|Commander / EDH||Legal|
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Creature — Human Warrior
Tormented Hero eters the battlefield tapped.
Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.
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Tormented Hero Discussion
4 months ago
Looks good. I would probably replace Lava Spike with Lightning Bolt because it is strictly better. In that vein, I'd also replace Blighting with Lightning Strike maybe. It's a tad bit cheaper, and Aggro needs all the discounts they can get.
You might also want to find room for Tormented Hero. He's very good in these kinds of decks.
4 months ago
If you're running lots of combat tricks, including a creature with heroic will be very effective. I recommend swapping Thornbow Archer out for Tormented Hero, Agent of the Fates, Ashiok's Adept, or Bloodcrazed Hoplite.
6 months ago
Hey. It's a good start, but there's almost no cards good enough to run that don't come with some sort of ability or benefit for casting.
I would cut things like Walking Corpse.
Consider also, that you might find more benefit in a more budget-deck, to abuse some "synergy" between cards (Like adding all "elves" that buff each other with +1/+1 to give your creatures more of a clear pattern of attack.
Also, consider that in an aggro deck, your goal should be to do escalating damage each turn.
These particular creatures are often 2 damage for 1 mana, so on turn 1 you play 1 of them. turn 2 you play, and escalate from there. In your current deck, most of your creatures are doing 2 damage for 2 mana, which is a full mana more than some of those suggestions.
Check out on google for something like "Modern, Mono Black Warriors" for what a really quick and easy modern aggro deck can be.
7 months ago
Some testing notes:
Hidden Herd turned out to be bad and has been cut. Just far too easy for my opponent to play around.
Managorger Hydra was just lackluster. Does work in the UG tempo deck, but not here.
Ended up cutting Gurmag Angler as three delve spells is too many in this deck. I do like the card, but I think it's the weakest of the three in this version.
For these cards I've brought in Varolz, the Scar-Striped (the 1 mana for 2 +1/+1 counters off of scavenge is real tempting), Brain Maggot (I wish I had even more hand attack), Kitchen Finks (those mono-red decks are a real bummer) and Green Sun's Zenith (this is just a good card).
Upcoming points changes are dropping Strip Mine from 3 points to 2, so my new loadout is going to be Mox Jet, Mox Emerald, Umezawa's Jitte and Strip Mine (presuming I can get my hands on a Mox Emerald, which I am pretty happy about. Might try and jam Chrome Mox in as well to just speed things up even more.
There's some exciting cards spoiled for Aether Revolt, and I might try and make a "counters matter" theme work in this deck.
7 months ago
Tormented Hero isn't legal in the Frontier format...
9 months ago
10 months ago
Since you're new to MTG, you're likely on a budget, but I think there's a lot you could do with around $10 worth of cheap stuff you could get online. For instance, I'd look into buying some of these, as they are all really solid and powerful Black and/or Red cards that would fit into your aggressive gameplan:
4x Doom Blade (15c each = $0.6) 3x Blightning (75c each = $2.25) 4x Hellrider (50c each = $2.00) 4x Stormblood Berserker (25c each = $1.00) 4x Tormented Hero (15c each = $0.60) 2x Stormbreath Dragon ($2.00 each = $4.00)
Also, I would remove Foul Orchard, Stone Quarry, and Submerged Boneyard if you aren't playing any Green, White, or Blue. There's really no upside to them since and they'll enter the battlefield tapped. It's probably best to replace them with a mix of Swamps and Mountains.
11 months ago
Akroan Crusader and Tormented Hero are not quite useful in this deck, primarily due to the fact that you have no spells that can target them, such as Desperate Stand or Rouse the Mob. Flamespeaker Adept also isn't as useful, because her ability says whenever you scry, not scry, it gains +2/+0 plus first strike.
Ogre Battledriver is a pretty good card for offensive tactics. You can also run Ashenmoor Liege. If you have big enough creatures, you can run Rakdos-style buff spells like Auger Spree to make it more hard-hitting.
For the moment, that's all the suggestions that I have for the moment. Hope they help to an extent.