|Commander / EDH||Legal|
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(2)(Green): Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token into play with flying and "Cumulative upkeep (Green)."
Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control.
Splintering Wind Discussion
8 months ago
Thanks! The first three cards really appealed to me for they're double duty as enablers and finisher cards rolled into one.
One of the main troubles I've found with this deck from a construction point of view is fitting in great cards that play one role while also trying to maintain a critical mass of enrage creatures. This is where the choice of Savage Stomp or the lockets come in. I would love to drop out stomp for Path to Exile , but at the same time, savage stomp has a nice secondary synergy as an enrage enabler since fighting means my own creature gets damaged. Though, that does seems extremely situational...
Do you Think Zetalpa, Primal Dawn is enough of a threat to keep in? I'm looking for a few more cards to cut in favor of flavorful ramp, Ranging Raptors , and another full board enabler Splintering Wind
1 year ago
Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!
First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.
To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.
I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!
1 year ago
That's cool ideas
However there's three more thing you could/should put in
Regal Behemoth is now a dinosaur instead of a lizard
You got another card draw and ramp at the same time card to put in.
Oh enrage has slight more focus now
So I got three for ya
1 year ago
Oh you need enrage triggers well here you go
- Splintering Wind
- Staff of Nin
- Harbinger of the Hunt
- Fiery Confluence
- Archangel Avacyn Flip
- Powerstone Minefield
- Fire Ants
- Volcanic Fallout
And because Temple Altisaur
1 year ago
Commander / EDH
SCORE: 5 | 7 COMMENTS | 612 VIEWS | IN 1 FOLDER
I'm looking mostly for thoughts on activators. Hidden gems like Sorrow's Path and Splintering Wind avoided me initially and I would love to find others like them. Of course any recommendations are welcome. I haven't had the chance to play the deck since I switched from saskia to marath.
DrkNinja comment incoming.
2 years ago
I've been doing a bit of research around Spy Kit seeing if what token "names" it can actually create. I was surprised to find it had a few! Such as the Crib Swap token has the same name as Shapeshifter and Urza's Factory and Assembly-Worker.
So the following questions all have to do with these "token names" and creature names, cause I'm not sure how many of these play out!
4) And finally, if I was to Donate any artifact creature or artifact token with Spy Kit equipped on it, then use Splinter on it. Does it exile ALL their creatures (non-legends) in the deck, hand and graveyard??
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