Forbidden Orchard

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Forbidden Orchard

Land

: Add one mana of any colour.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.

Profet93 on This Deck Owes You An Unpleasant Death

2 months ago

GutterbonesMan - I'm a bit lethargic at the moment so I hope these suggestions make sense.

Forbidden Orchard - Can be used politically or can be used with your commander. Could work well or bad with your curse of death hold

Contamination - Synergy with bitter blossom/opthiomancer, not an entirely serious suggestion. I heard you like enchantments so this might be easier to maintain for a turn or 2, Infernal Darkness. It also doesn't turn off ur mass mana producing lands.

Cruel entertainment is a super fun card. If you're looking for something more reliable, Worst Fears is a great potential wincon all on it's own. Moreover, with lethal vapors, one of two things happen in response to worst fears being cast.....

  1. They don't respond, you take their turn, activate vapors, hold priority, activate it a bunch of times and then they have no more turns.
  2. They respond by sacing vapors, they skip their next turn and the turn they finally get will be controlled by you.

Either way, you come out ahead.

Spreading plague is huge, really depends on ur amount of black cards in the meta.

Deserted Temple - Untap coffers, lake, Nykthos, Shrine to Nyx, thawing glaciers and be used as a political tool.

The Meathook Massacre - Enchantment boardwipe which gives you life which you need.

OmegaAura113 on The Reunion At Last - Sephiroth V1

4 months ago

Coward_Token:

Having tools to give opponents tokens to force-sacrifice is actually a pretty cool angle to bounce off; I threw in Forbidden Orchard to help with it - it def helps. I did also run through Vona's Hunger and Make an Example when I was first looking for ways to create sac effects, so I'll throw them all into the Maybeboard as a place for the more budget includes!

Coward_Token on The Reunion At Last - Sephiroth V1

4 months ago

Spitballing, feel free to ignore me:

Vona's Hunger can be cast on another player's turn after a creature has already died. While blessed it can kill four on its own (Soul Shatter is also a thing, as is Make an Example)

Crowded Crypt fodder later on, mana value might be awkward

Gifted fodder: Tribute to Horobi  Flip, Slaughter Specialist, Curse of Disturbance, Forbidden Orchard, Hunted Bonebrute, Dowsing Dagger  Flip (one-winged can fly!)

(Nice curve btw)

Foxigami on Spiteful Avatar

1 year ago

wow these are awesome suggestions!

first. i totally misread Spiteful Banditry, thought it could make a treasure token for each token killed. BirdieGirlie while some of the suggestions for cards are not modern legal (Grismold, the Dreadsower, Varchild, Betrayer of Kjeldor, and Sylvan Offering); thank you for the suggestions! legendofa your deck looks very fun, gave me some fun ideas as well as got me into a rabbit hole of finding even more cards to consider.

first the land base was copied from another deck that is another variation of this idea. I already have some ideas on how to change it.

i would have to agree that we have too many pieces doing the same thing. while it does help with make the deck more consistent with damaging the opponents for having creatures, this deck needs more token generation. i am leaning at Slaughter Specialist and Tribute to Horobi  Flip. Slaughter Specialist in this deck can be a wincon on its own with how much mass creature removal this deck has; Tribute to Horobi  Flip for generating tokens and the flipside is also neat if the opponent still has the rat tokens.

i think removal wise, i would be keen on removing one of the creatures as Blood Artist is can be a wincon on its own with the mass creature removal we have. Suture Priest is also way too good to not include as mentioned before, so i think removing Blood Seeker is the call, though there is a world were you could keep it. that world is if we want to cut out out white from this deck and add Slaughter Specialist and Cavern of Souls for the vampire tribal action. something i will have to consider.

Mercy Killing looks soo good on paper, but in practice it is a dead card against non-creature decks. it could work if we consider Hunted Horror, but it is a sideboard piece for sure though.

Hunted Troll is very fun, but also very slow. but the regeneration ability does give it potential. probably replace 2 copies of Avatar of Might with it.

Hunted Phantasm is too good for this deck to be considered for removal. the amount of damage it could dish when we have our game plan online is a wincon on its own and its stats and unblockable ability can close out games too. however it will depend on what color direction i go with this deck. more about that later on.

i would agree that ramp and card draw is very important and this deck needs some. Sylvan Scrying would be such a great card in this deck. it being able to find Forbidden Orchard is too valuable as well as fixing mana problems.

