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Module Silliness (U/R)

Standard* Budget Combo UR (Izzet)

razelfark


Sideboard


Maybeboard

Creature (1)


The goal of the deck is to use the three module cards (Animation Module, Decoction ModuleFabrication Module) to make all our creature spells effectively x spells. How does this work? Simple really. It is probably easier if we start with the two drop Decoction Module as this gives us 1 energy whenever a creature enters the battlefield; then we go to Fabrication Module that places a +1/+1 counter on a creature which then triggers Animation Module that allows us to spend 1 generic mana to spawn a 1/1 servo that causes Deco to retrigger. So every creature that enters that battle field will effectively give us x energy, x 1/1 tokens, and x +1/+1 counters distributed however we choose that we can decide on as a point by point resolution if we desire.

A side combo to the deck that works similar is another 3 card combo with Decoction Module, card:era of inovation, and Whirler Virtuoso. With 1 copy of each on the board we can spawn a thopter token (1/1 flier) for only 1 mana and maintain the same amount of energy we currently have. How this works is we spend three energy on Whirler Virtuoso to spawn a thopter token which triggers Decoction Module (giving us 1 energy) and card:era of inovation allowing us to spend 1 mana to gain 2 energy for the artifact that entered the battlefield. This combo of cards becomes even scarier if you get Fabrication Module in [play as it will trigger twice each time you perform this combo and generate you 2 +1/+1 counters you can place wherever you want.

If you have any questions or suggestions feel free to comment. First FNM test day will be this Friday (11-4).

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Updates Add

Sorry for update delay. The deck is not performing as consistently at the FNM scene as with private tests and am looking to see what can be altered. Currently the deck runsntobslow to handle most rush decks and am looking to find ways to habdle them without taking away too much from the theme or goal. Sadly I might remove the one drop module because it doesn't do enough for the deck and often feels like a dead draw. Will update the new deck layout when I have a chance to get some time to rest out more options.

Results for the games were 2/2 one night and 1/1/3 The second night of testing. Most of the games that were won usually were because virtuoso bit board with depiction or eat and spun out of control. Very few games were won without him so I am going to try and adjust the deck to find him out faster or add some other threat to the deck.

Will try and update this again sooner with new card list when I have better idea how to survive those rush decks with out losing to control decks.

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Date added 7 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 4 Rares

22 - 2 Uncommons

13 - 9 Commons

Cards 59
Avg. CMC 2.51
Tokens Copy Clone, Servo 1/1 C, Thopter 1/1 C
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