Ventifact Bottle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ventifact Bottle

Artifact

(1)(X), Tap: Put X charge counters on Ventifact Bottle. Play this ability only any time you could play a sorcery.

At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add (X) to your mana pool, where X is the number of charge counters removed this way.

carpecanum on Hell Froze Over

1 year ago

Winter Blast, Blizzard Brawl for flavor

Ice Cauldron could get a charge in your second main phase from the untapping and then cast on next turn with double mana. Same with Ventifact Bottle

rshistorysmuf on Funny Combos

6 years ago

My fav combo is slow and boring.

Doubling Cube stores mana a Ventifact Bottle

Next turn cast with Doubling Cube and the stored mana in the Ventifact Bottle an Iceberg.

Next turn Cast something with x mana required with Doubling Cube and the stored mana in the Iceberg.

Example12 mana is converted into 21 counters in the bottle.Next turn 12 mana and the 21 in the bottle are converted into 64 into the Iceberg.Next turn the 12 and 64 mana are converted in 152 mana.

Venomous08 on Let's Rage Cage Bro! - Mairsil Artifact Combo

6 years ago

Additionally, Anger can work incredibly well here since your tutors and card draw all dump cards into the graveyard.I also stumbled upon another cage combo that might just be the best there is. Individually they aren't exactly great cards, but they can still function alone. Along with 4 mana, Magistrate's Scepter + Ventifact Bottle gives you access to infinite turns. I get that you want to play cards that also work without needing Mairsil, the Pretender, but a 2-card game winning combo is very potent, especially since both parts are artifacts with cmc 3.

Snydog17 on Rosheen Cloud Hydras

6 years ago

Rosheen's Brood is my list for this type of deck.

Looks nice! Cloudstone is a pretty janky thing, and that's a pretty creative way to use it.

A couple spells you might use are: Clan Defiance, Banefire, Release the Gremlins, and Red Sun's Zenith.

I personally run Hardened Scales, Urza's Incubator, and Ventifact Bottle to get some bigger creatures and store mana.

Gidgetimer on Why does this deck suck?! …

7 years ago

You have too few lands for not having any mana rocks. I think the solution is actually more rocks, not more lands. I personally like starting with 40 lands and dropping one for every two rocks as a base point. If you find this ends up giving you too much mana you can always drop cards later. Without further ado here is a list of mana rocks at or under and $5 that are legal in your deck.

Sol Ring

Boros Signet

Coldsteel Heart

Fellwar Stone

Fire Diamond

Fractured Powerstone

Gold Myr

Guardian Idol

Iron Myr

Manakin

Marble Diamond

Millikin

Mind Stone

Plague Myr

Prismatic Lens

Star Compass

Thought Vessel

Alloy Myr

Boros Cluestone

Boros Keyrune

Commander's Sphere

Darksteel Ingot

Foriysian Totem

Heart of Ramos

Honor-Worn Shaku

Kyren Toy

Magnifying Glass

Mana Prism

Manalith

Opaline Unicorn

Palladium Myr

Phyrexian Lens

Pristine Talisman

Scuttlemutt

Seer's Lantern

Sol Grail

Spectral Searchlight

Thunder Totem

Tooth of Ramos

Unstable Obelisk

Vessel of Endless Rest

Warden of the Wall

Worn Powerstone

As you can see I went with creating a comprehensive list instead of picking which ones are playable. In addition to these there are a few more cards that have to do with creating mana that are't strictly mana rocks you may want to think about. The first two are the mana producing altars Ashnod's Altar and Phyrexian Altar. They provide a sacrifice outlet and allow you to turn your opponent's creatures that you have stolen into mana for casting your own spells. Ventifact Bottle allows you to have a big turn by tapping down any unused lands and transferring that mana to your next turn. Basalt Monolith does something along the same lines. It can only "store" exactly 3 mana, but can be use once after casting without further investment; does not "lose" any mana, and keeps the mana stored over multiple turns. Admittedly the last two cards I mentioned aren't very good, but they are interesting.

Angry_Graybeard on MagicalHacker - Rosheen Meanderer (RG)

8 years ago

I'm not sure I understand the combo with Ventifact Bottle. It seems you would actually be down 1 colorless mana if you used it.

carpecanum on Rosheen, Mother of Hydras

8 years ago

Doubling Cube is insane for anything late game or that can use "x" mana from your boss.

Magus of the Candelabra and Ventifact Bottle can change your bosses "x" into regular mana.

Elemental Mastery lets a huge hydra attack as a dozen small creatures instead of 1 that can be chump blocked.

I would consider trading out Hardened Scales, Spitting Hydra, Cytospawn Shambler and Ivy Elemental.

Krakilin has regeneration and if people start bouncing your hydras so they come back with no counters...Adaptive Automaton keeps them alive (sideboard at best, but damn i hate people that bounce my counter creatures).

Skarrg, the Rage Pits and maybe Ring of Kalonia for trample

For the win ... Dragon Throne of Tarkir.