Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you play this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Oldschool 93/94 Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Fear Discussion

Suns_Champion on Fear is the Mind-Killer | Dune | The Bene Gesserit

8 months ago

Gattison I'm glad you like it! Yeah I would have been remiss to not include Fear. LOL at the CHOAM contract hahaha

Deadpoo111 I appreciate that a lot. It's nice to have people notice :)

ghostfire86 thank you :) I hope so!

Gattison on Fear is the Mind-Killer | Dune | The Bene Gesserit

8 months ago

+1! And you have no idea how much I appreciate your inclusion of the actual card, Fear, and listing it as The Mind-Killer! I LOL'd at that and still chuckle at it now.

Adding the Sisterhood to the CHOAM contract now.

Metroid_Hybrid on Is there a “reverse” Terror?

1 year ago

I’m building a Mono-Black Voltron Commander deck, and as such, I’m running a lot of Intimidate/Fear effects, which renders virtually anything that dies to Terror/Shriekmaw/etc. unable to stand in my way.. So, I was wondering if anyone knew of “reverse” of Terror (something that deals with Black and/or Artifact creatures), or is Dark Betrayal the only option that I have in this department?

10_lands_in_a_row on Yargle, Extreme Sub $40 Budget EDH

2 years ago

Whispersilk Cloak & Bladed Pinions & Cranial Plating!!! & Executioner's Hood & Vorrac Battlehorns

Dece equips that boost power like Bonesplitter & Darksteel Axe & Vulshok Morningstar

Rite of Consumption DOME 'EM

Phyresis

Howl from Beyond & Shade's Form

Blessing of Leeches & Butcher's Glee & Skeletal Grimace & Unhallowed Pact & Supernatural Stamina (Regenerate is generally great, especially when repeatable)

Slagwurm Armor if you want Yargle to be a 9/9 for the memes

Something to consider might actually be mono-black control with Yargle as a finisher. Maybe I'm wrong and you could just outspeed people with Yargle's IMMENSE POWER but I think he's a bit too high cmc in colours that don't necessarily allow for much evasion/protection to just get in ASAP. Typical mono B control stuff looks like this:

Corrupt + Gray Merchant of Asphodel + Pestilence + Crypt Rats + Evincar's Justice

Feel free to disagree tho, 2 swings and Yargle kills someone without any buffs in PDH which is pretty DANK. Just going all in on evasion could probably just do it in some metas. Fear & Intimidate are available in black plentifully to boot. Sleeper's Guile & Traitor's Clutch.

Happy brewing, looking forward to see what you make of it!

Gleeock on Looking for a a way …

3 years ago

All the swords of buttkicking & Alpha Authority , Fear , Sleeper's Guile , Cover of Darkness

Galahad20 on Free Enchantments

3 years ago

Yes, that is a much better card than Fear, thank you venok

DragonFaceEater on Heaven

3 years ago

Run Hellkite Charger. You can cheat it out, pay , then cheat something else out. Also, Goblin Tunneler, Break Through the Line, Fear, Rogue's Passage, and Shizo, Death's Storehouse would break the game, allowing you to swing in every turn unblocked without having to worry about Kaalia dying.

GS10 on Alesha, Who Smiles at Her Bank Account

3 years ago

First of all I want to say that I read your description, so I know you are not trying to make a killer deck out of the bat. I'm going to give you some suggestions, I understand some might be a bit over your budget (even though I'll try and keep the more expensive cards only around a couple bucks) and some might not be as interesting for you considering your specific playgroup and your goal with the deck, but since EDH is the perfect format to develop a deck during longer periods of time, and I strongly encourage everyone who plays to do so in order to create an healthy and dynamic playgroup, I'm going to suggest some changes that will improve both on the power level and consistency of your deck.

My deck is more expensive (but still pretty reasonable considering 100 cards) but it performs really well in competitive environments without overpowering the board in more fun oriented playgroups. You can check it out and maybe you'll find some other cards you don't know about that might be good for you:


Watch out, we've got a badass over here

Commander / EDH* GS10

SCORE: 8 | 4 COMMENTS | 635 VIEWS | IN 2 FOLDERS


About your deck now, I'll list the changes I'd make and try to explain why so you can pick and choose when you start making replacements.

I'd definitely take these creatures out: Aviary Mechanic, Battle Brawler, Daru Sanctifier, Enraged Revolutionary, Minotaur Skullcleaver, Rotting Mastodon, Timely Hordemate and Zurgo Helmsmasher

You want your plays and reanimations to be more than vannilla creatures, doesn't matter if they make themselves larger if they are easilly blocked and killed, and definitely, if you are running cards over 2 power which are not targets for Alesha, they must enable something game ending, otherwise you are taking consistency out from your deck and not gaining anything in return.

As for noncreature spells I'd take out: Asha's Favor, Berserkers' Onslaught, Blue Ward, Fear, Messenger's Speed, Protective Sphere, Skeletal Grimace, Demystify, Dragonrage (this is kinda okay with double strike, but still, much better options), Harsh Sustenance, Pay No Heed, Profit / Loss, Showstopper, Tenacity, Uncaged Fury, Uncanny Speed, War Flare, Wing Shards (You have no reasonable way to enable storm, so for 3 mana there are numerous better removal options), Coercion (it's one use only. In a multiplayer game you can't possibly gain advantage from picking one card from one opponent in 99% of situations), Kytheon's Tactics, Spectral Reserves and Terashi's Grasp.

I'd take almost all of those auras and instants/sorceries because in my experience Alesha isn't suited for that. She is perfect for a toolbox commander, so you should enforce that and play effects like destroying enchantments, on creatures that you can recurr as you need them instead of on one spell that can be used once. Again, this is relevant because Alesha can use creatures over and over, but not noncreature spells. In decks like Dralnu and such, it would be the other way around. As for ways to pump your creatures, again, it's a one trick pony and then your opponents will be able to block or remove your threat's easilly. Double strike definitely is not the best option, since Alesha likes small creatures, and double strike on small creatures is underwhelming. The trick is to manage a way to keep the board under control, and win little by little or comboing off with something.

I won't change the land base because that's where most money is usually spent and I avoid that as well. Command Tower, Vivid Marsh and Vivid Crag are solid and not very expensive, but again, I don't usually feel the need to improve that much on mana base. But if you feel you are playing this deck for a long time, I'd recommend you pick up a Chromatic Lantern soon. It's insanely important, since Alesha is , and her ability costs so sometimes getting the colours you need for both soon in the game might be harsh. The lantern just saw a reprint so it's lower on price now than it's ever gonna be for a long time after.

What to include then? I'd change a lot, but since you are playing a deck made of what you had laying around, I understand if you don't. I'll go over a few that you should include if you want to improve on the list and you can pick and adjust as you feel it's right. Also, probably all of these will be in my deck, so you can check it and see if there are other options there that you'd want to play instead of those I suggested you'd switch out:

I hope this was of help, it's really cool you are making a deck out of scraps, per say, so you can easilly bring new players in, that's something admirable, since most times the biggest barrier to new players is the intricate play levels of their potential playgroups. I usually lend my decks to new players until they feel comfortable enough with the format to build their own, but that kind of approach making almost a "limited" EDH deck is pretty cool and perfect to help new players improve. As I said, EDH is perfect to improve deckbuilding in time, so that's an awesome way to kick it off!

Load more