|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Common|
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Detain target creature an opponent controls. Draw a card.
Inaction Injunction Discussion
6 months ago
Inaction Injunction , "Detain!"
Shut down a creature and draw a card for only 1 and a blue? It's amazing it doesn't see more plau, though it being a sorcery might have something to do with that.
11 months ago
I think this deck needs some more damaging creatures. You have a lot of cards that detain creatures, and you can pretty well shut down your opponent, but it won't do anything if you can't damage them while they are detained. Really you could just add any card you want that can get off plenty off damage. The other thing you could do is add two more Azor's Elocutors, and just wait out till you have enough filibuster counters. If you were to go this way, I would reccommend adding Pacifism or Claustrophobia, since the other player could play more creatures than you can handle, and this would make it much easier. Some cards that I would take out in exchange for these would be the Inaction Injunction, since it is the same thing as lyev decree, but it doesn't detain as much. Also the New Prahv Guildmage is not very useful because it is a really expensive detain, and all your creatures have flying, so it doesn't do that well. I would also switch out the Azorius Chancery for something like an Azorius Guildgate or a Glacial Fortress, since the Chancery completely limits your second turn. Besides this, I think you have the making of a really good deck, especially with how cheap it is. I think that with just a little tweaking, you can make this pretty good.
2 years ago
I would use Vapor Snag over Unsummon. Also Distortion Strike might be useful.You should add some flashback spells to get more value out of your cards. Faithless Looting, Reckless Charge, Nightbird's Clutches, Desperate Ravings, Think Twice
2 years ago
3 to 2.0
Out: Faerie Impostor, Hussar Patrol, Inaction Injunction, Judge's Familiar, Paladin of Prahv, Protect / Serve, Search Warrant, Skyscribing, Steeling Stance, Tower Drake, Vassal Soul, Vision Skeins, Writ of Passage.
In: Blazing Archon, Suppression Field, Ghostway, Flickerform, Cloudstone Curio, Tidespout Tyrant, Cancel, Mark of Eviction, Peel from Reality, Jace, Architect of Thought, Repeal, Diluvian Primordial, Luminate Primordial.
2 years ago
I would do something like this to start...
- 3x Favor of the Overbeing
- 2x Swell of Growth & 1x Giant Growth
- 1x Natural Connection & 1x Map the Wastes & 1x Snakeform & 1x Inaction Injunction
- 4x Hydroform
- 3x Shorecrasher Mimic & 1x Elemental Uprising
- 4x Shambleshark
- 1x Assault Zeppelid
- 1x Accorder's Shield & 1x Neurok Stealthsuit
- 4x Simic Guildgate
3 years ago
Anticipate may be a better card than Sleight of Hand and Telling Time is even betterBurning Inquiry may be usefulCerulean Wisps as well Crimson Wisps/Expedite may be playableContingency Plan/Taigam's Scheming is good throw all the lands into graveyard then stack the instants and sorceries in a way that you draw and play all of them Index is also good Epic Experiment may be playable and Faithless LootingFascination may be usable Fleeting Distraction may be usable Goblin Lore seems okIdeas Unbound seem playable except for double blue, while test playing i notice blue tends to be more scarce Inaction Injunction is ok, Inside Out ,Magmatic Insight seems ok considering lands are useless when u draw into themMind Spring, Nagging Thoughts isnt bad because its madness Needle Drop Peek, Psychotic Fury, Quickchange , QuickenReach Through Mists Repeal play for 0 and target a land Research the Deep becuase it also scry's Reverberate may work well, See Beyond Skyscribing Slip Through Space Stuni really like Take Inventory,Think Twice Tormenting Voice, Train of Thought, Twincast, Twisted Image Vision Skeins Visions of Beyond Whispers of the Muse Wild Guess
i looked up every card that i could find that draws and etc..
3 years ago
It looks like you're playing spells matter with wipes and commander damage. I noticed that 15 of of your 33 Instants and Sorceries were either pointless to play on your turn before you attacked (Counterspell, Mana Leak, Tidal Wave, etc.) or completely wiped the field, which kills Shu Yun (End Hostilities, Fated Retribution, etc).
Shu Yun himself could use a few ways to get around removal, or be resistant to it. White and artifacts are probably going to be your best bet for this. Spectra Ward is a great start, I would suggest something like Gift of Immortality, Darksteel Plate or Indestructibility to keep him around more often.
I kinda think Battle Mastery is redundant here since your commander already lets you have double strike. I would say Lifelink, Inaction Injunction, Research the Deep, Curiosity, Spirit Mantle, Aqueous Form, or any other cheap cantrip/enchantment is great for your deck. You have the right idea with Think Twice, Flashback is great for the deck. Might I also suggest Mystic Retrieval and Past in Flames as great triggers for Shu Yun!
I guess the only thing left is to suggest more Prowess, Jeskai Ascendancy and Soulblade Djinn let you have mass Prowess buffs across the board, the former untapping your creatures and allowing hand cycling, the latter being a 4/3 flier. Of course what prowess deck would be complete without Monastery Mentor, even if his price is exorbitant, he is worth his salt.
Best of luck!!
3 years ago
Rule of Law is good and fits the flavor perfectly, so I'll definitely look into adding that.
LeaPlath Yeah, Inaction Injunction definitely is leaving, it was just a holdover from an earlier version of the game. I'll consider switching out Render Silent for Mana Leak, but Mana Leak is definitely more situational and the extra cost for Render Silent doesn't hurt as much in this deck, especially considering this isn't intended to really be a highly competitive deck where every last card is perfectly optimized
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