Accumulated Knowledge

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Accumulated Knowledge

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Spell_Slam on GU Turbo Fog

1 year ago

Moment's Peace is the best fog card in Pauper. This should definitely be in your deck.

Muddle the Mixture is a relevant counter that can also tutor for fogs, life gain, card draw or silver bullets from your sideboard. I think it's an important card. 2+ copies is worth it.

Any card draw that doesn't net you card advantage is not working at its best here. There are a few exceptions, but if you are spending a card every turn to Fog until you win, you will run out of cards quickly.

Other card draw spells I really like are Pieces of the Puzzle, Preordain, Ponder and Impulse. The last three are only cantrips, but they let you see way more cards which is very useful.

With that in mind, I would highly recommend Accumulated Knowledge and/or Frantic Inventory. They only cantrip at first, but afterwards they are very efficient at instant speed. Bonus points if you can discard or mill your first one.

Quandrix Campus can easily replace Simic Guildgate.

I would not worry about decking out. Increasing your deck size will only make your deck more inconsistent. You can't deck out if you loop your Stream of Thoughts.

Some easy cuts for your deck I think would be Peek, You Find the Villains Lair, Glacial Grasp, Sapphire Charm, Snap and Spell Pierce. You could probably also shave 2-4 lands, depending on your comfort with the idea.

Degaine on UB-dreadge-Delve

2 years ago

I would never play Otherworldly Gaze, it wastes one card and gives you only a little bit bigger gy.

From things you mentioned - you are not fast enough. Well, if you can not make your deck faster, then you need to slow your opponent down. Put more destroy&sacrifice effects (Diabolic Edict, Chainer's Edict) or mass removal like Pestilence, Crypt Rats, Evincar's Justice, Suffocating Fumes with an actual card draw spells like Accumulated Knowledge (it is dead against decks with bojuka), Think Twice, Behold the Multiverse or Deep Analysis.

Good creatures - Delver of Secrets  Flip (very aggressive), Augur of Bolas (good against aggro decks), it is slow but it fills gy - The Modern Age  Flip

Other things - at this moment I would cut like 5 lands and you can swap some of them with Evolving Wilds or Ash Barrens (additional cards that can fill gy) cause you have so many cantrips. The same as I would cut imps. It is more for gy focused decks, UB is not.

JTetris11 on Pauper "Battle Box"

3 years ago

Gattison Dude ... You're like a living manifestation of Accumulated Knowledge! This is awesome, thank you! I certainly want to have some version of Mono-Red in this box, I'm leaning towards Burn since goblins might feel/play similar to Mono Green (aka small creatures with combat tricks, aggro punch).

I think you're right about Tron as well, just too important in the format to ignore. So that leaves me with 3 slots. Soo many cool things to do in Pauper! You have given me plenty to think about/consider, thank you new friend!

jaymc1130 on Yorion or Lurrus for best …

3 years ago

There's a lot that's changing in the metagame for Modern at the moment, so I don't think any one can really have a complete grasp of all the format entails and we're probably all relying on a little intuition and previously Accumulated Knowledge.

A couple of big things I have noticed about the format at the moment relate to the most common cards played in it.

Value Snek is showing up in basically anything UG, along with Uro.

Wrenn and Six obliterates Value Snek deck lists and any other deck list relying on early drops with 1 toughness.

Titans are all over the place, so killing things with 6 toughness is a thing most decks need to be able to do in the mainboard, not the easiest task.

Graveyard hate cards are all showing up maindeck.

Chalice decks are becoming more prevalent.

Lukka and Copy Cat decks are tending to set the pace in terms of how fast wins are possible.

What does all this mean for these two companions? Well, I'm not entirely sure either. A lot of working off my gut feelings here as opposed to some hard data supported by math. But my gut is telling me that Yorion might be a slight favorite? Guess it's still too soon to tell.

