Game Plan Early Game:

Drop token makers (Krenko's Command, Goblin Instigator)

Play Goblin lords to boost small tokens.

Protect Krenko with boots or removal.

Mid Game:

Resolve Krenko and start tapping for tokens.

Use ramp to power out large plays like Siege-Gang Commander or Shared Animosity.

Late Game:

Use finishers: Impact Tremors, Raid Bombardment, Voracious Dragon, or Goblin Bombardment to burn opponents out.

Use card draw to reload if needed (Skullclamp, Magus of the Wheel).

Core Strategy Breakdown Goblin & Token Generators

Cards that make tokens or care about Goblins:

Low-Cost Token Makers:

Dragon Fodder, Krenko's Command, Hordeling Outburst, Goblin Instigator, Mogg War Marshal

Goblin Lords / Value Creatures:

Goblin Chieftain, Goblin Warchief, Goblin King, Legion Warboss, Goblin Rabblemaster

Beetleback Chief, Siege-Gang Commander, Chancellor of the Forge

Additional Generators:

Krenko, Tin Street Kingpin — synergizes with the token gameplan.

These cards help "go wide" to make Krenko's ability snowball fast.

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Comments

96% Casual

Competitive