Apothecary Initiate

Apothecary Initiate

Creature — Kithkin Cleric

Whenever a player plays a white spell, you may pay (1). If you do, you gain 1 life.

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Set Rarity
Shadowmoor (SHM) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Apothecary Initiate Discussion

Firebones675 on Test-ex

3 years ago

Deck looks pretty good, the biggest issue with it is the land count as you pointed out in the description. Most of my decks run around 36ish lands depending on the mana curve and how much ramp there is. I can make afew suggestions about cuts to make room for them. As a side note, when you are playing EDH your commander is technically supposed to be a legendary creature (like Brimaz, King of Oreskos. If your friends don't mind you using Elspeth, I wouldn't worry about changing it but wanted to let you know. Also since mox lotus is from unhinged, it isn't legal in commander (again if your friends don't mind you using it, don't worry about it.) Anyway here are some potential cuts:

Eldrazi Displacer: You don't have many sources of colorless mana for it's ability so more times than not you won't be able to use it. Unless you want to add more sources, i'd cut him.

Memnite: Yes he's free but short of odd combos, it's generally not worth it. It oftentimes cant attack due to the opponent just playing a slightly bigger creature and late game you should have enough mana anyway.

Lifegain cards: Unless you have strong synergy with gaining life, it's often times not worth it as if the reason you need to gain life is you are getting beat down by creatures, you would want to draw an answer to those creatures rather than just buying you time to draw that answer. I think you can cut Ajani's Pridemate, Apothecary Initiate, Angel's Feather, Graveyard Shovel

Soulfire Grand Master: While its a good card, you can't actually activate it's ability and even if you could you are not allowed to run this in your deck. Due to its ability it has a white/blue/red color identity whereas your commander is only white.

Eternal Scourge: Good in combo decks, not as much elsewhere

Conjurer's Closet dont think you have enough enter the battlefield abilities to take advantage of this card

Grinding Station If your plan is to win through damage this seems out of place. This card normally only fits into dedicated mill decks. You also don't use your own graveyard enough to want to target yourself

Perpetual Timepiece ditto

Call to Arms often times is situational

Celestial Dawn doesn't help you that much

Enduring Renewal okay in combo decks but here it might hurt you more than it helps

Quarantine Field You currently have it listed twice

Devout Lightcaster In a game without anyone playing black it doesnt do much.

Erase you already have a lot of ways to deal with enchantments

Deicide ditto

Ornithopter doesn't do a huge amount by itslef

Reciprocate not the best here since you have to have been dealt damage before you can use this card

Angelic Edict high mana cost for what it does

You already have enough graveyard hate.Might need to cut a few more after these but it should be most of the cuts you need. Hope this helps!

the5ervant on I'll just steal all the life!

4 years ago

Deathgreeter and Blood Artist are great, Apothecary Initiate is pretty good, but Sunscorch Regent is a fantastic late-game beater. Once it drops it'll change the board state.