Refute

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Refute

Instant

Counter target spell. Draw a card, then discard a card.

legendofa on First Deck (UB)

10 months ago

Welcome to the club, jaliqai!

If you're aiming for Reanimator, you have a pretty solid base. For specific card suggestions, the main upgrade I see are for speed and efficiency. I suggest filling out the playset of Otherworldly Gazes, which let you dig deeper and faster than Dreams of Laguna. Think Twice isn't especially efficient here, so I would replace that with something else that lets you discard a big creature that's stuck in your hand, like Chart a Course or Macabre Waltz. Six reanimate cards is on the low side, so consider a couple more of those. And finally, Sephiroth's Intervention and Refute are pretty slow as removal/control. Look for more lower-cost options that do one thing well, instead of doing two things kind of okay.

But I can see the shape of this deck, and it looks pretty good. Above all, have fun!

Bookrook on Mind Games

1 year ago

Okay, I have a guilty story that I have to share about this. I was playing pioneer against an Izzet Phoenix deck. They had an Arcane Bombardment with a Refute under it, so they could counter whatever I played. Why they were playing those cards in Izzet Phoenix, I don’t know. Anyway, they had an awoken horror and an activatibal Hall of Storm Giants (which I don’t know why they were playing either). I was at 15 life. They were at 7. I had a tapped hall on top of my other lands, clearly visible. I said “That Dismal Backwater I played earlier came in clutch], since I’m at 1.” They were briefly confused, then swung in with both the hall and the horror. I was able to win by animating my hall on my turn for the win. A “pen trick” variation , I still feel kind of bad about it today.