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Gretchen Titchwillow
Legendary Creature — Halfling Druid
: Draw a card. You may put a land card from your hand onto the battlefield.
DemonDragonJ on Which Card Should Replace Plasm …
4 months ago
I have a copy of Plasm Capture in this EDH deck, here, but I plan to replace it, with another card, since its mana cost is too strict, and I am considering one of the following cards: Cryptic Command *list*, Countermand, Dismal Failure, or Dismiss; among those cards, Cryptic Command *list* is the most versatile, but it also has the strictest casting cost; Dismiss is simply a poor substitute for Cryptic Command *list*; Countermand is redundant with Psychic Strike and Thought Collapse; and Dismal Failure is quite nice, but it is also rather expensive for its effect. Also, I could forsake a counterspell and instead put Eureka Moment in this deck, although Gretchen Titchwillow has an ability that is essentially a repeatable version of that spell.
Therefore, I would like to ask everyone here for advice about this matter: which card should replace Plasm Capture in this deck?
DemonDragonJ on Should I Keep Fungal Shambler …
5 months ago
FormOverFunction, that is true, so I suppose that I could experiment.
Also, I have both Baleful Strix and Gretchen Titchwillow in this deck, mainly because they are generically good creatures with low casting costs, but I imagine that there must be creatures who better suit the theme of this deck; what do you think about that?
Fombrot on 5 Colors
1 year ago
Ramp/Acceleration
- Retraced Image
- Gretchen Titchwillow
- Thrasios, Triton Hero
- Murasa Rootgrazer
- Land Tax
- Exploration
- Wild Growth
- Brought Back
Draw/value
- Treasured Find
- Maelstrom Nexus
- Overbeing of Myth
- Mask of Riddles
- Sygg, River Cutthroat
- Tainted Indulgence
- Shapers' Sanctuary
- Tribute to the World Tree
- Temur Ascendancy
- Jared Carthalion, True Heir
Removal/interaction
Other
nbarry223 on Viga-BOOM! (Post B&R)
1 year ago
I’m actually strongly considering Gretchen Titchwillow + Eldritch Evolution.
The singleton Gretchen Titchwillow would allow us to draw our whole deck with 2x Amulet of Vigor and Eldritch Evolution would allow us to find that piece with any creature.
I’m still trying to figure out if it is worth it, since the deck’s numbers are pretty statistically solid right now. It’s a fairly dead card without 2 amulets, so it is very close to the realm of win-more.
DreadKhan on Fear of The Deep
1 year ago
Here are a few ideas, maybe something will work for you?
One of my favorite cards in Tatyova is Oboro Breezecaller, this can easily be made mana positive, which makes it very easy to go infinite with Retreat to Coralhelm, or to just make mana for you (it helps if you can untap a land that taps for 2, be it Temple of the False God, Guildless Commons, Simic Growth Chamber, or Jungle Basin there are better lands but these untap fine. Another old favorite of mine is Soratami Mirror-Mage, this is also mana neutral at worst (1 mana per land to bounce), and you get to bounce a creature via it. For a bit more money (but you require Islands), you could try Flooded Shoreline, this card is bonkers if you can replay lands/count on hitting 2 Islands. Finally, Tatyova probably shouldn't leave home without Gush, even without Mystic Sanctuary shenanigans it's still a very strong draw spell.
I could be wrong, but I feel like Gretchen Titchwillow is a better card than Zimone? Both are decent fits, but it's very hard to combo off with Zimone in my experience as the lands enter tapped, Gretchen lets you use spare mana to ramp/draw cards at the same time. I think you could easily justify both if you wanted.
At the moment Crop Rotation is pretty cheap, it's a very good card in Tatyova, if you replace a land with a 2 mana land like Temple of the False God you actually ramp yourself (right away with Temple).
Stone-Seeder Hierophant is a really good version of Lotus Cobra if you have lands that tap for more than 1, but it's also another budget Lotus Cobra either way. This card is much better on a higher budget (with stuff like Ashaya, Soul of the Wild especially, or Lotus Field/Lotus Vale), but it should do work here too.
A few more budget fetchlands you could run include Bant Panorama, Terminal Moraine, and Warped Landscape, any of these enters untapped and can find whatever land you want if you have nothing better to do with your resources.
If you've got a lot of lands (and tend to put out some tokens, but not an infinite number), The Great Aurora offers a weird-but-useful board wipe option. As long as you've got a decent board (and run more lands), you'll get enough lands that you aren't hurt very much, spikier decks that are thin on lands get hurt badly, while decks with too many tokens just draw themselves to death.
As Tatyova decks tend to have a fair bit of mana, you might look at Curse of the Swine, and/or Mass Manipulation. Another bigger mana card that can do a huge amount of stuff (almost anything you need really) is Primal Command, I use that and Elixir of Immortality to recycle my graveyard, but I tend to end up in infinite loops pretty easily, so YMMV without strong discard outlets like Mind Over Matter.
If you want a high budget card that has ridiculous synergy, you might take a look at the aforementioned Ashaya, Soul of the Wild, this makes all your creatures into lands, meaning any non-token creature that ETBs will draw you a card, but it also forms various combos. It's hard to find a card that Tatyova wants more in my experience.
It was mentioned already, but 40 lands isn't exactly a ton in Tatyova, you've also got a lot of creatures that benefit from having extra lands in hand. At 40 lands you are at a real risk of missing your 5th land drop, let alone your 6th to draw a card. I run 45, and I often feel like I should run more (keep in mind, at 45 lands you still only 'expect' to have 3.2 lands, so if you have even 1 less than normal you almost certainly have to mulligan, 40 means even more mulligans). In my experience, many ramp spells that normally are worthwhile just aren't in Tatyova when you could just run a land instead (and not have to pay mana for your land drop).
wallisface on Gretchen's Crab Trap
2 years ago
Some thoughts:
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its worth noting that Ghost Quarter lets the opponent choose whether they search or not, so doesn’t reliably work with Archive Trap. Field of Ruin works much better as its a forced search.
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Your current list looks like an amalgamation of traditional-mill fused with prime-titan. My worries are that you’ve created something that won’t be as effective at either particular strategy, and maybe it would be better to stick to one of those option? Typical Titan decks look like this, and typical mill decks look like this.
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My main concern with your current Titan strategy is that it looks really slow. You don’t really have much outside of Growth Spiral for early game ramp, which means Titan itself is likely going to come down quite late.
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My main concern with your current Mill strategy is that its also really slow, as you have very few mill options. Mill decks typically also pack a load of interaction to make sure they can survive long enough to get the job done, which you’re also lacking.
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outside of those two archetypes, there’s also some cards i think you should just ditch regardless of your gameplan. Muldrotha, the Gravetide feels really weak for its mana cost. Gretchen Titchwillow takes too long to do anything. Endurance seems to play against most of what you’re trying to do 1. (either to your own graveyard, or your opponents deck). Bojuka Bog is clumsy and not really helpful
montanaflash23 on Omnath, Locus of Lands
2 years ago
Swapped Amulet of Vigor for Gretchen Titchwillow. In trying to keep the power level of the deck on the lower end, attempting to keep any infinite combos out
DemonDragonJ on Waste Not
2 years ago
I have replaced Overbeing of Myth with Gretchen Titchwillow, which reduced the average converted mana cost of this deck from 3.94 to 3.89, because, as great as the overbeing was, its mana cost was too color-intensive for a three colored deck, which was also the case with the previous several decks of mine from which I removed creatures with color-intensive mana costs.
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