Rimewind Taskmage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rimewind Taskmage

Creature — Human Wizard

(1), Tap: You may tap or untap target permanent. Play this ability only if you control four or more snow permanents.

legendofa on Why is Untapping Lands a …

1 year ago

In blue, the Urza's Block hugely skew land untapping, and that block is widely considered to be an overpowered mistake, especially for blue. Urza's Saga and Urza's Legacy alone have ten cards that allow land-specific untapping, more than half of all the blue cards that allow untapping lands without untapping all permanents. They'll be included for the sake of completion, but I wouldn't take them as any sort of precedent. Pioneer legality is just five cards, with one of them being Standard-legal. Blue is the undisputed king of untapping permanents in general, but doesn't have any special focus on lands.

Ye Olde Bordere, "untap" + "land": Twiddle, Reset, Infuse, Jolt, Twitch, Mind Over Matter, Great Whale, Peregrine Drake, Rewind, Time Spiral, Turnabout, Cloud of Faeries, Frantic Search, Palinchron, Snap, Treachery, Trickster Mage. total 16

Modern Border, "untap" + "land": Oboro Breezecaller. total 1

2015 Border, "untap" + "land": Pore Over the Pages, Unwind, Finale of Revelation, Kelpie Guide. total 3

Ye Olde Bordere, "untap" + "permanent": Telekinetic Bonds. total 1

Modern Border, "untap" + "permanent": Dream's Grip, Psychic Puppetry, Toils of Night and Day, Tidewater Minion, Rimewind Taskmage, Coral Trickster, Merrow Reejerey, Pestermite, Fatestitcher, Merfolk Skyscout, Reality Spasm, Deceiver Exarch, Captain of the Mists, Ghostly Touch, Hidden Strings, Curse of Inertia, Tidal Force. total 17

2015 Border, "untap" + "permanent": Teferi, Temporal Archmage, Vizier of Tumbling Sands, Clever Conjurer, Nimbleclaw Adept, Ioreth of the Healing House, Forensic Researcher. total 6

Ye Olde Bordere, "untap" + "Island": none.

Modern Border, "untap" + "Island": none.

2015 Border, "untap" + "Island": none.

There's 44 mono-blue cards that can untap lands in some capacity, with 20 of them being more specific than untapping permanents in general. If Urza's Block is taken out, then there are 34 blue cards that untap lands, with just nine of them having any sort of restriction.

So in final summary, I see green land untapping increasing in recent years, and blue permanent untapping actually falling off slightly. There were 18 blue untap cards in the 12 years of the modern border, and nine cards so far in the nine years of the 2015 border. Discounting Urza's Block, there are slightly more green cards that can untap lands than blue cards, and many more green cards that untap lands than blue cards printed in the last ten years.

If I missed anything in this breakdown, please let me know. But I think the cards are there to support my initial position. Both green and blue are primary in untapping lands, if lands are counted as permanents, and blue is secondary in untapping lands specifically. Mark Rosewater's answer is is at best incomplete and missing nuance, and at worst totally wrong.


Keeping the above because it took me a long time write and I don't want to undo the effort.

In response to wallisface, percentage of cards with a given effect doesn't matter to primacy of color.

  • Primary – This is the color (or colors) the ability is seen in most. That means it shows up in the highest volume and usually at the lowest rarity that the type of effects get used at. The primary color will almost always get this effect in a set if it's an ability we do every set. It also tends to be the color that most often pushes the power level, if it's an effect we push the power level on. There's a wide range on what primary means, because different types of effects exist at different levels. A card secondary in flying can show up way more than a card primary in taking extra turns, for instance, because we have so many more flying cards than extra-turn cards.

  • I want to stress one more time that primary, secondary, and tertiary are relative to how often an effect is used. Things that are secondary in a color, for example, may be far more prevalent in that color than things that are primary if the items in question occur at a higher frequency.

Source: https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021

For example, MaRoo has repeatedly stated that red is primary in extra combat cards, with white as a contender for secondary.

https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021

https://markrosewater.tumblr.com/post/760377485190938624/can-any-color-aside-from-red-get-extra-combat

There are only 36 cards that grant an additional comabt. If primacy was considered as a proportion of cards that grant additional combats was considered only as a proportion of total cards of that color, I don't think any color would be considered primary.

So while there might be fewer cards that untap lands in green as a proportion of total green cards in recent years, that's not a relevant measure to color primacy. The relevant measure is how often cards that untap lands show up in green compared to other colors, which I think is demonstrated by the above lists that green has more land untap effects than any other color, with blue being nearly equivalent. That, according to MaRo's definition, means that land untapping is primary in green.

TheMeadiator on

2 years ago

Love a good snow deck! For more tappy shenanigans, you might consider Rimewind Taskmage. Another fun one is Heidar, Rimewind Master to boop threats (any permanent!) to your opponent's hand. Combos well with the taskmage! And to make any of your non-snow perms snow type to untap with Jorn, I like Rimefeather Owl. Plus, it's a giant flier. It's been a finisher for me in my snow deck.

