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Maybeboard


test deck featuring Feather + Lorehold cards for spell-slinging.

Edit 1: Oh god, the potential is incredible in this stage; So far it looks like a deck that favor's combat tricks and playing the same spells repeatedly for on-going effects. Strong mechanics include Heroic, Prowess, and Magecraft. Will want to look into Copy effects, though this would primarily benefit Magecraft only.

Edit 2: Confident that the cards in here will make up all (or most, in the event that new cards come out) of the nonland decklist. There's a lot of redundancies that will be looked at and trimmed based on cards I have & price/availability, but for now will focus on the synergies and major themes that the deck will settle on. Right now it's Combat-Tricks vs Spell-Burn, though I'm leaning far more towards combat tricks for right now.

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98% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 1 Mythic Rares

23 - 2 Rares

26 - 2 Uncommons

22 - 5 Commons

Cards 100
Avg. CMC 2.63
Tokens Dragon Illusion */* R, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Elemental 1/1 R, Elemental 4/4 UR, Emblem Chandra, Torch of Defiance, Goblin 1/1 R, Inkling 2/1 WB, Monk 1/1 W, Skeleton 1/1 B, Spirit 3/2 RW, The Atropal, Treasure
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