Splintering Wind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alliances (ALL) Rare

Combos Browse all

Tokens

Splintering Wind

Enchantment

(2)(Green): Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token into play with flying and "Cumulative upkeep (Green)."

Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control.

Splintering Wind Discussion

Ben_S_BS_BA on The Empire's Ire

8 months ago

Thanks! The first three cards really appealed to me for they're double duty as enablers and finisher cards rolled into one.

One of the main troubles I've found with this deck from a construction point of view is fitting in great cards that play one role while also trying to maintain a critical mass of enrage creatures. This is where the choice of Savage Stomp or the lockets come in. I would love to drop out stomp for Path to Exile , but at the same time, savage stomp has a nice secondary synergy as an enrage enabler since fighting means my own creature gets damaged. Though, that does seems extremely situational...

Do you Think Zetalpa, Primal Dawn is enough of a threat to keep in? I'm looking for a few more cards to cut in favor of flavorful ramp, Ranging Raptors , and another full board enabler Splintering Wind

AmazingGrace15 on Enraging Dinos 2

1 year ago

Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!

First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.

To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.

I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!

TheDeckMaker2300 on Ixalan Park [Pet]

1 year ago

That's cool ideas

However there's three more thing you could/should put in

Number 1

https://magic.wizards.com/en/articles/archive/news/rivals-ixalan-oracle-changes-2018-01-11

Regal Behemoth is now a dinosaur instead of a lizard

You got another card draw and ramp at the same time card to put in.

Number twoRite of Passage it pretty much gives the whole army Snapping Sailback enrage trigger

Number 3Temple Altisaur negates all damage to all dinosaur to 1 except this one give it indestructible then all the sudden Blasphemous Act becomes a 1 sided sweep like Plague Wind (most of the time)

Oh enrage has slight more focus now

So I got three for ya

  1. Caltrops
  2. Lightmine Field
  3. Splintering Wind

The last one may not be such a good idea but with Ravenous Daggertooth + Rite of Passage it negates the damage from the leave play

TheDeckMaker2300 on T-wrecked (RIX Updated)

1 year ago

Oh you need enrage triggers well here you go

And because Temple Altisaur

I should point sweeps like Chain Reaction and Blasphemous Act become one sided like Plague Wind just give the altisaur indestructable somehow

DrukenReaps on Advertise your COMMANDER deck!

1 year ago


The Druken Enraged

Commander / EDH DrukenReaps

SCORE: 5 | 7 COMMENTS | 612 VIEWS | IN 1 FOLDER


I'm looking mostly for thoughts on activators. Hidden gems like Sorrow's Path and Splintering Wind avoided me initially and I would love to find others like them. Of course any recommendations are welcome. I haven't had the chance to play the deck since I switched from saskia to marath.

DrkNinja comment incoming.

UniqueUserID on When token names are the ...

2 years ago

I've been doing a bit of research around Spy Kit seeing if what token "names" it can actually create. I was surprised to find it had a few! Such as the Crib Swap token has the same name as Shapeshifter and Urza's Factory and Assembly-Worker.

So the following questions all have to do with these "token names" and creature names, cause I'm not sure how many of these play out!

1) Does using Mask of the Mimic allow me to tutor out ANY card with the same name, such as Splinter from a token from Splintering Wind?

2) if I cast Runed Halo naming "Shapeshifter", it would give me protection from the terrifying Shapeshifter AND the token made from Crib Swap?

3) Cards like Pack Hunt, Retraced Image and Bifurcate do not card about card type, just name. So using them on a Spinter token from Splintering Wind means I can search for Splinter?

4) And finally, if I was to Donate any artifact creature or artifact token with Spy Kit equipped on it, then use Splinter on it. Does it exile ALL their creatures (non-legends) in the deck, hand and graveyard??

DERPLINGSUPREME on What Is Your Magic Reach?

3 years ago

heres a list of my attempts. I did it a lot, restarting each time I hit one. hope it helps?

1) Splintering Wind 4 deep

2) Moon Sprite 6 deep

3) Lurking Crocodile 5 deep

4) Loch Korrigan 3 deep

5) Justice 3 deep

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