Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Frantic Inventory Discussion
1 week ago
Sadly, Gush has been banned from Pauper.
2 months ago
Echoing wallisface, budget aggro lives or dies by casting 1 mana spells as fast as possible.
With the land set here, I'd go so far as to run almost entirely 1 colour with splashes for higher cmc spells.
Rigging Runner + Daring Buccaneer + Fanatical Firebrand will work well with a focus on fast damage partucularly spells that deal direct damage and like creatures. I'd look at Captain Ripley Vance and the budget staple Curse of Stalked Prey alongside sources of evasion.
Blue as a primary colour has some neat options if you want to go for a more instant-speed tempo game - Siren Stormtamer , Spectral Sailor , & Brineborn Cutthroat , while opening up sideboard tricks like Crafty Cutpurse and cheap past staples like Mana Leak .
2 months ago
I posted some thoughts below. I don't know what your budget is, but i've suggested cards assuming you're after stuff on-par price-wise to what's currently in the deck. If you're looking for some more expensive goodies, let me know.
Blade Historian just doesn't seem playable... it requires 4 red, but your deck has only 11 ways to generate that color (or, only 9 if you're not naming Human or Cleric with Unclaimed Territory ). I don't see how you're ever casting it in a game - so i'd suggest ditching it.
It looks like you're plan is to be aggressive and be swinging in with a lot of creatures quickly(ish). In that regard, i'm not sure Frantic Inventory helps you here. Playing it means you're not playing a threat to help you win... its not a particularly helpful card for a deck aiming to apply pressure.
You have very few cards at 1cmc - which is going to make it hard to apply early pressure. I'd suggest something like Daring Buccaneer , Siren Stormtamer , Spectral Sailor or Fanatical Firebrand . Other low-cost creatures worth considering are Dire Fleet Captain , Dire Fleet Daredevil , Dire Fleet Poisoner , and Rigging Runner . Generally, if you're wanting to be a fast deck, you want to be as close to the ground as possible. Dire Fleet Captain feels particularly good for ensuring you can hit hard when your board's getting wide.
I'd suggest finding a lower-cmc killspell than Hero's Downfall . Replacing it with more Heartless Act should be fine - though I'd personally think something like Bone Shards would work best (you can discard excess lands or bad draws to pay its additional cost).
With the above suggested changes, you should be able to go down to around 20 lands. That will help you truly shine as an aggressive deck.
2 months ago
I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.
I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.
I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.
Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.
I want mono U to work in pioneer, so I love this. Cheers!
2 months ago
Grubbernaut thanks for the upvote! Generally what you said is true, but for this deck I beg to differ. Think Twice is always card advantage while Frantic Inventory , which draws more cards if you can cast all four, has to be drawn at multiple times to get the advantage. Plus if you have to discard Think Twice to Forbidden Alchemy you can still flashback it, plus having one in the gy you can do cool stuff like play Mortuary Mire a Mulldrifter and get it back by flashbacking Think Twice it if you have the mana, or get back a Gurmag Angler . This deck is mostly a "draw, land, go" kind of deck so the flashback cost isn't an issue. Curse of the Bloody Tome is a bad card generally, but it works in this deck because, as I said, many turns are just waiting for stuff to counter and having a passive wincon is cool. Plus you can discard it to Forbidden Alchemy . On MTGO it also has the advantage that if you play it on the first round by turn three, people will scoop because they aren't ready for a mill deck, side out removal for enchantment hate, and get stomped by Gurmag Angler . Cast Down I agree, but until they ban Chatterstorm you need ways to sweep by turn two. Plus against boros you can sweep First Day of Class buffed birds which is nice, and two Suffocating Fumes is necessary to survive against elves.
4 months ago
looks like a v solid deck. I'd definitely consider adding the Geist of Saint Traft also definitely the Vendilion Clique you might be able to ditch all 4 of your creatures for 2x of those, and then replace the card draw with Frantic Inventory or Serum Visions something. but everytime I've played against the giest it's been a real strong time-buyer for my opponent. Also the clique is super clutch for getting to run some hand snipes in a U/W control setting, without having to splash black.
Also as far as buying time goes, doesn't get much better than some of the gideon planeswalkers. Gideon, Ally of Zendikar is insane, and of the trials is pretty good early pressure as well. I've played with Jace, Architect of Thought before and that card is straight trash let me tell ya
the Mission Briefing IMO fits better in a deck that runs some form of discard, I like splashing these in my B/U control along with Torrential Gearhulk for some graveyard play. You could maybe run Thought Scour and 1-2 Search for Azcanta Flip to get some graveyard pumping going.
Lastly, Elspeth, Sun's Champion is a pretty nice win condition but you could also go for some of those big 10 drop blue creatures (kind of like Thing in the Ice Flip you have sideboarded) or something like Shark Typhoon
oh also Day of Judgment pretty solid in white control decks.
4 months ago
I don't think you understand the deck. This isn't a generic mutate value deck, it's all-in on the combo of Vadrok and Open the Omenpaths . There's no room for cards that don't help that combo like Zagoth Mamba , Glimmerbell , or the off-color Double Major . The idea is to use creatures to mutate onto Vadrok, who then lets you recast Omenpaths, which gives you four mana to cast another mutate creature. Dreamtail Heron and Cloudpiercer let you keep drawing mutate creatures to fuel the combo. All this is explained in the deck description.
"Or better/stronger yet is focusing on two colors with adding in just a little bit of a third color to compliment your main colors." Well, I have two main colors and just a little bit of two more. And as I said in the deck description, colors are rarely a concern as you'll almost always be casting Vadrok and Insatiable Hemophage , the only white and black cards in the deck, off of Open the Omenpaths which does a ton of mana fixing.
4 months ago
Three combos you might want to consider:
The creatures Cloudpiercer + Dreamtail Heron seem a bit pricy and slow especially with so many Lands that come into play tapped it when spells like Shredded Sails and Frantic Inventory are more efficient.
Lastly, the your deck being four colors seems to step on it's own feet while it's trying to run. What I've found best that works for me "personally" is going strong on three colors that compliment and support each other. Or better/stronger yet is focusing on two colors with adding in just a little bit of a third color to compliment your main colors.
Exceptions to this are when you cards that help and support five colors like Omnath, Locus of Creation or Jegantha, the Wellspring . Or you just sliver in two colors that support your two main colors.