Mardu Aggro- Curve choices

Deck Help forum

Posted on Sept. 28, 2014, 8:40 p.m. by Lord007


Did you really want to kill that? 2.0 Playtest

Standard* Lord007

SCORE: 5 | 4 COMMENTS | 469 VIEWS

is the deck. So you don't have to look it up, let me give you a breakdown of the deck.

35 creatures

11 1-drops

4x Bloodsoaked Champion - Evil. Just plain evil. Recursion and the best creature to sac. Also, a warrior (that is relevant later)

4x Tormented Hero - 1 drop, easy on the mana, a warrior and corner case of bestowing onto it for value

3x Soldier of the Pantheon - just another 2/1 for 1 that has only upside. The incidental life gain is very good with pain lands and fetches and the pro-multicolored is very useful in a world of Siege Rhino

10 2-drops

4x Chief of the Edge - here is that key warrior interaction I was talking about. Also useful as 2 devotion to Athreos, God of Passage . Nut draw with 2 of these guys and 3 1-drop warriors is like magic christmas land that doesn't need anything passed T4

4x Mardu Skullhunter I'm almost never going to not have raid so this ends up thinning out my opponents hand in addition to being a warrior and easy to cast. The card advantage this gives me is awesome. He's also a warrior

2x Tymaret, the Murder King great sac outlet with Athreos, God of Passage . I sac, pay 1R, Athreos triggers, you take 3 (or I do it all again) then you take 2. A little rough on the mana but I'm working on incorporating more of him. Also, he's a warrior

10 3-drops

3x Athreos, God of Passage Look at him.. He is perfect for this deck. Very powerful and just adds yet another detriment to killing my creatures or to me sac-ing stuff.

3x Goblin Rabblemaster Really powerful on it's own. Can produce tokens that can be sac-ed, easier on the manabase than Brimaz, King of Oreskos , and a warrior.

4x Grim Haruspex - ENGINE! This makes attacking our 2/1 into a Courser of Kruphix no card disadvantage to us and gives us advantage if we have any other death trigger on the field (these guys in multiples are awesome) and is a 3/2 on it's own plus the morph can be a nasty surprise.

4 4-drops

End of the line, the curve that is

4x Butcher of the Horde Main reason this deck has any red in it at all. I mean look at this guy. He answers Elspeth, Sun's Champion , he puts a 4 turn clock on (if you've done nothing all game) and is a perfect sac-outlet.

23 lands

Just the right number I feel, 24 might be better but I'd want 8 fetches then and for now 23 works, the composition of exactly what lands are in still kinda changes around a bit but for the most part, I'm happy with it. Playtests have revealed that having any more than 1 Urborg, Tomb of Yawgmoth is just asking for trouble and 4 Bloodstained Mire is really really good.

2 other cards

2x Murderous Cut easier to cast than Mardu Charm or Ride Down , deals with the same god-d@#% creature, Courser of Kruphix along with pretty much anything else... Delve can be hard to get online, so maybe Ride Down is better, I'm still testing.


My question to you guys is:

I'm debating dropping 1x Athreos, God of Passage .

*Should I replace it with another way to interact with my opponent? Despise , Murderous Cut , Ride Down etc.

*Should I replace it with Soldier of the Pantheon #4?

*Should I leave the 3rd Athreos, God of Passage in and not mess with it.

Lord007 says... #2

Gonna tag some people to add to the discussion. Let me know of others that you feel deal with standard in a big way and would be able to help me out. Dalektable Larty zandl InconspicuousPotato Spootyone Epochalyptik Apoptosis gnarlicide Femme_Fatale Jp3ngu1nb0y fluffybunnypants Tamerlein maxon Dwarfhunter OutspokenFerret ClansInitiate KrazyCaley TheBefuddledMagician Ohthenoises mpeach1

Let me be clear, if I tagged you, I respect your opinion even if I disagree, ESPECIALLY if I disagree... in fact... regardless of if I tagged you or not, I respect your opinion unless you are blatantly rude.

