|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Creature — Human Warrior
Tormented Hero eters the battlefield tapped.
Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.
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Tormented Hero Discussion
2 months ago
Nice deck.. I'm not sure if the Tormented Hero Heroic ability would trigger on the infernal plunge.. Basically you did not target him, you just sacrificed him to cast a spell. Anyway I think Essence Harvest would fit in this desk.
6 months ago
I really like how quick the deck is, the only thing I would change is -2 Tainted Strike and +2 Arena Athlete or +2 Tormented Hero. Reason being that giving a creature infect when the deck isn't an infect deck prevents them from doing combat damage during that tun and instead gives the opponent poison counters, which are useless unless they get 10. Overall though good deck imo.
11 months ago
Looks good. I would probably replace Lava Spike with Lightning Bolt because it is strictly better. In that vein, I'd also replace Blighting with Lightning Strike maybe. It's a tad bit cheaper, and Aggro needs all the discounts they can get.
You might also want to find room for Tormented Hero. He's very good in these kinds of decks.
11 months ago
If you're running lots of combat tricks, including a creature with heroic will be very effective. I recommend swapping Thornbow Archer out for Tormented Hero, Agent of the Fates, Ashiok's Adept, or Bloodcrazed Hoplite.
1 year ago
Hey. It's a good start, but there's almost no cards good enough to run that don't come with some sort of ability or benefit for casting.
I would cut things like Walking Corpse.
Consider also, that you might find more benefit in a more budget-deck, to abuse some "synergy" between cards (Like adding all "elves" that buff each other with +1/+1 to give your creatures more of a clear pattern of attack.
Also, consider that in an aggro deck, your goal should be to do escalating damage each turn.
These particular creatures are often 2 damage for 1 mana, so on turn 1 you play 1 of them. turn 2 you play, and escalate from there. In your current deck, most of your creatures are doing 2 damage for 2 mana, which is a full mana more than some of those suggestions.
Check out on google for something like "Modern, Mono Black Warriors" for what a really quick and easy modern aggro deck can be.
1 year ago
Some testing notes:
Hidden Herd turned out to be bad and has been cut. Just far too easy for my opponent to play around.
Managorger Hydra was just lackluster. Does work in the UG tempo deck, but not here.
Ended up cutting Gurmag Angler as three delve spells is too many in this deck. I do like the card, but I think it's the weakest of the three in this version.
For these cards I've brought in Varolz, the Scar-Striped (the 1 mana for 2 +1/+1 counters off of scavenge is real tempting), Brain Maggot (I wish I had even more hand attack), Kitchen Finks (those mono-red decks are a real bummer) and Green Sun's Zenith (this is just a good card).
Upcoming points changes are dropping Strip Mine from 3 points to 2, so my new loadout is going to be Mox Jet, Mox Emerald, Umezawa's Jitte and Strip Mine (presuming I can get my hands on a Mox Emerald, which I am pretty happy about. Might try and jam Chrome Mox in as well to just speed things up even more.
There's some exciting cards spoiled for Aether Revolt, and I might try and make a "counters matter" theme work in this deck.
1 year ago
Tormented Hero isn't legal in the Frontier format...