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This is my first solid attempt at creating an Ooze themed deck. Many of the cards, particularly creatures, you see in this deck will be of the subtype Ooze, which comes with some recurring themes:

  • Ooze Duplication - If a particular condition is met, create a token copy of an Ooze or a basic Ooze token.
  • Ooze Growth - Oozes come in, gain, or distribute +1/+1 counters.
  • Destruction - Some Oozes will destroy artifacts, lands, enchantments, etc..

The deck, in its current state, I feel is very versatile. Some runs may lean fully into token creation, some runs may lean fully into counters, others may end up with you winning through some bullshit (my favorite one being getting Sludge Monster and Toxrill, the Corrosive out -- all opponents' creatures become completely useless). There's a decent amount of countering and control to help keep yourself from being outdone.

Current problems with the deck are it doesn't utilize certain aspects as much as it probably should. Slime Against Humanity is one of them, where there are only 5 in this deck and could be more; I saw last minute that there could be multiples. Additionally, I would like to get around to exchanging some cards with discount cards, as there are quite a few expensive Oozes.

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92% Casual

Competitive