|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Uncommon|
Combos Browse all
Creature — Spirit
(White), Tap: You gain 2 life.
Channel - (1)(White), Discard Ghost-Lit Redeemer: You gain 4 life.
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Ghost-Lit Redeemer Discussion
1 year ago
Invocation of Saint Traft is not super duper worth your time, I don't think. It's better here than most decks, as you've got a decent chance of slapping it on a hexproof creature, but...eh.
If you want to play this in modern, get a modern sideboard. Pick up Rest in Peace for sure. I'd suggest some strong artifact hate too; Stony Silence is excellent, Hurkyl's Recall is respectable, and you can even stay tribal with Kataki, War's Wage. You have basically no draw, so Spirit of the Labyrinth is a strong option for certain matchups like storm and jeskai control.
If you want to play this in modern, you need a modern landbase. You can get away with buddy lands, and fast lands are fine. But frankly, it would be of enormous help for you to get Hallowed Fountain and Flooded Strand. I understand that might not be in your budget; still, consider it, perhaps as a long term plan. Fetches are as cheap as they'll get now, and tangolands like Prairie Stream will hurt you.
Most important of all, I think; the most played spirits in modern are tokens! Spectral Procession is very strong for you. If you want to splash a teeny bit of black, Lingering Souls is highly modern playable; fetches will help immensely there. I'd also consider Midnight Haunting and Beckon Apparition as being not terrible. Black also offers up options of discard support, which might help you survive in early turns, and also a few decent black spirits.
I'd second the suggestion of lower drop creatures. You will be dead before you can have a significant impact. There are some that are ok. Given how slow the deck is, I would legitimately consider Ghost-Lit Redeemer, Kami of False Hope, Will-o'-the-Wisp and Doomed Traveler. To be perfectly honest, some of them are better than your 3 drops, of which you have some stinkers. I'd also suggest topplegeist, which is pretty strong in conjunction with rattlechain's flash. It works well if you get a few more sorceries, which you should have, and a few more fetchlands, which you should also have.
Faithful Squire is not good enough. Likewise, Spectral Shepherd is almost certainly far too slow. Bygone Bishop is also borderline, as you may well be dead before you ever actually play the card you drew off of your clue token...if the shepherd even lives long enough to investigate.
1 year ago
I know you are trying to run all dual colored cards to trigger Nightsky and synergize with Edge of the Divinity, but I think you are doing yourself a disservice by playing Nip Gwyllion. I would cut it entirely or would recommend one of the following - Serra Ascendant, Martyr of Sands, or Ghost-Lit Redeemer.
Or you could just run Knight of Meadowgrain (also mono colored) since your deck is more aggressive.
I also like running Survival Cache to keep up the tempo and to give you another outlet to get life and card draw.
1 year ago
Some nice Spirit cards are Spectral Procession, Sovereigns of Lost Alara, Topplegeist, Eidolon of Countless Battles, Sky Spirit, Windborn Muse, Phantasmal Image (especially copying the Captain cuz then both get hexproof so it can't get targeted & sacrificed), Kira, Great Glass-Spinner, Spectral Rider, Anafenza, Kin-Tree Spirit
Get rid of Geist-Honored Monk, Drogskol Reaver because while really good cards, they are super mana intensive, you should already have the better board if you just flood the board with more efficient lower cost spirits
Azorius Herald does gain you life, but you really don't need it because you can end the game before that's an issue, also Azorius Charm, Cathedral Sanctifier, Ghost-Lit Redeemer, & Honor's Reward are all better options but you really don't need it.
Mindshrieker is super stupid, just no. It essentially costs 4 mana, its not worth it to leave it to fate to decide if the car is good
Doomed Traveler is good, but it has to die first to be useful. It by itself has a no synergy with the rest of the deck. Your opponent could just not kill it and let you hit them for 1 instead of blocking or exile it or something.
TAINTED CHAINS IS AWESOME!!!!!! RUN 4!!!!
Add more Counter spells such as Mana Leak, Absorb, Dissolve etc. They can make the deck more flexible against random match ups. Make sure they are lower than 4 CMC, other wise they're not worth it... unless it's Ojutai's Command
Rogue's Passage is uselessly expensive, most of your spirits have flying, which is good enough. Use cards like Hallowed Fountain or even a simple Evolving Wilds. Evolving Wilds is good b/c using it basically takes out 2 lands from the deck (Itself and another basic), making it more likely to draw a spirit or something you can actually use instead of another land.
Also, is you take out the high CMC cards, you can cut the amount of lands to 20-22