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Blood Sacrifice Commander Sorcery

Commander / EDH RBW (Mardu) Sacrifice Tokens

VinterCain


Include 10-15 card draw effects. The “core 10” should usually either be recurrent effects or draw 2+ cards.

  • Black Market Connections
  • Underworld Connections
  • Phrexian Arena
  • Greed
  • Outpost Seige
  • Mentor of the Meek
  • Mesa Enchantress
  • Magus of the Wheel
  • Ambition's Cost
  • Village Rites

Bonus Card Draw (If any)

  • Norn's Wellspring

4 Board Wipes

Ideally, should be 6 or less mana.

  • Merciless Eviction
  • Razia's Purification
  • Descend upon the Sinful
  • Vandalblast
  • Ruinous Ultimatum

6 Spot Removal

Each should be 3 or less mana, but can be more if synergies with the decks strategy.

  • Anguished Unmaking
  • Despark
  • Rip Apart
  • Fracture
  • Swords to Plowshares
  • Aftershock

5-10 Other Interaction

Make sure between this and spot removal you include 4+ cards that can remove graveyards and artifacts / enchantments.

  • Martial Coup
  • ???
  • ???
  • ???
  • ???

Bonus Interaction (if any)

Should be 8-12 cards that ramp how much mana you have. These cards should produce half the mana they cost to play (example: pay 4 for an artifact that taps for 2). The “core 8” should be 2-3 mana each.

  • Arcane Signet
  • Sol Ring
  • Boros Signet
  • Orzhov Signet
  • Rakdos Signet
  • Talisman of Conviction
  • Talisman of Hierarchy
  • Talisman of Indulgence

Bonus Ramp (can be 4+ mana if you are running high mana cost cards)

  • Seething Song
  • Black Market

You should have between 35-42 lands in your deck, though it is HIGHLY recommended you stick to 38 until you play test the deck many times.

Untapped lands

Roughly 2/3 of your lands should enter untapped. For 38 lands, that’s roughly 25(+/-4). This includes basic lands.

Mana lands (Focused on color mana production. Basic Lands here.)

  • Command Tower
  • ???

Utility lands (Avoid having more than 10 total that don’t produce colored mana)

  • Volatile Fault (land hate)
  • Field of Ruin (land hate)
  • Tectonic Edge (land hate)
  • Scavenger Grounds (graveyard removal)
  • ??? (If any)

Tapped Lands

Mana Lands

  • Savai Triome

Utility Lands (some may produce color)

  • Pit of Offerings (graveyard removal)
  • ???

This is the roughly ~29 cards left for the decks strategy. While you should try to fill the above slots with cards that synergies with the deck, these last cards are far less restricted. If you want one of these effects consistently, run 7-10 versions of the same effect to reliably get it.

Token Creatures

  • Sedgemoor Witch
  • Monastery Mentor
  • Chandra, Acolyte of Flame
  • Assemble the Legion
  • Skrelv's Hive
  • Bitterblossom
  • Goblin Assault
  • Promise of Bunrei
  • Dragon Fodder
  • Hordeling Outburst
  • Rise of the Hobgoblins
  • Goblin Traprunner
  • Nesting Dragon
  • Elenda, the Dusk Rose
  • Young Pyromancer

Creature Death Benefits

  • Bastion of Rememberance
  • Cruel Celebrant
  • Blood Artist
  • Vengeful Bloodwitch
  • Elas il-Kor, Sadistic Pilgrim
  • Zulaport Cutthroat
  • Hissing Iguanar
  • Garna, Bloodfist of Keld
  • Pitiless Plunderer
  • Dictate of Erebos
  • Phyrexian Vivisector
  • Vogar, Necropolis Tyrant
  • Vicious Shadows

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93% Casual

Competitive