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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Haunted Mire
Land — Swamp Forest
(: Add or .)
This enters tapped.
Murrow on
Dredge Lessons
1 month ago
Thanks Balaam__
And I agree with you on getting value from lands. In this case I opted for Haunted Mire as a target for my land cyclers though. Strangled Cemetery is a cool land. I didn't know about that run of lands. I'll keep it in mind in the future.
Balaam__ on
Dredge Lessons
1 month ago
Always appreciate a good Dredge build. My only suggestion might be to run Jungle Hollow or Strangled Cemetery instead of Haunted Mire. It’s Pauper so any dual land will have inherent drawbacks, so you might as well gain a point of life or go with the slim possibility of it not entering play tapped.
razelfark on
Tron Reanimator
5 months ago
I suggest putting at least one of the common lands that count as Swamp and Forest that ETB tapped to make sure you have the right color if you need it for all the land cyclers. Example: Haunted Mire. The land might slow you down for a turn if you have to fetch it, but as a one of means you can cast any of your green spells with the swamp cycling ability and you don't have to fetch for it if it is not nessary.
legendofa on
12 land grist
8 months ago
Bookrook I might be missing something. What's the typical line of play for the first couple of turns? My thought is that Land Grant into Haunted Mire or whatever, the Swamp Forest of your choice, into turn 2 land + Dark Ritual gets the Grist mill rolling a turn sooner. Would this work?
UltimateRoxas40 on
Glissa, Traitor of Mirrodin [Artifact Primer]
1 year ago
Profet93 Finally got my hands on a Mystic Forge, which took the place of Phyrexian Fleshgorger. I'm a little sad to lose one of my two Phyrexian Wurms haha, but the Forge is much more useful. I also ended up slotting in Heroic Intervention in exchange for Haunted Mire. The average CMC of this deck is low enough that I don't mind going to 33 lands. Thanks again for the suggestion!
Optimator on
The start of my villain arc
1 year ago
With all the proliferate effects, Everflowing Chalice and Astral Cornucopia are worth considering over Thran Dynamo.
Also consider Nature's Lore, Three Visits, and Farseek to find Zagoth Triome or dual lands with land types (Overgrown Tomb, Woodland Chasm, Haunted Mire, Sunken Hollow, etc).
eliakimras on
Jund Dragons
2 years ago
Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.
Now some small upgrades you can make:
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Assassin's Trophy and Tear Asunder are more versatile than Artifact Mutation and Putrefy.
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If graveyard decks are rampant on your playgroup, Baleful Mastery works better than Terminate.
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If you run fetchable lands (Ziatora's Proving Ground, Blood Crypt, Stomping Ground, Overgrown Tomb, Canyon Slough, Woodland Chasm, Sulfurous Mire, Highland Forest, Haunted Mire, Geothermal Bog, Wooded Ridgeline), consider running Three Visits, Farseek, Into the North and Skyshroud Claim instead of Sakura-Tribe Elder, Rampant Growth, Explosive Vegetation and Thran Dynamo.
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Since you run Crux of Fate, it might be better not depend on non-dragon creature ramp: Courser of Kruphix, Shaman of Forgotten Ways and Solemn Simulacrum could instead be Scaled Nurturer, Fellwar Stone and Coalition Relic.
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Garruk, Primal Hunter and Return of the Wildspeaker draw way more cards than Read the Bones and Dragonmaster Outcast (this last one is too slow to get going).
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You probably want to run Ash Barrens, Blighted Woodland and Myriad Landscape for more fixing and ramp. Exotic Orchard and Secluded Courtyard wouldn't hurt, either.
Balaam__ on
Golgari Beats
2 years ago
How do you feel about the Depletion lands from Mercadian Masques expansion? Hickory Woodlot or Peat Bog, specifically. They enter tapped like Haunted Mire and their usefulness doesn’t last long, but that double or might be worth the trade off. Just thinking out loud, I suppose.






