1 exile zone, but this doesn't seem to be a problem for other cards like Misthollow Griffin.
New challenge is.... make an Aura that can also be your commander.
Gidgetimer on Salty Commanders!
1 year ago
My issue with using metashare as a metric is that the "metashare" Commander Spellbook uses is how many commander decks on EDHRec it is in, and most decks on there are not intended to be optimized. It also skews the weighting unduly toward colorless or mono-color combos. I hate to keep referring to my deck, but I find examples useful. To illustrate the mono-color bias Food Chain+Eternal Scourge is weighted at almost twice Food Chain+Misthollow Griffin. In a deck that includes both colors and has a functional mana base the combos are functionally identical except for the Griffin costing an extra mana. I could see knocking off 10-20% of the points for the one extra mana, but a full 50% seems... excessive.
To get a truly accurate picture of combo power one would need to take a percentage of the non-land cards that are involved in combos. Then weight it with average combo size (excluding the commander); result of the combo; both number and efficiency of tutors that find combo pieces; and total MV of all combo pieces.
This would be incredibly hard to automate though. So, to hit the high points and only use data that is already in your analytics I would probably go with combo pieces with a weighting value for tutors and a small one for size of combos. Once you set up a way to get the results of the combo you could add in a weighing value for game winning combos.
Gidgetimer on Casting spells from exile (blue …
2 years ago
Misthollow Griffin and Eternal Scourge are fun. I only know of them because of Food Chain combos, but they are still cool design even in a "fair" deck.
jamochawoke on Path to Exile or Swords …
2 years ago
In a vacuum it's Swords to Plowshares. Getting rid of someone's cheap commander or utility combo piece creature is worth the extra 1-5 life you'll have to chunk through to win (if you're even using life as a wincon to begin with).
It's not always best though.
I run Path to Exile more often because I love having the option to ramp myself if I absolutely need to in mono-white or having the option to color fix when splashing. It's especially good if you're using cards in your deck like Pull from Eternity, Riftsweeper, Eternal Scourge, Mirror of Fate, or Misthollow Griffin. It can also be more oppressive than Swords if you're doing evil things like Winter Orb abuse.
Idoneity on Medomai EDH (Griffin Tribal)
2 years ago
An Azorius First-Wing, perhaps? Misthollow Griffin also permits some chicanery in the right scenarios.
keizerbuns on Delve Recycling
2 years ago
ClockworkSwordfish thanks for the comment!
I thought about using Misthollow Griffin, but the deck was sort of built around Torrent Elemental's tapping ability, and Eternal Scourge was cheaper, so I left Misthollow out.
To answer your question, I don't think I fully thought that one through tbh XD. I guess my thinking was that if the cards are in the graveyard because they either got milled, got discarded from hand, or were cast and then put there from the battlefield, then they could be used as a target for delve/exile effects and still be able to come back and make an impact on the board.
I do really like your suggestion of Necrotic Fumes. I'm not entirely sure how much I like Sultai Ascendancy and Dimir-doppleganger in this deck and I did feel like it could use some removal, so that might be a pretty good substitute for those cards.
Thanks for the feedback and suggestions, I really appreciate it! :D
ClockworkSwordfish on Delve Recycling
2 years ago
Very funky concept. The Elemental is definitely a superior creature when he's actually in play, but if you're mostly interested in using him as reusable Delve fodder, then Misthollow Griffin might be preferable, since he's only four mana to bring back rather than five.
I did have a question, though... if you're hoping to use Eternal Scourge and the Elemental to fuel Delve costs again and again, how exactly do you go about doing that? Both of them go right into play from exile, and all of your pieces that exile cards only so from the graveyard. If you really want to use them to fuel exile effects, you might have more luck using cards that exile them from play, such as Necrotic Fumes. As is, paying five mana to bring a guy back, then finding a way to kill him off all so you can get a discount on another spell... kind of feels like it's missing the point somewhere.
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