Back to the tagged: I have seen you around the site and you have been an upstanding part of the TappedOut and MtG community. Please post any thoughts you have about this deck. I will be taking this to SCG Minneapolis and I plan on putting up a good showing but I need some help and thus I have turned to you.

September 28, 2014 9:54 p.m.

Jay says... #3

I agree with your idea of dropping an Athreos. He's hard enough to kill already, 3 is just a little too much.

I would definitely try and include some more to deal with your opponent directly. Despise Thoughtseize , Hero's Downfall , Stoke the Flames , etc.

Good luck! If you're interested, my BW Warrior build is


The Warrior's Code Playtest

Standard* Jp3ngu1nb0y

SCORE: 2 | 6 COMMENTS | 234 VIEWS

September 28, 2014 10:05 p.m.

Ohthenoises says... #4

Not ignoring you, watching Dragonball. Will return with more brain cells.

September 28, 2014 10:22 p.m.

mpeach1 says... #5

I'd trade that Athreos for the 4th Soldier of the Pantheon for sure. Not positive on whether I like Murderous Cut or Hero's Downfall here though. With all the sacing delve should be pretty easy to get on line. Tough choice. Deck looks good so far though

September 28, 2014 10:44 p.m.

Epochalyptik says... #6

I don't play Standard (or follow it at all), but I do have to say this is the kind of DH post that I'd love to see on a regular basis.

September 28, 2014 10:49 p.m.

Lord007 says... #7

The idea behind Murderous Cut is that it will cost 2 or less so Hero's Downfall is out. If Murderous Cut is too unreliable, I'll bring back Ride Down instead.

September 28, 2014 10:52 p.m.

Lord007 says... #8

Thanks Epochalyptik I post the kind of posts that I want to see. I kinda figured you were significantly more invested in EDH but I thought that maybe since khans just has more power (In my opinion) than several of the previous sets you would have done a little bit of looking into Standard

September 28, 2014 10:55 p.m.

Ohthenoises says... #9

More to follow but Ride Down , in my wife's words, is "fan-fucking-tastic".

September 28, 2014 11 p.m.

Lord007 says... #10

Thanks in advance Ohthenoises (and everyone else)! I'm off for tonight, but I'll respond sometime tomorrow.

September 28, 2014 11:04 p.m.

mpeach1 says... #11

After a wee bit of playtesting I would definitely go with Ride Down I really didn't realize how strong that card could be in a deck like this until right now.

September 28, 2014 11:18 p.m.

I think 2 interactive spells is a bit too little in general. In a format like this, where everything is really big, you really need a way to push through the unanswered Rabblemaster's, Butcher's and such. Cards like Crackling Doom and Stoke the Flames are really good at playing both roles in an Aggro deck. Doom gives you both, while Stoke gives you a finisher or removal. The easiest comparison I can see for this deck is Aristocrats. I don't know if you ever played Aristocrats but it ran only 4 removal spells. This was possible because it's threats were among the best in the format, and they were resistant and reliable. Cartel Aristocrat could protect from a color while Falkenrath Aristocrat could become indestructible. Here however, all your creatures are susceptible to removal unless you have an active Athreos. For that reason, if you want to run along the lines of 4-6 removal spells (2 is just not enough in a midrange format imo)

I would recommend leaving in the 3rd Athreos, but otherwise I feel that your removal options should be anywhere from 10-12 spells, as many of which that you can manage being able to provide pressure ie. the aforementioned spells. Personally I enjoy the 3rd Athreos, as it provides a level of consistency.

Also with no other hand disruption spells, and no cards that interact that often with their graveyard, often times Mardu Skullhunter can sometimes even hurt you, allowing them to cast their Delve spells quicker. For that reason, you may want to try War-Name Aspirant in its place. Just a suggestion from looking at the deck.

If I end up doing playtesting with this which I very well may (Seems a lot like Aristocrats which is one of my favorite decks of all time), I will let you know more, but I hope I was able to help out :D

September 29, 2014 12:18 a.m.

