Please login to comment
Love the list! Some questions for your thoughts and experiences:
24 lands feels like a lot with W&6 being able to bring them back. Do you feel like this number of lands is required even with a way to replay lands?
I read through your notable new releases and wanted to ask what you thought of Graveyard Trespasser Flip and Arlinn, the Pack's Hope Flip. Arlinn is reminiscent of huntmaster and Trespasser has GY hate + 2-for-1's spot removal.
How often do you, if ever, play 2 Dark Confidant in a game? Currently running 1 (especially since I don't have any foil W&6), but I want to run more but I don't know if I can justify getting more than 1 in a game. Like if my life total can even handle it without inherent life gain.
Thanks for your dedication to the list and the page is wonderful :)
September 23, 2021 12:14 p.m.
This is awesome! The upgrade options you give are a great complement to the budget list.
In case you are looking for more work (lol), it would also be crazy helpful to see the adds/cuts for each upgrade. Like Life from the Loam adds a whole green splash.
In anycase, thanks for the deck, I cant wait to put it together and try to learn how this works :)
September 16, 2021 12:25 p.m.
Katzmania Okay I see what youre saying. And yeah, I've been oscillating between 2-4 Blood Moons main and Can't find a good number, because I wanted to fit other cards like Opt. But I think cutting Opt down or entirely could make sense! Thanks for the input :)
September 11, 2021 7:23 p.m.
Katzmania My justification for Mana Leak is the blue, yeah. Because we are playing Snapcaster, we need only 2 blue sources to flashback Leak, but need 3 for counterspell and then Cryptic was in the list a bit ago but the UUU was a wild hit. I do think maybe CC should be somewhere in here actually. So instead of a Leak maybe a cryptic makes sense.
There are 9 Fetches right now. To accommodate Counterspell and Cryptic over Mana leak, how many more fetches do you think are needed?
September 11, 2021 1:52 p.m.
After playing one match against eachother, the blue deck feels much better. Obviously this is only 1 game so it’s not a clinical deep dive.
Whites general gameplay is to go a bit wider faster with the “white weenie” strategy, but this white is much slower and needs to commit all of its mana to a single card which the blue deck laughs at. Against a green deck that plays 1 big threat after 3/4 turns, yeah this white deck could compete.
The blue deck needs less counter/board wipes or the white deck needs to become much quicker.
September 10, 2021 12:54 p.m.
31 VIEWS | IN 1 FOLDER
SCORE: 6 | 2 COMMENTS | 252 VIEWS | IN 1 FOLDER
SCORE: 3 | 1 COMMENT | 104 VIEWS | IN 1 FOLDER
SCORE: 3 | 6 COMMENTS | 134 VIEWS | IN 1 FOLDER
Commander / EDH*
SCORE: 1 | 5 COMMENTS | 69 VIEWS
SCORE: 2 | 123 VIEWS | IN 1 FOLDER
11 VIEWS | IN 1 FOLDER
SCORE: 1 | 38 VIEWS | IN 1 FOLDER
|Avg. deck rating||4.00|
|Suppressed formats||Pre-release, Unformat, Vintage, Archenemy, Planechase, Vanguard, Pauper, Casual, Pauper EDH, Brawl, Oathbreaker, Pioneer, Historic, Jumpstart, Gladiator|
|Last activity||3 days|