Weirding Wood

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Weirding Wood

Enchantment — Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Enchanted land has ": Add two mana of any one colour to your mana pool."

kamarupa on pigs do fly

1 year ago

I love this concept of flying pigs. Absolute riot. But I want to encourage to try to make it as viable as possible.

For starters, I'd like to see Brindle Shoat get cut, because it's the only non-modern legal spell. Might as well go for legal since you're so close.

I'd also like to see non-boars get cut. There are enough boars and ways to make them fly. Perhaps the most obvious boar that's missing being Ilharg, the Raze-Boar. I realize red is an extra color, but most boars are within the gruul color set, so adding red opens a lot of doors. More importantly, Ilharg helps you get a lot of the high MV creatures into play, which seems pretty helpful.

Cliffhaven Kitesail seems like a good fit, being lower MV to cast, and more durable than an Enchantment.

I've never been much of a fan of Explore because if it's not in your opening hand, it's too common not to get to play an extra card, and 2MV is too much for a cantrip. 20 lands is def on the low side, too, especially with an average MV of 3.48, which is quite high. I suggest you go with Fertile Ground instead, which will ramp much more consistently and also mana fix. Alternatively, you could go with a slower ramp, but still get the cantrip (albeit at a high MV) with Weirding Wood. I also think you need to add 3 lands.

With how many high MV spells here, I think Fog would be useful.

I'd cut the way too high MV Emeria's Call for Heroic Intervention or Tamiyo's Safekeeping or Vines of Vastwood or Tyvar's Stand, etc.

I'd like to see 4xPath to Exile and also 2-3xHarmonize. It's going to be difficult to get everything to fit into only 60 cards, but I find it's generally really helpful to have at least 4x removal and at last 2x draw card.

Orange+ on Riders on the Storm ~70$

3 years ago

Hi, H-E-N-R-Y

Thanks so much for your praise and suggestions :)

I havent actually been able to playtest this with my playgroup yet, so Im not quite sure what to add, cut, or fix yet. It might be a good idea to do more enchanted lands for ramp, but in this first version I've tried to stick to auras that cost 2 mana or less. For this reason, I havent really considered enchanted lands like Weirding Wood. On the other hand, I am already playing Wolfwillow Haven ;)

I'll check out your deck as well!

H-E-N-R-Y on Riders on the Storm ~70$

3 years ago

I love what you did with your Sythis on such a short budget! You made this deck to the point and kept your commander in mind when placing your cards, I might steal some of these ideas for my own Sythis!

My only suggestion is that if you're trying to storm with the commander's ability, you might want to turn 2-3 of the more expensive hexproof creatures in to more ramp like:

Weirding Wood,Verdant Haven, Wolfwillow Haven

just to keep the storm going faster and round out the curve flow

You have enough protection and you've balanced the deck really well; I am amazed at how well that looks while being under 100! I'd love it if you could give me a few pointers on my Sythis if you have a second: Punching in Pillow Fights. My deck ia a little more expensive but I think, by the looks of it, you're more than capable to be of help^.^

If not, no worries and keep up the good work, -H-E-N-R-Y

multimedia on Big Frog Energy

4 years ago

Hey, Croaking Counterpart is a good way to get Frogs because it can copy an opponent's creature including a Commander. Any card recursion is a specialty in green: Eternal Witness, Regrowth, Bala Ged Recovery  Flip, etc. This kind of recursion with Counterpart seems like a good way to get Frogs who can give you some value.

Changelings are Frogs. Bloodline Pretender looks like a Frog, cares about +1/+1 counters and grows whenever Keimi is created. Changeling Outcast is a one drop Frog who's unblockable. Moritte of the Frost can copy a creature you control making it a Frog + adding counters.

For the +1/+1 counters strategy consider more repeatable sources of counters: Oath of the Ancient Wood, Hadana's Climb  Flip, Forgotten Ancient? Winged Temple of Orazca can be a win condition effect with Tatsunari.

Because playing enchantresses and other effects that care about enchantments for ramp most mana rocks and land ramp would be better as land auras: Wild Growth, Utopia Sprawl, Fertile Ground, Overgrowth, Weirding Wood, Wolfwillow Haven. Some mana rock exceptions are Sol and Arcane Signet.

Good luck with your deck.

king-saproling on Sex-Proof Selesnyabians

4 years ago

You might considering running a suite of 1-drop dorks ( Birds of Paradise , Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic ) and 3-drop ramp ( Overgrowth , New Horizons , Weirding Wood , Wellspring , Wolfwillow Haven , Verdant Haven ). The more of these you have, the more likely that Sigarda can drop on turn 3.

You might like these too: Battle Mastery , Duelist's Heritage , Sram, Senior Edificer , Inquisitor's Flail , Helm of the Gods

aslidsiksoraksi on Nissa, Monogreen Lands/Enchantress Control

5 years ago

Managed to get a couple games in. The Lands stuff worked out nicely (Tabernacle is good in EDH it turns out). I was able to do Strip Mine loops in both games and ride that to victory one way or another.

Enchantress I'm still waiting to see. For now I'm adding a couple things that I felt I wanted and cutting cards that seem slow. After the first few games against more competitive EDH people it turned out that you can't really just spend 7 mana to not effect the board, so Zendikar Resurgent got cut.

In - Solemn Simulacrum - Tireless Tracker - Dryad Arbor - Ancient Tomb

Out - Zendikar Resurgent - Far Wanderings - Weirding Wood - 1 Forest

CommandOmega on Scars

5 years ago

I'm sorry to say that your combo might not work. Illness in the Ranks seems to provide an anthem effect that doesn't actually put counters on creatures. It only reduces their power and toughness, which just hurts your own efforts. I think that you might want to take out some other cards as well so you can put some better ones in. Here are my suggestions:

Dusk Urchins and Castle Locthwain draws you more cards, and you can cast Unearth on it to bring it back as well as a bunch of other things. Devoted Druid is good for getting you more mana, and Utopia Sprawl is more efficient than Weirding Wood. Ammit Eternal is pretty good as well, as it gets you tons of value from your Hapatra, Vizier of Poisons and Nest of Scarabs. I recommend putting Scarscale Ritual into your sideboard since you don't have one right now. I get the feeling that you're trying to go for a budget build, but you might want to try to put in 4 copies of Overgrown Tomb in place of 2 Swamps and 2 Forests. If you don't want to spend the money on those, I suggest that you put in 4 Zagoth Triomes instead. You might also want to take a look at on Scryfall to check out other possibilities.

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