Femme_Fatale says... #13

I should mention that pure Mardu aggro is really quite inconsistent. As you can't deal with anything midrange dishes out due to the SEVERE amount of toughness heavy creatures. This is why I went aggro-midrange. Utilizing buffs to present my low creatures so they are fast enough but can deal against midrange creatures.

I've always stated to everyone who suggested it, Tormented Hero is a BAD card. Even in mono-b, he's never made an impact on the board. You can't rely on him as a last-minute defender, so he's worthless mid, late and losing game, unlike many of the other choices. Also, you'll never activate his ability.

Soldier of the Pantheon is another card I never use either. The amount of multicoloured cards has drastically decreased now that we only have 1/2 a set worth of playable multicoloured cards out of 5 sets. Since the next two sets are monocoloured sets, expect even less.

Athreos, God of Passage isn't that good of a card. Trust a girl whose used him as a center piece for a modern deck. His ability is a build around me effect because it doesn't actually win you the game without effects to abuse it. Want to know exactly why he's bad? Every competitive player knows that there is one type of card that shouldn't be used, and that is choice cards. It is for this very reason why you shouldn't play Browbeat or Vexing Devil , because they are whatever you DON'T want them to be. This is what Athreos, God of Passage is, that card that is whatever you don't want it to be.

Be wary of the raid mechanic. It isn't an early game mechanic, late game mechanic, losing mechanic nor stalemate mechanic. Meaning 1/3rd of the situations you will be in, it isn't a reliable choice. The only two it is useful in is mid-game and winning-game, one of which it is pointless to activate the raid, because you are already winning, making it only reliable in 1/5th of the situations you'll find yourself in. Luckily, Goblin Rabblemaster forces you attack, so there isn't too much to worry in Bloodsoaked Champion .

Tymaret, the Murder King is only useful in a situation where you can't gain any damage from attacking your opponent with lots of creatures. In those situations you swing with the creatures you want to attack, and then sacrifice them to Tymaret. This is pointless in any other situation, so I suggest putting it in the sideboard.

Murderous Cut isn't that good in anything but a deck that has graveyard replenishment. Your deck doesn't have that, so the moment you will want to use it, you probably won't have enough mana for it. I suggest Hero's Downfall instead, as it can also target planeswalkers and doesn't care about the situation of your graveyard, meaning you can use it much sooner.

You also have too much land. For your mana curve I would go down to 22 maybe 21.

September 29, 2014 12:35 a.m.

Ohthenoises says... #14

Vexing Devil Sees quite a lot of play in modern Femme_Fatale aside from that you're spot on about choice cards.

My wife just went undefeated today with a standard Mardu brew. Since abble ed is a thing, and quite a powerhouse at that, she wanted to go for more Goblin tribal just to add to that synergy. She still has the Bloodsoaked Champion s and whatnot but the real breadwinner is Rabblemaster.

Ride Down is absolutely retarded with Goblin Rabblemaster and Foundry Street Denizen , allowing you to swing without fear of them just chumping him. Furthermore, in game 2, after seeing Ride Down , they may be more inclined to commit more resources to block and kill your rabblemasters in anticipation of the ride down. This can lead to frequent 2:1s.

Tormented Hero seems weak. Hell, Gnarled Scarhide seems better just due to flexibility...

I tried to get Athreos to work in a few projects, he looks REALLY good on paper but the problem with him is if you are playing anyone who has half a brain they are going to make the choice that will throw you off your game plan. It really puts a wrinkle in your ability to plan out your turns and anticipate interactions from your opponent.

Soldier of the Pantheon can be very relevant, If you are on the soldier route I'd keep him. Abzan will be your best match with him since they are running a lot of multicolored creatures. (Granted the Rhino has trample but still.)

Wife's deck: Rabble Rabble!

More later, it's late.

September 29, 2014 1:18 a.m.

Spootyone says... #15

I definitely feel as though removing a single Athreos is a good idea. As some have mentioned, you don't want more than one and he is very resilient. As for what to bring in in his place, I'll put my vote in for removal.

