Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Goblin Racketeer
Creature — Goblin Rogue
When Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Crow_Umbra on Isshin, Two Heavens as One [Politic]
1 year ago
Oooo a Goad Isshin list. Glad to see some twists in addition to go-wide Isshin lists.
There's plenty of cool tech out there for Isshin. I have a few things for you to consider for your theme:
-
Mercadia's Downfall - Combat trick for yourself, or use it on your opponents' Goaded stuff.
-
Vengeful Ancestor - A little surprised you didn't have this one in list already.
-
Xantcha, Sleeper Agent - Not budget, but guarantees attacks against opponents & can draw cards/punish outlet for its controller.
-
Keldon Twilight, Angel's Trumpet - Forced combat enablers.
There's def more forced combat & Monarch stuff out there if you're interested. Monarch & Initiative ( White Plume Adventurer) could also be a fun way to introduce politics & get people to swing at each other.
My playgroup has a house rule where every game has Monarch in it by end of turn 3 by default. It's made our games much more dynamic & interactive, also adds a big political element to negotiating swings to get Monarch.
Cosmoesis on Curse me love
3 years ago
Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge
Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden
Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards
Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot
RobsJourney on Evening the Odds - An actual decent coin flip deck
6 years ago
Fantastic deck, really glad to have found it! Will likely make the same list for my after-work EDH group.
Mind me asking, I noticed you updated it only moments ago, do you have a change log?
Also, do you think Goad could be added to this, just to add some more fun/silliness?
I'm thinking cards like Grenzo, Havoc Raiser, Coveted Peacock, Besmirch, Dulcet Sirens, Goblin Racketeer, and Disrupt Decorum. What do you think?
And/or, what about fun theft stuff like Etali, Primal Storm, Dominus of Fealty, Stolen Strategy, and Mind's Dilation?
cheers :)
Coward_Token on The Devil On Your Shoulder - EDH Tempting Deals
6 years ago
Putting some more suggestions out there, ignore 'em if they're too blunt and obvious:
Battle Strain/Heat of Battle, Wound Reflection, Disrupt Decorum, Grenzo, Havoc Raiser, Goblin Racketeer, Fumiko the Lowblood, Goblin Diplomats, Goblin Spymaster
MagicalHacker on Game of Thrones (Marchesa Primer)
7 years ago
precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.
I dropped Curse of the Nightly Hunt, Goblin Diplomats, Goblin Racketeer, Grenzo, Havoc Raiser, and Maddening Imp because they weren't as impactful as I'd like.
I dropped Pariah's Shield and Helm of Possession because I rarely had tokens I wanted to use up.
I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.
I dropped Aegis of the Gods and True Believer because they didnt ever do anything important when the combo players are likely getting pummeled thanks to my helping out mutual opponents.
I dropped Crumbling Sanctuary since it pillow forts my opponents.
I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.
I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.
I added Dolmen Gate, Iroas, God of Victory, and Reconnaissance to protect my attacking creatures.
I added Avatar of Slaughter (previously ignored due to cmc) and Season of the Witch to replace my dropped goading cards.
I added Blood Feud, Furnace of Rath, Dictate of the Twin Gods, and Pain Magnification for additional reasons to make people attack, while also making my opponents worse off.
I added Island Sanctuary since I misread initially, thinking it made a Moat effect. No, it only protects you!
I added Thran Dynamo and Tymna the Weaver back in for another ramp card and draw card respectively.
And then I added a Swamp or so other basic to replace Volrath's Stronghold.