Pack Hunt

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Pack Hunt

Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.

steeplejack on Jarad, Lord of Rats

3 years ago

If you want more search in your deck for Rat Colony, Pack Hunt is an good card to use.

SentientRhombus on Secret Agent Jodah

5 years ago

Didn't mean to get on your case about the mana base - I've just seen people dump a lot of money into mana trying to "fix" underoptimized decks and it makes me cringe. Sorry if I came across as rude.

I found a few relevant cards you might've missed. In particular: Dichotomancy is an even bigger bomb than Eradicate , since it can steal all the creatures from an opponent's deck instead of exiling them. Mimeofacture is similar, but requires an investment of 4 mana per creature. Splinter is an Eradicate that requires an artifact creature. And Verdant Succession works like Remembrance for green creatures, except it brings stuff directly onto the battlefield.

Other (less powerful) options: Bazaar of Wonders , Eye of Singularity , Echoing Truth , Sever the Bloodline , Declaration in Stone , Retraced Image , Bubbling Cauldron , Pack Hunt , and Reflector Mage . If you have some way to copy Spy Kit , Biovisionary and Doubling Chant could also work.

In general, I think the biggest challenge you'll face is that effects synergizing with Spy Kit are kind of all over the place. There's board wipes, removal, staxxy control, creature tutoring... but not a lot of actual finishers. You've got to make room not only for precursors to Spy Kit (draw, ramp, tutors, etc.), but stuff that can win the game.

Maybe focus on one or two archetypes for the cards enabled by Spy Kit, then pick an unrelated win con? Or fill up on stealing/copying effects that can help set up Spy Kit combos but also be used offensively? I don't know... interesting dilemma.

PartyJ on The Man,The Myth,The Mill | Persistent Petitioners

5 years ago

It's always a pleasure to see you pass by Daedalus19876. Card choices are becoming harder and harder and I already felt that the mana curve should ideally drop some more. Assembly Hall and Doubling Chant both share the burden of being too costly to cast. Where Pack Hunt does not have the impact other tutors can have and Nantuko Shrine and Arcane Adaptation do not help me get to victory faster. We have reached a point where it gets really hard to cut something for a card that actually means a mayor improvement to the deck strength. If I misjudged it, please point me on my flaws :p

Leyline of the Void however is one that could keep me away from a world of hurt. If only I knew which tree to cut... Maybeboard material for now, as there is always room for improvement! Thanks!

Daedalus19876 on The Man,The Myth,The Mill | Persistent Petitioners

5 years ago

Assembly Hall , Doubling Chant , Pack Hunt , Nantuko Shrine , and Arcane Adaptation seem oddly good here! Beyond that, I'd try to add more tutors to grab the support/untap cards :)

Also, Leyline of the Void and friends to deal with pesky Eldrazi titans!

Zauztopher on The Man,The Myth,The Mill | Persistent Petitioners

5 years ago

This is a really interesting list. I had been working on a Phenax, God of Deception list myself and struggling with card draw, something Damia addresses quite nicely. I have a couple of thoughts about your deck I'd like to share.

Looking at your draw spells, it seems to me that if someone was able to get a board wipe through you would be S.O.L., since most of it relies on either having a lot of Petitioners either on the field or in your hand. If an opponent were to wrath and put you in a position where you had neither it would be difficult for you to recover, other than playing replaying Damia and waiting a rotation. I would personally cut Villainous Wealth for Blue Sun's Zenith , if nothing else.

I would also cut Diabolic Tutor , which I feel is overcosted, and replace it with Secret Salvage on the grounds that it thins your deck considerably, and when you discard to hand (or to fuel Sphinx of the Chimes ) you gain the potential to have all of your Petitioners on the field at once with Bloodbond March .

It may just come down to personal preference, but since you are in green and therefor have access to land-based ramp like Cultivate I would run those over the signets and Fellwar Stone as lands tend to be much more resilient. Another of those "preference" things is that, wherever possible, I strive for recurring effects over one-offs. As such, I would suggest Phyrexian Reclamation instead of Eternal Witness .

Other cards that are viable in this deck but not really elsewhere in EDH: Nantuko Shrine Pack Hunt Locket of Yesterdays

t3hdarkness on Meren's Shadowborn Apostles

6 years ago

This is cute. I like it and wish I'd thought of it, so here's a +1 from me.

Pack Hunt and Secret Salvage can help find your Demon Cult. With as high as your devotion can go, Gray Merchant of Asphodel can be an outright win con and Nykthos, Shrine to Nyx will generate a ton of mana for the spells Razaketh, the Foulblooded finds for you.

Also, Ob Nixilis, Unshackled has some pretty funny interactions with Field of Ruin and to a slightly lesser extent Ghost Quarter. Especially if you run a way to recur them.

Lifeline is also pretty cute with a deck that sacrifices en masse, but its better if you can exile from your opponents graveyard on command.

oliveoilonyaasscureshemorrhoid on Counting Counters

6 years ago

Welcome to mtg, dude! my first concern is the mana base, if you down have any pain lands (Llanowar Wastes, Caves of Koilos, Brushland), Sandsteppe Citadel should your only land that comes in tapped. good land count though, usually mtg decks have a 33% of lands, but I would consider more swamps and less plains, with forests staying high (especially with the Verdant Automaton's activated ability). I would take out Renegade Map, it does mana fix, but it doesn't ramp (consider Wayfarer's Bauble, Expedition Map for a good nonbasic land, or Sakura-Tribe Elder). And for combos: consider Barren Glory with Renounce, Spy Kit with Cornered Market/ Rememberance/ Pack Hunt. Also consider Tower Defense, Ranger's Guile, Heroic Intervention, Blossoming Defense, maybe Bonds of Mortality if you put in more removal, Young Wolf, Ghave, Guru of Spores. And if you like abzan colors, check out Fungal Growth. Plus I prefer the commander format over standard, there's lass turn 0 win assholes with Leyline of Anticipation, Lotus Petal, Mana Crypt, Show and Tell, Omniscience, Enter the Infinite. Hope this helps! If you or anyone else needs more help or have any questions, I'm always here.

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