We will most likely continue to live in a format where large creatures or creatures with high toughness are commonplace and a hurdle that aggro decks need to be able to push against. What happens when you're opponent drops Sylvan Caryatid followed by Courser of Kruphix followed by Polukranos, World Eater ? You hope for 1 of your 2 Murderous Cut and hope you have delve to cast it? Hope to draw into and win with a Butcher of the Horde ? The key word here is "hope." When a large portion of the format is running 8-12 copies of cards that require you to answer them, "hoping" is not good enough unfortunately.

Luckily, you're in colors with all of the best removal in the format. You have hand disruption, burn, exile, kill spells for both creatures and walkers, sacrifice, etc. Do yourself a favor and utilize it. While I agree that going above 2 murderous cut is inadvisable, bringing in a couple copies of Hero's Downfall and/or Ride Down seems borderline vital to your chances of winning. I think that beyond the Athreos removal, you could stand to lose 1-2 copies of Grim Haruspex . While I understand his power, he's sitting a bit high at 3 mana for as aggressive a deck as this.

And he isn't a warrior. Warriors are nice.

If mana scares you, you could alternatively go for Suspension Field over the aforementioned Ride Down . It handles basically everything you need it to and is a bit easier on your lands. The fact that they can destroy it to get their stuff back really doesn't seem too problematic.

September 29, 2014 2:24 a.m.

Lord007 says... #16

You guys have given me a lot to think about. I'm going to let all of that sink in before I respond to individual comments; however, I will be making changes. To begin with, it came up that I should look at an aristocrats deck for inspiration and to base mine around. I used my W/b aggro deck


Did you really want to kill that? Playtest

Standard Lord007

SCORE: 7 | 4 COMMENTS | 1089 VIEWS

as a baseline for this deck. I turned the Brave the Elements into Butcher of the Horde both giving me the ability to win in situations I have no business winning. (Yes I can no longer protect my team but that's why I have Mardu Ascendancy in side). I also turned Spear of Heliod into Chief of the Edge . I just realized though, that I just got rid of Banisher Priest and had nothing replace it. The deck ran only 2 kill spells but that was because it could back that up with 3 Banisher Priest . I'm going to make a change because of that. I hear all the arguments for more removal.

September 29, 2014 8:14 a.m.

Larty says... #17

Is there a reason you chose not to run Mana Confluence ?

I think that Ride Down is definitely worth the try. Mana Confluences might help with the colored cost of that card. Murderous Cut seems powerful for one mana, but Ride down is like direct damage and removal stapled into one card.

September 29, 2014 11:54 a.m.

Larty says... #18

Also, I doubt that Grim Haruspex 's morph should ever be used. You have no other morph cards in your deck. Even in game 1, you opponent will most likely guess that it's Grim Haruspex you have because you're running an aggro deck with the Mardu colors. In those colors, Grim Haruspex is the only constructed playable card with morph. I do think the card is good in this deck, just don't expect to surprise anyone with morph.

September 29, 2014 1:45 p.m.

Ohthenoises says... #19

Ruthless Ripper seems good too.

September 29, 2014 1:48 p.m.

Femme_Fatale says... #20

Ruthless Ripper is really good. You will get more damage and value out of that than Tormented Hero or Soldier of the Pantheon .

September 29, 2014 1:51 p.m.

Ohthenoises says... #21

Femme_Fatale Jinx. You owe me a Goyf.

September 29, 2014 1:54 p.m.

Femme_Fatale says... #22

?

September 29, 2014 4:19 p.m.

Ohthenoises says... #23

We said the same thing at nearly the same time....

September 29, 2014 4:53 p.m.

Lord007 says... #24

Alright. Time for a reply.

OutspokenFerret thanks for your comment, I found several parts of it helpful and the parts I didn't at least made me think and consider things I hadn't before

Number of Interactive Cards in General

Completely agree. Worked it up to 5 total interactive spells. As far as which interactive spells, I have to say I don't like Crackling Doom just because it doesn't hit Courser of Kruphix which I really need it too. Maybe I'm over thinking that, but for now it is 2 Ride Down 2 Suspension Field and 1 Murderous Cut . Gonna have to re-work the mana base a little, but thats what it's at.