Milesfuzz on The (Un)Tappening (Reveka EDH)

4 years ago

Rimewind Taskmage could be a thing if you just make all your basics snow

MTGplayer00 on

6 years ago

I think this is a really original concept for a Pauper resource denial deck. The inclusion of Fade Away I especially like with this kind of setup. That being said, I think there are a few basic things you can do, a few bigger things you can do, and some sideboard shenanigans you can get into to make this deck truly primo.

First, there are a few basic card subs I would make. First off, you can straight up cut Street Wraith for Gitaxian Probe , it just fits better in this deck and does the same thing but strictly better. The other main cards I would sub would be to add in Daze for Force Spike . I was skeptical of Daze 's power over Force Spike at first, but I was converted very soon.

That's it for basic changes, but here are some important structural changes. Firstly, the main problem I see here is keeping your hand full and repeatedly denying resources. I have no idea how competitive your local meta is, but all I can say is that higher-level Pauper is 100% Legacy-Lite, meaning it plays a lot like Legacy. This means lands don't matter that much to the average deck. Many decks are perfectly fine with you keeping them at 3 lands, so the trick is going to be denying multiple lands per turn rather than just playing 1 or 2 bounce spells at best.

So how do we get repeatable effects? Well Capsize is pretty good but also pretty expensive. One way we can do this is to play Snow-Covered Island s and Rimewind Taskmage . You can also add in the artifact lands (and maybe Tumble Magnet ?) to use Vedalken Certarch .

These are really the only halfway decent repeatable land denial cards in this format. Thus card draw is going to be key to drawing some of the one-time denial spells. Without the Pauper fetches (because this is a mono color deck) Preordain is probably your best bet. On top of this, you may want to run Gush to keep your hand full. Trading cards for lands that can just be replayed is not a very sustainable model in the long term, so these powerful draw spells can help you get there.

Finally, as far as finishers go you can run AEthersnipe as just a big boy that gets a blocker out of the way or Stormbound Geist as a flyer that's hard to put down. Canal Courier is also a big body that will net you a bunch of card draw, which will be useful to grind out your opponents.

Finally, in the sideboard, I would run Hydroblast to destroy red decks, Aura Flux to destroy Bogles, and maybe some Foil s to protect your cards from tricky tempo and control decks.

Anyway, I really like this deck, keep working at it!

RoarMaster on Royal Assassin Out of Retirement

6 years ago

Vedalken Certarch But you probs wont have the craft for it.

Rimewind Taskmage But 4 snow may be late to get.

Stonybrook Angler But paying 2 to tap a critter isnt really playable.

LostDragon01 on Stax? In my PDH? It's more likely than you think

7 years ago

Tyrannosaurus_Maximus You welcome!

I still digging more and more cards for myself, so found new every week.For example, i think that Vanishing can be better then Diplomatic Immunity because its

  1. Saves your creature not only from point removal, but from mass destruction such as Innocent Blood
  2. Can totally disable opponents general. Its better then just kill him, because they cant cast it from command zone again.I added Vanishing in my deck Disciple of Deceit - Combos PDH just days ago. I would be glad if you look and leave comment to me too.

I mention some cards, that can be fine for stax, but not sure if fit your deck.

rhystictutor on Hanna, Helm of RIP

8 years ago

Sorry, I looked at this list early in the morning and wasnt paying attention but you could pretty much keep your list if you change the basics and swap Rimewind Taskmage for Fatestitcher

greatdevourer on Ice Mirror (Snow experimental, help wanted)

8 years ago

Overall, I really like your theme and I've been wanting to build a snow themed deck for a while. You've got some great ideas going but there are a couple of small problems as well.

However, your #7, Rimewind Cryomancer + Cover of Winter wont work. The Cryomancer can counter an activated ability. However, cumulative upkeep is a trigger. Keep the Cromancer, she's too good against too many other things. You will have the same problems with the other cumulative upkeep cards as well. If you want to keep the cumulative upkeep creatures, look at Mistmeadow Witch which would allow you to flicker them and reset the upkeep counters.

Your #9, Instead of using Rimewind Taskmage or Squall Drifter to tap your own creature, why not look at Springleaf Drum and Holdout Settlement to accomplish the same goal. Also, the Drum and Settlement can use any creature with summoning sickness to make mana. Another way to go would be to look at something like Aura of Dominion or Viridian Longbow to tap the Centaur Omenreader for an effect instead.

Your #13, the Gelid Shackles is too weak. The table politics aren't strong enough of a tactic to work in your favor.

Your #14, You are correct about Mimic Vat being able to copy a land that died as a creature. But you also have to remember that the land token created by Mimic Vat will get exiled at the next end step.

Your #15, Welcome to the game! One piece of advice I always like to give new players for evaluating a card is this: You have a fixed number of sleeves for that deck. if you draw that card in the middle of a game, will that card make a difference or will you be disappointed drawing that card? If you don't feel that a specific card helps more often than you feel disappointed drawing it, replace that card.

I think the Sakura-Tribe Scout is a bit weak in this deck since you aren't really drawing that many additional cards per turn. This is one of those cards that is nice in the early game, but drawing it mid or late game, it's just a blocker and not very useful.

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