now there is one thing i have found that no one suggested, that would be The Phasing of Zhalfir. at first this card seems to be a slow token generator as it is a saga, however the read ahead ability gives makes it even better. we can board wipe and generate tons of tokens on both sides of the field for 4 mana. the possibilities are very high for this card: first if we have a lot of tokens on the board with Blood Artist out, that will be a lot of damage and life gained. second if we have Trespasser's Curse out, that is even more damage. finally you have the option to phase out an important piece that would be wiped by this card at the cost of tempo. good for if the opponent has a big creature to answer Avatar of Might or if you need to protect something at sorcery speed. def going to replace Spiteful Banditry with it. another

now for color directions this deck can go. boy there is a lot. first lets talk about the colors we cant remove. black should never be removed, too many synergy pieces are in black. green also is paramount with Avatar of Might, Sylvan Scrying, and Golgari Charm. every other color could be removed in favor of making this deck 3 or 4 colors. if we include white, we would be considering Suture Priest, Ghostly Prison, Authority of the Consuls, and Parting Gust. this makes the deck more controlling. adding blue gives us Hunted Phantasm, Swan Song, Strix Serenade, The Phasing of Zhalfir, and Into the Flood Maw. adding red gives us Spiteful Banditry (even if it isnt good), Rakdos Charm and Sazacap's Brew. we have a lot of flexibility to even splash colors. overall we have some pretty good options. i apreciate all the help so far and cant wait to see how this deck will end up looking like!

Profet93 on Toshiro Umezawa Spellslinger Control

1 year ago

SufferFromEDHD +1

Forbidden Orchard - To always have a creature to target/destroy + politics

Lashwrithe > Nightmare lash - Option to use mana to equip + comes with a token attached.

Sword of Wealth and Power/Glamdring > Spellbinder - High equip cost, chance for 2 for 1, and requires instants in hand. The casting without paying is nice but I believe having your commander be pro instants + sorceries is huge as they need to interact prior to combat. Not to mention the first strike on Glamdring.

Demonic Tutor > Mastermind's acquisition?

Shizo, Death's Storehouse > Swamp

Sheoldred's Edict - Removal with an option

Defile - Not needed but can pack a punch

Dismember - A bit expensive but flexible. Might be worth noting

Grim Return - Cute, especially with ETB effects

Force of Despair - Interact while tapped out

Dash Hopes - How has this been playing for you? Seems like they just lose 5 life for 2 mana.

Liability - Is this impactful enough? I feel it can backfire and the upside isn't incredibly strong. Although, it does wreck token decks with a board wipe.

Mirrorpool - One of my favorite cards! What is your target with it usually, I don't see any incredible payoffs.

TehGrief on At what point can I …

1 year ago

I am trying to understand this comprehensive rule:

605.3a "A player may activate an activated mana ability whenever they have priority, whenever they are casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment, even if it’s in the middle of casting or resolving a spell or activating or resolving an ability."

Does this mean that I need to have a reason to tap a land for mana, such as a cost? I cannot tap my lands to produce mana for no reason?

For example, am I able to tap Forbidden Orchard without paying a cost in order to give an opponent the 1/1 token?

RiotRunner789 on Death by Tokens

1 year ago

Tainted Remedy was in because a deck like this wins after a cascade of opponent life loss triggers. This can be easily disrupted by lifegain on the opponents side. However, y'all are correct in that it doesn't advance my game plan. Chop chop.

Bloodchief Ascension is a pet card. It is also a card that has won me numerous games on its own. It would be easy enough to get 3 counters with Kambal's trigger but again, not directly tied to tokens. Good suggestion albeit a painful one.

Halo Fountain just seemed like a fun and wierd alt-win con but your right that it is slow. It also requires me to have tapped creatures.

Going to take a closer look at the aristocrats support. I cut a lot of the sac outlets earlier which was a good observation. Nadier's Nightblade and Mirkwood Bats will definitely stay but a lot of the others can go. Also, Ophiomancer and Dreadhorde Invasion don't work at the level they should without a sac outlet on the board.

Not sure about Battle Angels of Tyr just yet, since just attacking creates token copies of himself. But he'll be close to the cut list.

Part of the reasoning on the number of board wipes was the number of indestructible options for Kambal. Will cut at least one board wipe tonight.

Refering to Basshunter's commnent, I haven't put the final mana base in just yet but Forbidden Orchard will be in there. Mana bases tend to only take me 5 minutes to build. I have some effects that give tokens to my opponents but I'm leaning more heavily into Kambal's second ability. I've generally been looking at consistent token generation instead of one off effects aimed at my opponents. However, Curse of Disturbance will get another look.

Thank you for all of the comments. It definetly gets me much further to completion.

Basshunter on Death by Tokens

1 year ago

Hi, imo you need more token creators that create tokens for everyone or for your enemies. You dont need tokens for your own...think about cards like Forbidden Orchard, Hunted Horror, Slaughter Specialist, Curse of Disturbance, Tombstone Stairwell, Clackbridge Troll, Infernal Genesis, Hunted Lammasu, Tribute to Horobi  Flip, Shadrix Silverquill You should cut cards like Ophiomancer, Skrelv's Hive or Bitterblossom

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