Guiding Voice

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guiding Voice

Sorcery

Put a +1/+1 counter on target creature.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

JANKYARD_DOG on Raw-Magecraft

2 years ago

A few spells I like in my magecraft decks:

Sejiri Shelter  Flip - Counters removal, and can make a creature unblockable or survive what would have been a tradeoff.

Mordenkainen's Polymorph - Grants stats, evasion, and can also make for a surprise blocker if needed. Doesn't take away abilities either so cast on a Luminancer you have a 6/6 Flying dragon that will still get bigger when/if you cast more spells.

Show of Confidence - Has the potential to be a finisher, especially when both Luminarch and Lightscribe are on the field.

Guiding Voice - Sure it's a sorcery, but it offers a permanent buff and a choice of lesson which can sometimes be better than a straight draw.

Kick in the Door - again, sorcery but haste and permanent buff can be nice and venture is pretty much always going to be scry 1 the first time, and if you get to the next level the treasure can help your fixing or a gobo for a chump blocker.

Sprite Dragon - I think trumps Apprentice, at least until it rotates. It flies, grows permanently with counters, is still evasive, and considering all the other dragons floating about it could be used defensively.

What you remove, if anything, I'll leave to you. Test some stuff out, see what works for you... hope it helps.

Edit: One more note, I'm not sure access tunnel is necessary and may be more harm that good, especially in a tricolor aggro deck. Just a thought, but if it works for you it works.