Tooth of Ramos

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Rare

Combos Browse all

Tooth of Ramos

Artifact

Tap: Add (White) to your mana pool.

Sacrifice Tooth of Ramos: Add (White) to your mana pool.

Tooth of Ramos Discussion

TypicalTimmy on Gerrard Flicks His Cards

1 month ago

I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.

If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.

Probably a few I missed but there you go.

TypicalTimmy on Ajani Vengeant, and his signature ...

3 months ago

Commenting here rather than on your page.

I don't mean to sound so overbearingly critical, but your deck is overall lacking in substantial board presence. Oathbreaker is a format in which you want to protect your Planeswalker at all viable costs. You have four creatures. That does not make for a very strong base. I'm going to rip into this deck, but I am also going to offer you suggestions on how to greatly improve upon it :) I hope that you don't take offense to anything I am saying, but I felt like I can do you some good here.

Next, I notice that a lot of your lands are either bounce lands or lands in which you can sacrifice them to get an additional mana for that turn. I am concerned with this style of play, because the bounce lands sort of equal out to the same amount of mana for the turn, and in some cases don't even move you ahead. Sacrifice the lands for extra mana sets you back. Allow me to explain:

  • T3: You have two lands out. You tap both to add to your pool, then play Boros Garrison . The rest of the turn doesn't matter, we are merely focusing on land presence and mana potential.
  • T4: You replay the land you just bounced last turn. Now you have a total of three lands that can produce a total of 4 mana.

The issue here is that you set yourself back on tempo on T3 to become caught up on T4. Rather than producing 3 mana on T3, you only produced 2; And for your efforts on T3, you are no better off on T4 than if you had just played a basic land.

Dormant Volcano and Karoo are even worse, because you have 16 of your 26 lands that contain specific subtypes, each one only being represented on 10 Plains and 8 Mountains. So if you have a Dormant Volcano in your hand but you don't have any lands with Mountain as their subtype, you literally can not play it. Even worse, it has to be an untapped land you return AND it still enters the battlefield tapped. So not only do you lose a land, you don't even get the mana from it and it's highly more restrictive than Boros Garrison .

Additionally, Temple of the False God literally does you no good if you get it out before you have five total lands. Shrine of the Forsaken Gods is better absolutely all around because at least it produces you something.

Now we need to discuss your "pay-to-play" lands; Crystal Vein , Dwarven Ruins & Ruins of Trokair . The issue here is that you may have immediate access to ramp, but you trade that for immediate downfall as you slip farther and farther behind because you no longer have lands on the battlefield. These cards should never go in any deck that doesn't have some means to return them, such as Crucible of Worlds / Ramunap Excavator or Wrenn and Six .

So overall I called out Boros Garrison , Dormant Volcano , Karoo , Temple of the False God , Crystal Vein , Dwarven Ruins & Ruins of Trokair . So let's find some replacements!

This sets you down to 22 lands, which in all of my playing of Oathrbeaker is ideal. This also increases your stones up from 4 into ~6. We will be working on this in a moment.

I get it, you want to blow up lands so your opponent can't play the game. But do you need 10 cards that do that? 11 with Ajani?

Cut out the following, for their listed reasons:

As mentioned before, you want more artifacts that produce mana. You currently have the following:

Remove both.

We added in Heart of Ramos and Tooth of Ramos . We also added in Boros Cluestone and Boros Signet . We now need to look for stones that cost less than . Here is what you add:

Now we still have four card slots open from before. We are sitting now at a total of six stones. We want eight. We will use two slots to add the following:

We now have 22 lands and 8 stones. 30 mana producing cards in a 58 card deck. This means you will SERIOUSLY ramp in Boros.

We still have two slots open. Use these to fit in draw spells. Keep in mind that with Mind Stone and Boros Cluestone , you already do have two cards that can draw if you need it.

  • Faithless Looting : Because it can be played twice, due to Flashback
  • Dawn of Hope : Another 2 CMC permanent that can be used in conjunction with Ajani Vengeant 's -2 for card draw on non-specific colors of mana. Then you can also use it to create tokens with self-fulfilling conditions since they have lifelink. This means you don't have to rely on Ajani going down, and you can still progress the boardstate.

As for a win condition outside of Form of the Dragon , there is also Martial Coup . Since you are snuffing out all of your opponent's lands anyway, as well as their creatures, why not create a literal army of tokens that now stand unopposed?