To do that I cut Tymaret, the Murder King from mainboard completely, My last cut is either 1x Athreos, God of Passage or 1x Goblin Rabblemaster Thoughts?

Similarity to Aristocrats

I was, in fact, NOT playing magic during Aristocrats (or, not at all paying attention to competitive magic) so I had to look up the lists and it turns out they ran around 5 kill spells between Tragic Slip , Brimstone Volley , and the occasional Doom Blade or Orzhov Charm . Also, while similar to my deck, with my adding of 3 kill spells I had to cut something and I cut Tymaret, the Murder King which is the closest comparison to Cartel Aristocrat or Blood Artist (being at 2 mana). For a Blood Artist effect I have Athreos, God of Passage sort of, but in reality, they are very different decks and I want to treat them as such.

Mardu Skullhunter vs. War-Name Aspirant

You sir, are completely right. I had not thought about it in terms of that, I just saw it and was like DERP This card comes with built-in card advantage DERP I completely forgot that it would enable delve along with it being the only hand disruption I have, not worth it.


Femme_Fatale Unfortunately, I disagreed with a lot of what you said but you did make me justify and think about pretty much every aspect of my deck

Inconsistency and Midrange Problems

I have to say that it is pretty consistent. I play a 2/1 T1, a 3/2 T2 (after edits to Mardu Skullhunter it should be noted) and then a mixture of 3-drops, left over 1 and 2 drops and a 4-drop the rest of the game. As far as toughness heavy in midrange, an active Athreos, God of Passage gets around that (I know, THAT will almost never actually happen, no argument from me here, but in a corner case, that is relevant) Butcher of the Horde gets around pretty much everything because very few things have reach or flying (except Stormbreath Dragon , I know) and Ride Down , Suspension Field , and Murderous Cut will all help me deal with midrange and there will be more of each of those in my sideboard.

Problems With 1-drops

Tormented Hero

Is he useless mid to late or in a losing position? Ignoring things like a 1-mana give vigilance or lifelink to a Butcher of the Horde + shenanigans with Grim Haruspex yes. But the point is, he's not a mid-late game card, he's a perfect card to apply pressure early after my opponent played a tapped land and passed. He is also a warrior which makes him a 2.5/1 instead of a vanilla 2/1. Will his second ability ever be used? Nope. Is there a better 1-drop warrior in standard? Yep, Bloodsoaked Champion who is already in the deck. If you can suggest a better T1 alternative, I'm all ears.

Soldier of the Pantheon

Just because Ravnica rotated doesn't mean this is a bad card. Again, still a 2/1 for one that applies pressure. Not a warrior, but, lets look at multi-colored card in mainboards of the two SCG Opens that just finished. Out of the top eight of both SCG Opens (16 decks) there were 29 multi-colored creatures and 33 multi-colored spells. Rough average, 2 multi-colored creatures and 2 multi-colored spells in each deck (yes there are outliers like Mono-green that have zero multi-colored spells/creatures but so are there outliers with 4 creatures and 4 spells like Jeski Tempo). All in all, the text on Soldier of the Pantheon is not vanilla and is an upside that is relevant over 50% of the time.

Athreos, God of Passage

Great card? Nope. Good card? Ehhhhh..... Playable? YES. As far as choice is concerned, does that mean I shouldn't run Fact or Fiction ? How about Jace, Architect of Thought ? While these cards give you choices, they are bad choices. Athreos, God of Passage only gives bad choices. A removal spell becomes a bounce spell unless they want to Bolt themselves, trades in combat are not trades, attacks that normally wouldn't be possible are because they have to calculate 3 damage into every block unless they want me to just have it again.

Raid

Raid is in fact an early game mechanic when you run 11 1-drops that WILL attack T2. Raid is very easy to trigger in this kind of deck

Tymaret, the Murder King

Very solid points, moved from main to side

Murderous Cut

With the amount of attacking into bad blockers I do (because of Athreos, God of Passage or Grim Haruspex or to trigger raid) along with fetchlands, Murderous Cut generally costs around 3 or 2. However, due to inconstancy, I dropped to 1

Land

Have to disagree. My deck is similar to the Aristocrats deck in Innistrad-Ravnica and they ran 23-24 lands and I have the deck thinning that comes with 4x Bloodstained Mire along with having to be able to activate Bloodsoaked Champion 's raid ability and also play what I want. I like 23 lands, I will continue to test and consider other amounts.


