Many new changes, with a focus away from damage enhancers and towards more equipment to (hopefully) churn out more tokens. It's a surprisingly fun deck when it takes off, and usually gives the rest of the table a couple nice surprises. I'm also wondering if I can start using Valduk to attack for commander damage now. All thoughts and critiques are welcome. My playgroup is PlayEDH at the moment, and it ranges wildly. I'm looking for fun shenanigans over competitiveness, just something solidly into Mid range.

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95% Casual

Competitive