There is also Curse of Bloodletting , which makes your Form of the Dragon deal 10 damage instead.

You may also want to consider replacing Mudhole with something more viable. Perhaps Lightning Helix ? It burns and gets you life. Acts as another win condition, makes it harder for your opponent to win in the process as your life totals grow farther and farther apart, and plays nicely with the aforementioned Dawn of Hope .

This took me like 40 minutes, so I hope it helps.

Jaypay1994 on Girl Power! ( Angels Tribal )

8 months ago

I this deck wants consistent ramp. I count 8 ramp spells, but three of them are or higher. I think we can do better for your ramp package.

While your currently ramp package results in a lot of mana... it's pretty slow. if your first ramp spell is Gilded Lotus at turn 5, you're probably in trouble and behind already. I recommend the following for mono colored decks:

  • Marble Diamond and Coldsteel Heart : Both of these come out turn two and can tap for your color.ramping on turn two can really accelerate your game plan.

  • Tooth of Ramos : For mono colored decks, I will always recommend the bones of ramos cycle. Three mana for a rock that youcan tap for your color, and then sacrifice it in a pinch for that extra boost is underrated, but very useful.

  • Commander's Sphere and Darksteel Ingot : the ingot is indestructible, which can prove useful for a boardwipe. The Sphere can be sac'd for a card later on, which, again, is useful.

  • Burnished Hart and Wayfarer's Bauble - Thinning lands out from your deck can really go a long way mid to late game. Burnished Hart offers a blocker for you that you can sac for two lands, and the bauble comes out turn one. Both are great ramp cards.

I personally believe that the lower your ramp curve is, the better your deck will perform.

Unlife on Honorable Victory, Shameful Defeat

1 year ago

I have a mono white deck and my experience has been that it requires a lot of fine tuning to get it where you wants. I'm not sure your budget so I'll just throw down a bunch of ideas and you can pick what works.

I agree that Extraplanar Lens and Snow-Covered Plains can be helpful but in general you need some more white mana rocks. Marble Diamond, Tooth of Ramos, Darksteel Ingot, Pearl Medallion, Thunder Totem and Tithe can all help with this. Pillar of Origins maybe work too.

You need some removal, or at least restrictions. Swords to Plowshares, Path to Exile, Darksteel Mutation, Prison Term, Oblivion Ring are all options. Rout, Fumigate and Mass Calcify are great board wipes as well.

You could use some tribal support, Metallic Mimic, Adaptive Automaton and Thalia's Lieutenant are both creature based options. Herald's Horn, Door of Destinies, Coat of Arms, Heirloom Blade, and Kindred Boon

I hope this info is helpful

Snacrifice on Sram, Senior Edificer Voltron

2 years ago

Ghost Quarter would save you some money if you replaced Strip Mine with it.

Dusk / Dawn is a cheaper Retribution of the Meek.

Hero's Blade is fantastic, since it'll re-equip when Sram inevitably gets removed by something.

Crib Swap and Afterlife cost more in mana than Swords to Plowshares, but they shave money off your budget and are just as viable in EDH.

Trailblazer's Boots are a better cheap equip than say Trusty Machete because even if it costs one more to drop, it'll consistently read as 'unblockable'. Prowler's Helm is a similar budget option but there are walls that get dropped more often:P.

Cultivator's Caravan is just wasteful budget when you can use Darksteel Ingot for an indestructible version, or Manalith for a way cheaper option(or, if you don't care about making white mana, Pristine Talisman will gain you life. Tooth of Ramos also gives you a pocket two mana)

Oreskos Explorer is Knight of the White Orchid except cheaper and better in multiplayer.

Taj-Nar Swordsmith gives you another tutor. Planar Cleansing is a cheap mass-removal that could replace WOG(though it costs some more mana) or just give you another wipe.

Always good to see economical decks :D

Lunastune on Cleric Army

2 years ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

hoardofnotions on Cheap-Manno, Revolutionary(<15$)

2 years ago

I just looked back at your list and noticed i suggested a lot of cards you already had lol Great minds think alike right?

possible cuts

Silverstrike, Strength of Arms, Sun Clasp, Oasis, Excommunicate, Pristine Talisman, Tooth of Ramos

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