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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Merfolk Assassin
Creature — Merfolk Assassin
Tap: Destroy target creature with islandwalk.
tiffanyann on Unique Commanders
3 years ago
Oh God here we go.
Brine Hag WTF IS THIS
Dire Fleet Ravager YES.
Elaborate Firecannon MUST INCLUDE
Fathom Fleet ANYTHING
Forerunner of the Coalition COP DFR
Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO
Snickles@EDH_only on The Flying Dutchman
5 years ago
okay, got an odd one that's on theme - Giant Oyster
other options include Seasinger , Old Man of the Sea , and Whelming Wave
Merfolk Assassin and War Barge combo well together
For the fishies - Deep-Sea Kraken , or Serpent of the Endless Sea
and of course, Underground River , Drowned Catacomb , Watery Grave , and Underground Sea
xoxoxo on Mega Shark vs. Giant Octopus
7 years ago
Yeah I'm lookin' to add more combos that stay in the theme, and more repeatable control stuff like Flood and Capsize. I'm tempted to throw in a War Barge to use with Stormtide Leviathan and Capsize, maybe even Merfolk Assassin, but it doesn't quiiiiiite feel right to me.
frogkill45 on
8 years ago
Some match ups:Merfolk beat me 2-0, hard to stop him with cavern of souls turn 1 both games, almsot made me buy a playset of Merfolk Assassin tried bordering out counterspells in game two but didnt have much to board in to save me fast enough.
Valakut/Titanshift: beat it 2-0 easily countered all his scapes and titan was swinging with geist with steel of the godhead to secure the win.
mardu control: 1-1 draw first game went 25 mins with him squeaking by a win, i misplayed and left his sorin up and he lifegained to much. stalker was a house, had him at 4/4 with 2 hidden strings and a curiosity, was out drawing him even with his bobs. 2nd game was faster i took control fast and was swinging with stalker and 2 island walk tokens to just get in the damage. last game went to time but i had him at 1 on the last turn. were i was at 14. countered all his early game with a quick stalker and hidden strings to keep up remands and leaks. ordeal of thassa to pump him helped tons.
R/U Delver beat me 2-0 but both games were insanely close had him at one with enough blockers top decked a bolt and i had no counterspell. second game his early flip delver got in to much damage to recover from with all his electrolyse and bolts to finish me, should have run more dispel in side but it was still an exciting game
ComradeJim270 on Brine n Dine
8 years ago
This list looks solid. The mainboard does, anyway. I would advise against the white splash. One of the deck's strengths is having a super-consistent mana base that doesn't do damage to itself. It's generally only a good idea to splash white for Stony Silence if you're expecting a lot of Affinity.\
Now, this sideboard... Merfolk Assassin isn't worth running. It's cute in the mirror but won't actually end up helping very much. Another good attacker is better to have than this. Not sure what Torpor Orb is for... it also shuts off eleven of your own cards. Spellskite is a good card, but I feel it's unnecessary. It's useful in slowing down Infect, but it doesn't actually contribute to your game plan of turning dudes sideways.
I don't know your metagame, but I'm going to assume BG/x decks are present. You should consider running 3-4 Tectonic Edge in the sideboard. Those will smooth out your mana when you side out vials (which you should in those matchups), and can attack greedy manabases or blow up manlands. One or two Gut Shots is also a strong option against Infect and Abzan Company.