Ice Cauldron

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ice Cauldron

Artifact

, : Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.

, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.

CamraMaan on How does Ice Cauldron interact …

1 year ago

I'm assuming Ice Cauldron doesn't care about whether or not I intend to cast the Adventure portion of a card. I would just tap it and pay X = the Adventure spell's cost, exile the card, then a later turn tap Ice Cauldron to cast the Adventure, correct? I'm scheming around Vega, the Watcher, and with so many Adventure cards likely to be in the deck, Ice Cauldron would likely only go in if it works with Adventures in this way. Thanks in advance!

Epicurus on Card creation challenge

1 year ago

Ice Cauldron has roughly 445 characters, including spaces (depending on how you want to consider mana and tap symbols), and that's going by the Oracle text, which is slightly less wordy than what is printed on the card. So I feel like upwards to 450ish could still be acceptable.

carpecanum on Hell Froze Over

1 year ago

Winter Blast, Blizzard Brawl for flavor

Ice Cauldron could get a charge in your second main phase from the untapping and then cast on next turn with double mana. Same with Ventifact Bottle

Squee_Spirit_Guide on Jankest/Worst Artifacts

1 year ago

I always like the ever confusing Illusionary Mask and Ice Cauldron for giving your opponent (and yourself) a headache.

If you want it to be chaotic rather than just confusing there's Timesifter, Omen Machine, and Teferi's Puzzle Box, all of which are fun!

Squee_Spirit_Guide on Forbidden Zuran Magic (Ice Age only)

1 year ago

If you really want to drive your opponent crazy add an Ice Cauldron and watch them try to understand it :)

ChaosJester on

2 years ago

The Graveyard is for noobs. Playing around the Exile is tha shit! +1 What about my fav jank cards Ice Cauldron or Gustha's Scepter?

TypicalTimmy on Gryjax, Witness Eternal

2 years ago

This card has 82 words (including and ), with Ice Cauldron having 87. With the line breaks, this could theoretically still be printable.

Yesterday on Can I activate Ice Cauldron's …

2 years ago

By default, you would only be able to activate Ice Cauldron's first ability every other turn, yes, because of that text, "Activate this ability only if there are no charge counters on Ice Cauldron."

You're free to use other methods to stop the Ice Cauldron from having a counter on it (like Nesting Grounds or Solemnity), though the applications are niche. You won't be able to activate the Cauldron's second ability unless it already has a counter on it, as removing a counter from it is part of that second ability's activation cost.

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