Combos Browse all Suggest
- Contagion Engine + Everflowing Chalice
- Coretapper + Everflowing Chalice
- Dross Scorpion + Everflowing Chalice + Pentavus
- Everflowing Chalice + Sol Ring + Tidespout Tyrant
- Everflowing Chalice + Rings of Brighthearth + Voltaic Key
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Everflowing Chalice
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it artifact for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
TheoryCrafter on Help me to build my …
1 week ago
Okay, I am back thank you for your patience. I don't know if you're just looking for advice or if you want a whole deck list, so I'll meet you somewhere in between.
So I use the manabox app for card listings. Turns out I miscounted and there are 35. If you put all but Twisted Riddlekeeper(potential color identity issues) in there you have a good start.
Perhaps the strongest cards in addition to Fear of Sleep Paralysis are Mjolnir, Storm Hammer, Monstrosity of the Lake and Scroll of Isildur; though even cards like Kitnap, Lost in the Maze and Sleep-Cursed Faerie can be a boon due to Tekuthal's activated ability and not be affected by Fear of Sleep Paralysis.
One card I recommend you add is Maskwood Nexus. Both Protocol Knight and The Watcher in the Water require creature types to be effective.
Speaking of Watcher in the Water, you'll need instant speed card draw. You're gonna need card draw regardless, but WitW will need feeding to be effective. This includes, but isn't limited to Archmage's Charm, Bane's Contingency, Jace's Archivist, Opt and Triskaidekaphile.
Triskaidekaphile is an Alternate Win Card as well, which you should have in your deck as a means of winning if you can't win by beating up your opponents. Other Alternate Win cards that would also fit the best in this deck are Central Elevator / Promising Stairs(To fully take advantage of the Eerie ability on Fear of Sleep Paralysis), Darksteel Reactor and Twenty-Toed Toad(which doesn't specify what counters apply to the win condition).
The latter two are fed well by your commander's static ability. Proliferate cards you can use include, but are not limited to, Contagion Engine, Contentious Plan and Inexorable Tide.
However, if you have a Commander like Tekuthal, it would not be wise to NOT take advantage of the proliferate ability. Crystalline Giant can give your creatures counters other than +1/+1, especially if you use Goldberry, River-Daughter to move hexproof counters onto your most important pieces. Power Conduit is another card that can strengthen your creatures. And you certainly can't go wrong with The Ozolith of you can afford it.
Ramp, like card draw, should be in every deck. Sol Ring is practically a necessity. Astral Cornucopia and Everflowing Chalice become mana fountains of their own once the charge counters are on and proliferating. Though cards like Arcane Melee, Defiler of Dreams and Urza's Incubator(which gets support from Maskwood Nexus) are just as useful.
And finally there's lands that can help with counters(like Nesting Grounds and Blast Zone), reusing spells(Like Mystic Sanctuary), redundancy(such as Reliquary Tower) and can offer elements of control not available to blue(such as Scavenger Grounds. Try this keep at least half lands as Basic Islands. That way, if you get hit with cards like Alpine Moon or Blood Moon it's not an immediate capitation.
Well, that it for my part. I hope this is a help, if nothing else than for inspiration. Thank you for reading me out. Happy Hunting!
Profet93 on The Capitoline Triad, or the Chronikoid
1 month ago
I agree with the previous user's suggestion of Basalt Monolith. It's ramp on it's own and combos with Rings of Brighthearth +2 mana to make . Basalt also combos with forsaken monument
Everflowing Chalice (4 counters) + rings + Voltaic Key = . Voltaic key is also useful for politics or ramping with artifact such as the below....
Mana Vault - Ramp
Liquimetal Torque - Ramp which can make something an artifact for politics.
Cloud Key/Semblance Anvil - Ramp. Cloud key also synergizes with Mystic Forge and Sensei's Divining Top to draw your entire deck. All pieces are helpful on their own.
Blinkmoth Urn - Ramp, combine it with Blinkmoth Well for only you to benefit. Well also acts as a political tool.
RiotRunner789 on [EDH][Primer] Giada's Angel Harem ~{FOILED}~
4 months ago
Land Tax would be the best addition. You could also consider Deep Gnome Terramancer since he can potentially get you multiple lands per turn cycle (or potentially nothing but same if you have the most lands for a ton of white cards).
You could consider swapping out Marble Diamond with any other 2 cost rock that doesn't enter tapped. There's Arcane Signet and Fellwar Stone for white or Everflowing Chalice if you end up having more than 2 mana you can spend.
Mortlocke on Should I Keep Abzan Falconer …
4 months ago
While goldfishing I've found that Metastatic Evangel warps games well into my favor especially after I have poison counters on my opponents. Artifacts like Everflowing Chalice and +1/+1 counters central to your deck's themes will see an equal benefit. The only unfortunate part is the Evangel's 1 toughness. Without additional protection this creature will be removed after you get 2 or 3 triggers of proliferation in a turn. Opponents tend to pick up on too much value pretty easily.
fluffyeel on 50 Shades of Eldrazi
5 months ago
At least formally, Emrakul, the Aeons Torn is not legal for EDH, so it's a strange decision. I would prefer Ulamog, the Defiler, Ulamog, the Ceaseless Hunger, or Zhulodok, Void Gorger as the commander, given legality issues.
Some other small thoughts:
- Field of the Dead (you can support it), Snow-Covered Wastes, Mikokoro, Center of the Sea, Strip Mine, and Geier Reach Sanitarium are all possibly handy lands.
- Memory Jar, Solemn Simulacrum, Ratchet Bomb, and Everflowing Chalice are possibly handy artifacts. Depending on the playgroup you're in, either Vexing Bauble, Chalice of the Void, and Cursed Totem could also help.
Profet93 on Hangry Boi Needs a Snack
6 months ago
Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw
Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.
Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key =
Metalworker (2 artifacts in hand) + rings + voltaic =
Basalt Monolith + Forsaken monument =
Basalt + Rings + 2 mana = . Add top to make it infinite draw
Blinkmoth Well + Blinkmoth Urn = One sided ramp
Profet93 on Eldrazi 2.0
6 months ago
FYI, Library of Alexandria is banned. Not sure if ur group is okay with it, just wanted to let you know. Also, colorless decks are notorious for combos.
Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw
Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.
Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key (manifold wont work) =
Metal worker (2 artifacts in hand) + rings + voltaic =
Basalt Monolith + Forsaken monument =
Basalt + Rings + 2 mana = . Add top to make it infinite draw
Scorched ruin + rings + Deserted Temple =
Blinkmoth Well + Blinkmoth Urn = One sided ramp
Phyrexia's Core - Sac outlet to prevent theft, exile and to remove The One Ring if it gets out of hand.
austintayshus on Wheels Wheels Wheels
6 months ago
looks like a fun list!
I might suggest a few more mana rocks. I'd recommend you have at least 10. Dimir Signet and Rakdos Signet and Izzet Signet would be good, as well as Arcane Signet and Everflowing Chalice and Mind Stone. Additionally, i'd recommend 2 cmc mana rocks over 3 cmc rocks any day.
Fevered Visions can also give you another 'everyone draws' effects.
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