Ohthenoises For the most part, see my comments to Femme_Fatale. I disagreed with several things however you made some good points also.

Goblin Rabblemaster

Yes he is a beast, however, I don't feel the need to add to that synergy. He will win on his own, unanswered.

Ride Down

Yup. Amazing card.

Tormented Hero

Creature type makes him better than Gnarled Scarhide because of Chief of the Edge

Athreos, God of Passage

The trick is to assume they make the worst choice for you. In reality, all the choices are bad for them. 3 life is 3 life and a card in your hand is an extra card in your hand.

Ruthless Ripper

Femme_Fatale

To get the most value out of this, I have to play it morphed and then reveal a card. I don't see myself doing that and I don't see this fitting into this deck (to hammer the final nail into this cards coffin for this deck, it's not a warrior)


Spootyone

Athreos, God of Passage

You don't feel only having 2 in the deck is too inconsistent?

Large Creatures and Needing Answers

You hit the nail on the head. Up to 5 removal including 2 Ride Down , 2 Suspension Field and 1 Murderous Cut . Is Ride Down just better than Suspension Field ? If so, I'll work on finagling the mana base to support it.

Hero's Downfall ... that has been suggested several times. The problem I have with it mainboard is the CMC is just too high.

Grim Haruspex

Gonna have to respectfully disagree. I compare this to Xathrid Necromancer , probably better than the Necromancer actually. I want the full 4.


Larty

Mana Confluence

I prefer to run painlands just because I really don't want to kill myself off my mana base but it looks like I'll be bringing in a couple confluences to shore up my mana base.

Ride Down

Yup. See previous comments

Grim Haruspex Morph

yeah, the morph is just gravy for if you know they run Drown in Sorrow or End Hostilities or want to mess with their head and have an extra (b) floating around.

September 29, 2014 6:06 p.m.

Ohthenoises says... #25

To be clear, we (or at least I) weren't suggesting Ruthless Ripper to be added to your deck. We were just responding to the statement that Grim Haruspex was the only playable morph dude in the colors. Ripper can find a home in tax style decks where you are looking to drain someone away.

Goblin Rabblemaster does need a little bit of help, that's why Stoke the Flames is seen in almost every deck with him because it prevents bad swings. Stoke the Flames is really something I'd suggest adding regardless.

September 29, 2014 6:15 p.m.

Lord007 says... #26

Ok, I missed that with all the long paragraphs :p

How do you propose I fit Stoke the Flames into the deck? As for bad swings, Ride Down will also solve that. This deck tends to not have "bad" swings

September 29, 2014 6:18 p.m.

Ohthenoises says... #27

Not to be that guy but I REALLY detest pointing out things to cut. Everyone has their own playstyle and their own pet cards so it makes it VERY hard for someone to make a suggestion of something to cut without stepping on your deckbuilding toes.

That being said, I don't think Haruspex needs to be a 4x, he's a draw engine yes, but you should only need a draw engine in select matches due to the fact that most times Athreos is going to send stuff to hand, or you are holding removal. Having too much draw might lead to hand overflow.

That and I've never liked Tormented Hero He usually just doesn't do enough in the long run.

Again, personal preference.

September 29, 2014 6:27 p.m.

Lord007 says... #28

I guess my point is I don't see room to add Stoke the Flames into this deck. I like it as is with regard to removal except possibly 2 more Ride Down instead of Suspension Field

September 29, 2014 6:41 p.m.

Ohthenoises says... #29

Don't look at Stoke the Flames as just removal. That's 4 to the face and you get to save your goblin tokens from attacking if you can't get through. this allows you to essentially store up goblins for next turn. This is especially useful when you have multiple rabblemasters, (not that that will happen reliably but it does happen.)

