Not Infinite, but Larger than the Universe

Commander / EDH MagmaArmor0

SCORE: 124 | 38 COMMENTS | 14503 VIEWS | IN 45 FOLDERS


Core 2019 Release —July 9, 2018

Nothing from Core 2019 is particularly exciting for our deck, sadly, but we have a few experimental changes here featuring a few battlebond cards (and a couple others) that may or may not be reverted in the near future. This list will continue to reflect the copy that I have in paper, which obviously changes to test new cards and see if they're better.

Ethersworn Adjudicator --> Merfolk Trickster

The first of our experimental changes. The Adjudicator can hit enchantments and is repeatable, but the Trickster affects the board on the turn that it is played, and has flash too.

Drowned Catacomb --> Godless Shrine

It's rare that we cut a blue land for a nonblue one, but adding the last of our shocks here helps us to be 100% consistent with our fetches.

Worldly Tutor --> Green Sun's Zenith

Worldly tutor looked too scary most of the time. By putting the card on the top of the library, it signaled to our opponents exactly what we wanted to do. Green Sun's puts the creature (usually Seedborn Muse) directly into play, which helps us out a lot.

The Immortal Sun --> Bramble Sovereign

This lets us be a little more political with our plays, while also giving us another way to set up token copies of our creatures.

Kami of False Hope --> Recruiter of the Guard

Kami was only in here to be a second Spore Frog, so it's coming out for something that can tutor Spore Frog when the frog is relevant, or something else when it's not.

Flood Plain --> Sea of Clouds

Usually, we have more than 1 opponent. Usually.

Golgari Rot Farm --> Austere Command

I'm backing down to 39 lands in the deck, in favor of getting a second boardwipe in here (especially a highly selective one like Austere Command!) It'll blow up what we don't have and leave what we do, usually.

Merfolk Trickster --> Mangara of Corondor

So the decision between the Trickster and the Ethersworn Adjudicator was made irrelevant by Mangara of Corondor being better than both. We can use High Market or Voidmage Prodigy to sacrifice Mangara, preventing her from exiling herself. If she has to exile herself, then we can get her back with Riftsweeper. Like Beast Within, she answers any permanent, and keeps it out of the game.

Swords to Plowshares --> Dominating Licid

Again, the deck has hit the point where we're playtesting with changes that may or may not be better. In this case, Dominating Licid is significantly more annoying (for both our opponents and us, actually) than Swords, and Ravos can recur it. On the flip side, it takes time to work (not only does it not have flash, it suffers from summoning sickness), and costs a bunch more mana than Swords does. We'll see how it works.

Simic Signet --> Gitaxian Probe

Well, sometimes we playtest really weird stuff. The signet came out because it conflicts with Thrasios for our turn 2 play (although it does guarantee a turn 3 Thrasios). Gitaxian Probe just got banned from my legacy deck, so I'm seeing if the information on one opponent's hand is worth losing two life and the signet. On the bright side, we have effectively a 97 card deck now! Consistency!

Helm of the Host --> Arcane Artisan

Helm ended up being just way too much of a mana commitment, but Arcane Artisan repeatedly clones our valuable stuff, and we can even get back the exiled original with Riftsweeper. It even gives defacto flash to our creatures!

Birthing Pod --> Diabolic Intent

Birthing pod was repeatable, but very, very narrow. Diabolic intent finds anything, and costs less mana.

Lullmage Mentor --> Lighthouse Chronologist

OH MY GOD there's a "take an extra turn" spell that doesn't go infinite for us. Lullmage mentor was way too slow, even thought the lockout with it was a lot of fun.

Mirari's Wake --> Bloom Tender

Mirari's Wake costs so much mana and draws so much hate. Bloom Tender is a cute little mana dork, but can produce 4 mana potentially.

Temple of the False God --> Street Wraith

Temple being colorless was a little rough for a four color deck, combined with it not working until turn 5. Street Wraith is draw power for 2 life that Ravos can return to our hand.

Shriekmaw --> Dread Cacodemon

Too many black creatures or artifact creatures made shriekmaw perpetually awkward. Dread Cacodemon is a win condition all by itself that can be recurred by Ravos.

Hostage Taker --> Spellseeker

Boy, will I miss Hostage taker. Hopefully, it finds its way back into the deck. Until then, Spellseeker finds two of the strongest cards in the deck: Cyclonic Rift and Mana Drain, plus some others I guess. ;)

Wufankitt says... #1

This is the most un-Timmy deck i have ever seen. Not enough big creatures. You should see my Mayael deck called the True Timmy Deck.