Boza on Evincar's inheritance

4 years ago

Rancid Earth is not a good main deck card. It is useful versus tron and the rare three-plus colors decks. Kick out void barrier, which does next to nothing in the deck from the sideboard and just put the 4 copies of rancid earth in the sb.

Additionally, Accumulated Knowledge is the best card draw for this type deck. - 1 whispers of the muse, -2 void snare - 1 trespasser's curse for 4 knowledge.

Since I already suggested one curse to go away, I would suggest to remove the other for a copy of counterspell or a removal. A second copy of Devious Cover-Up would be nice just in case.

Finally, having both echoing decay and justice is not very good, since they do the same job and I cannot imagine having to use that effect on turn 2 to justify decay. Sub the decay for another copy of the deck's namesake card. Additionally, you may think to include some copies of Gurmag Angler to finish the game faster.

Snake_Oil on Getting my PP out - Mono U - Mill with Persistence

4 years ago

I'd bump up the Phantasms to a full playset, same with Counterspell.

Something to consider with Mystic Sanctuary is Deprive -- It's an effective combo for pauper, being able to have a counterspell in your hand each turn. With that in mind, you can then cut the Didn't Say Please and get the Chronic Flooding in -- Mills for the exact same amount and occurs more often. I love the curse tech, but running a full set of Flooding might work better, though you could always run both.

Tome Scour seems a good pick as a mill 5 for 1 blue mana, though you could also use Thought Scour for mill plus draw -- I'd be inclined to then cut the Mind Sculpts and get some card draw in -- Set of Opt or Accumulated Knowledge. You can have all the mill in the world, but it means nothing if you're topdecking to do it.

If you wanted to go all-in on Sanctuary, you could side a couple of Tragic Lesson just in case.

Are the automatons just a quick and easy one drop? You might get more from a set of Faerie Seer / Faerie Miscreant / Sage of Epityr or even something like a set of Screeching Sliver or Drowner Initiate

That Rotcrown Ghoul seems nice, but if you need a bit of muscle to back up your draw, check out Makeshift Mauler or Stitched Drake -- They don't mill your opponent, but you have enough of that already for a side-option. Sometimes you need a bit of bulk!

ClockworkSwordfish on Little Blue Battleflies

4 years ago

Why not run Accumulated Knowledge over Take Inventory? That instant speed is vital for a deck running countermagic.

SMASHER101 on R/U Delver

4 years ago

-4 Gingerbrute +4 Faerie Miscreant Sometimes draws you a card and still has evasion. Haste on a 1 power creature isn't that great.

-4 Weaselback Redcap +4 Augur of Bolas Weaselback is a bad card augur is a premium 2 drop in the format.

-1 Mana Leak +1 Counterspell Counterspell is just strickly better if you can pay the UU cost which you will once you change the manabase.

-4 Izzet Guildgate +4 Evolving Wilds Shuffle is good for brainstorm but mainly it gets snow lands for skred.

-1 island -1 mountain +2 Terramorphic Expanse or Ash Barrens if you can afford it.

-4 Negate +4 Accumulated Knowledge You ideally have 8 real card advantage spells in 4 ninja and 4 accumulated knowledge. You can replace the ninjas with more cantrips to find draw spells but you need some draw.

-4 Opt -4 Thrill of Possibility -1 Chain Lightning -2 Shock +4 Preordain +4 Ponder +3 Brainstorm Uut with bad cantrips in with better ones and shock is just not good enough for pauper not even in burn. Chain lightning isn't BAD but it also isn't as good as Brainstorm

-4 Galvanic Blast +4 Skred Main reason to go red is for Skred .

Add snow lands for Skred and play only 2 Snow-Covered Mountain s and the rest in Snow-Covered Island s. My suggestions put you way more into blue. Snow covered lands are 50 cents each but worth it. 4 Ninja of the Deep Hours will run you around $7-$8 but if you have pauper events at your store I would sudgest "investing" in them because they will help you win. IF your store is just casual pauper then you may not want to bother with that.

Load more