Let's put it this way, there's a reason that Stoke the Flames was $5 last time I looked at my phone.

September 29, 2014 6:56 p.m.

I'm not a fan of Rabblemaster in slower builds. I feel a stronger yet slower token producer like Mardu Ascendancy or Brimaz, King of Oreskos may be better

September 29, 2014 8:35 p.m.

Paimon says... #31

Mardu midrange with both Rabblemaster and Brimaz did very well last weekend.

Have you thought about Master of the Feast at all? He lives through pretty much all of the burn that is played right now, and him into Butcher is terrifying. Plus, you can sac him to Butcher on the block for lifelink, assuming that you gave the Butcher Haste and vigilance the turn you played it, or if you didn't attack with it at all. It has evasion, doesn't die to Anger of the Gods or even Mardu Charm, or Stoke the Flames. I like him over Atheros because he's always online, and should get enough damage through that the card advantage that he gives should be irrelevant.

This is my Mardu Aggro deck. It runs fewer creatures than yours, but has the removal to get the damage through.

September 29, 2014 9:50 p.m.

Lord007 says... #32

Ohthenoises

Stoke the Flames

I had not thought of it like that... That warrants further testing but my gut says that 4x Ride Down and 1x Murderous Cut or 3x Ride Down and 2x Murderous Cut is the way to go with my removal


InconspicuousPotato

Goblin Rabblemaster

First, the only thing this is slower than is Rabble Red. That being said, I would much prefer to run Brimaz, King of Oreskos for multiple reasons, but I'm not sure I can justify it. What do you all think? Goblin Rabblemaster or Brimaz, King of Oreskos ?

Mardu Ascendancy

Very good card, 3 of 'em in sideboard cause I just don't think it's a mainboard card.


Paimon

Master of the Feast

I am incredibly wary about running this guy. That draw could be a Jeskai Charm to send him to the top or a Hero's Downfall and I just really don't like running him. That said. It stops Stormbreath Dragon , Mantis Rider , Sarkhan, the Dragonspeaker , and doesn't die to Stoke the Flames . I will think about it.

September 30, 2014 4:42 p.m.

Femme_Fatale says... #33

Mardu Ascendancy is definitely a mainboard card. You have to consider with it on the field you are impervious to wraths and Bile Blight . All you have to do is sac it and voila, your creatures live. If you need to swing, but you know there will be a lot of trade offs and don't have enough creatures for a 2nd swing, Mardu Ascendancy allows your creatures to live to attack another turn.

September 30, 2014 6:33 p.m.

Lord007 says... #34

Athreos, God of Passage is my anit-wrath and bad attacks. The only problem I have is Anger of the Gods hence the Mardu Ascendancy in side.

October 1, 2014 8:26 a.m.

Femme_Fatale says... #35

The thing is, Anger of the Gods should be in the side, not the mainboard. It is only to be used in situations in which an opposing aggro deck can out-aggro yours. There aren't many of these that Anger of the Gods would benefit more than Mardu Ascendancy . Wrath effects are things you SHOUDLN'T be using due to the fact that they screw you over royally, and the opponent will have no trouble keeping them all in the graveyard to gain a superior board advantage against yours. Since you are now in top-deck mode after this, all they have to do is spot removal and keep one or two high toughness creatures untapped to win.

October 1, 2014 12:07 p.m.

Lord007 says... #36

I'm not running any wraths, I was talking about Athreos, God of Passage being my defense against wraths. The wrath that gets around him and Grim Haruspex is Anger of the Gods because of that silly exile clause. Hence why I only need Mardu Ascendancy when my opponent has Anger of the Gods

October 1, 2014 4:32 p.m.

Paimon says... #37

The thing to remember about Master of the Feast is that they draw a card at the beginning of your upkeep. Even if they get the answer they need for him on their free draw, they need to do nothing on their turn to answer him on yours, which usually means swinging in with the rest of your guys. If they do something, then you get a free swing with him. Imagine if there was a black spell that read target player draws one card and loses five life, you'd play that in a heart beat.

October 1, 2014 6:11 p.m.

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