May 10, 2018 9:26 a.m.

MagmaArmor0 says... #2

Finally getting around to replying to these comments...

hoardofnotions: Thanks for the advice! Exploration causes the deck to go infinite, so I won't add it, but burgeoning is potentially addable--although since our commander (our main draw engine) can't draw lands, I'm not sure if it's good enough. I cut the Rupture Spire and Transguild Promenade--tapping out to use Thrasios only to hit one of those felt awful. The land base is much better now. Bloom Tender seems cool, but I'm not sure if it's worth it when most of our permanents are either green or blue--only 5 Black and 7 White, counting our commander who is both. I'll play around with it and see if it makes the cut.

@dropkickprime: Thank you for the kind words! I'm glad I could create something that uses two of your favorite cards in the most absurd way I can think of! :)

@ThermalMeerkat: I'd give you infinite thanks for your comment, but... ;)

@verse2wo: Thanks for the support! Timmy/Tammy power (and toughness) forever!

@kaos429: 93,536,104,789,177,786,765,035,829,293,842,113,257,979,682,750,464 creatures that have +177,786,765,035,829,293,842,113,257,979,682,750,464/177,786,765,035,829,293,842,113,257,979,682,750,464 wasn't enough for you? ;)

May 10, 2018 10:45 p.m.

Last_Laugh says... #3

Alright, happy to offer what assistance I can. I've admittedly never seen this combination played. A few quick questions for you though. First, budget? (i.e. is that Bloom Tender in your maybeboard in your range? That was actually going to be one of my first suggestions) And 2nd, want to make sure I'm getting this right from my quick read... mid-range control with fatty creatures for finishers and no infinites? I'm kinda with kaos on this and not seeing your 'timmy' finishers, who are they?

May 11, 2018 10:05 a.m.

MagmaArmor0 says... #4

Last_Laugh

The "finisher" is in the description, particularly under the "The Big Win" section. It's kinda complicated to retype here, but suffice to say I get more token copies of every nonland permanent in play than there are atoms in the universe--without using an infinite combo.

The budget aims to be less than $20 per card, unless a card would be a significant upgrade or I already have one. Bloom Tender is definitely being considered, but it is a pricey upgrade, and I'm not sure if it will improve the deck enough to warrant the price tag. I'm definitely willing to proxy it up and at least test with it, though. What would you recommend cutting? The Simic Signet?

May 11, 2018 8:07 p.m.

hoardofnotions says... #5

Can you explain how putting in Exploration would result in a infinite combo? Wouldn't it at most just allow you infine land drops?

Thanks! I really had a kick reading your description and love the idea of the FLN lol

May 11, 2018 9:16 p.m.

MagmaArmor0 says... #6

hoardofnotions: Since we have lots of Lotus Cobras (or Amulet of Vigors), playing one bounceland, then returning it to our hand grants us enough mana to populate a load of Explorations, allowing us to replay the bounceland a ton of times, creating an infinite mana combo. Glad my deck description could amuse you!

May 11, 2018 10:20 p.m.

Last_Laugh says... #7

I'm honestly struggling a bit. I'm really not familiar with the deck.

The most obvious thing I'm not seeing that would streamline a deck like this is tutors. Obviously Demonic and Vampiric Tutors are best (albeit expensive) but you're in the 3 next best colors for tutors and have options for pretty much any spell. Enlightened Tutor, Mystical Tutor, Diabolic Intent, Chord of Calling, Green Sun's Zenith, Eladamri's Call, and creatures like Recruiter of the Guard, Protean Hulk, and Fierce Empath. Running tutors allows you to count it as a 2nd copy of several effects as it covers redundancy like a champ.

Another thing I'm noticing is very little ramp/Mana fixing and your manabase could use some tlc. I'd probably go with Birds of Paradise, Farseek, Ash Barrens, and probably Nature's Lore and Skyshroud Claim because they put the lands in untapped.

I'd drop any colorless lands like Temple of the False God, Alchemist's Refuge, High Market and Reliquary Tower just because you're 4 colors. I'd add more basics (to support a few of the above cards) and Reflecting Pool, City of Brass, and Mana Confluence just for the mana fixing.

Anyways, off to bed. Hope I helped, and good luck.

May 12, 2018 3:34 a.m.