Omarthis, Ghostfire Initiate
Main win conditions -
Go wide / Go Tall / commander dmg
Wide -
All Flipped cards are Base 2/2, cards can be flipped by casting the creature cost -
Flip card overrun - Graaz, Unstoppable Juggernaut (all tokens become 5/3 base)
Forsaken Monument gives all power +2/+2 (harder to flip) normally gotta sac it or relay on other effects to flip. (plenty of ways)
The Immortal Sun - small boost +1/+1 but 3/3's are not bad. This is not why the card is in the deck but helps with this win condition.
Tall - The deck is based around counters and ways to stack them on other creatures, in turn the commander also gets the benefit.
Most creatures that isn't part of some sort of combo grants themselves counters and or gives them counters overtime.
With this said most of the boosts of the deck is lower cmc so I can focus on bursting counters on the commander, however with the limited card draw it's hard to keep this up unless the creatures also have ways to gain more counters on their own.
Also, most of the smallest cmc creatures that enter with counters have ways to transfer those counters base, however The Ozolith lets me double up the effect.
With this said the commander win dmg is there, with rogues passage / Commander's Plate / Scavenged Brawler (both boots for protection).
Best Cards in the deck -
Cauldron of Souls - Combo (explain combo section) however a very good way to flip cards without paying the mana cost with a sac outlet, this also lets you play things that isn't a creature.
Ugin's Mastery - combo (explain combo section) however a very good way to flip cards without paying the mana cost also allows things that isn't creatures to be flipped without the need of a sac outlet.
Steel overseer - For each artifact I grant a counter, and each creature that gets a counter the commander also gets (makes the commander get really big really really fast).
Scrapyard Recombiner - Tutors for Steel overseer / Mindless Automaton for card draw / Iron Apprentice for combo / Patchwork Automaton for combo and consistent counters / Scrap Trawler to break this tutor / Arcbound Worker (combo) / Hangarback Walker (combo) consistent counters / Towashi Guide-Bot (card draw) / Scavenged Brawler (don't like searching for this however, It's a construct and it works for the tall win condition) / Crystalline Crawler (mana + consistent counters)
The Ozolith - Obvious power house card killing the commander on high counter count, save the counters and throw it back on once recasted.
The Eldrazi isn't there to cast, However If I have the mana sure? These cards are in here for a specific reason to reshuffle the graveyard and deck, as you will find out some of the combos and the power house cards might end up drawing most of my deck, this also protects me against mill decks.
((Combos))
Combo 1
4 cmc artifact creature + Scrap Trawler + Myr Retriever + Ashmong's alter (extended version with any 1 cmc creature)
Idea is simple, however the order is important, sacing 4 cmc + scrap trawler + myr to ashmogs, producing 6 mana. Scrap trawler sees each creature dying and looks for a cmc lower than whatever creature that died cmc. So, 4 cmc will find scrap / scrap will find myr / myr will find the 4 cmc artifact creature. using 4 of the 6 cmc to cast the 4 cmc creature artifact so you will be back to square one. This produces infinite creature ETB triggers / unlimited mana, however adding 1 cmc creature as well, saving to ash makes unlimited counters for the commander and or you can search for all your lands depending on what card you pull out as your 1 cmc.
Cloudstone Curio + Any X cmc creature (x2 can be commander) + anything that gives base power (The Immortal Sun, Forsaken Monument, Graaz, Unstoppable Juggernaut).
This combo is simple, pay 0 cmc casting a creature which bounces the other 0 cmc to your hand, so you just keep switching the 0 cmc creatures over and over. This alone doesn't do anything without some sort of trigger effect like -
Ugin's Mastery - Manifest your library if you want as many as you want.
Patchwork Automaton - unlimited tall on this creature and or commander
Arcbound Crusher - unlimited tall on this creature and or commander (Note modular creature able to transfer counters to another artifact)
Canoptek Spyder - unlimited draw
This combo can be extended or becomes more insane when you add one of the two cost reducers (The Immortal sun / Cloud Key)
This lets you instead of just 0 cmc spells you can throw in 1 cmc spells, each 1 cmc creature adds a counter on cast which means the commander also sees this which goes infinitely tall along side of the other pay off cards.
Combo 2
Dross Scorpion / Cauldron of Souls / any toughness increase effect (Forsaken Monument, Graaz, Unstoppable Juggernaut, The Immortal Sun), Free sac outlet.
This is a similar combo as 1, Basically most low cmc creatures have 1/2 counters on etb, which deletes the the -1 counter from Cauldron, and Dross untaps Cauldron repeatably. However, this combo can go wider? You see cauldron says any number of creatures gain persist while only one creautee is needed to untap the cauldron each time, so if you say add another creature like steel overseer and untapping that each etb as well, that would produce unlimited +1/+1's wide with just steel you can add any other creature as well getting infinitely tall. This also means unlimited sac triggers which can revive everything from the graveyard or unlimited mana and so on.
Combo 3
Cauldron of Souls / free sac outlet / Any creature that enters with 2 +1/+1 counters.
This combo is even more simple, with the sac outlet you can do anything rather it revive your graveyard or unlimited mana or even unlimited mill. Not to mention infinite tall commander.
Trickery -
Manifested cards are face down, opponents don't know what the card is. Meaning it isn't normally a threat.. tell it is. This also makes it a sudo haste.
Steel Hellkite - Flip it and take out tokens and or problem things.
Graaz, Unstoppable Juggernaut - win condition or heavy board pressure.