Fear

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Fear

Enchantment — Aura

Enchant creature (Target a creature as you play this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Price & Acquistion Set Price Alerts

10E

9ED

8ED

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Recent Decks

Fear Discussion

10_lands_in_a_row on Bad Froggy

4 months ago

Whispersilk Cloak & Bladed Pinions & Cranial Plating!!! & Executioner's Hood & Vorrac Battlehorns

Dece equips that boost power like Bonesplitter & Darksteel Axe & Vulshok Morningstar

Rite of Consumption DOME 'EM

Phyresis

Howl from Beyond & Shade's Form

Blessing of Leeches & Butcher's Glee & Skeletal Grimace & Unhallowed Pact & Supernatural Stamina (Regenerate is generally great, especially when repeatable)

Slagwurm Armor if you want Yargle to be a 9/9 for the memes

Something to consider might actually be mono-black control with Yargle as a finisher. Maybe I'm wrong and you could just outspeed people with Yargle's IMMENSE POWER but I think he's a bit too high cmc in colours that don't necessarily allow for much evasion/protection to just get in ASAP. Typical mono B control stuff looks like this:

Corrupt + Gray Merchant of Asphodel + Pestilence + Crypt Rats + Evincar's Justice

Feel free to disagree tho, 2 swings and Yargle kills someone without any buffs in PDH which is pretty DANK. Just going all in on evasion could probably just do it in some metas. Fear & Intimidate are available in black plentifully to boot. Sleeper's Guile & Traitor's Clutch.

Happy brewing, looking forward to see what you make of it!

Gleeock on Looking for a a way ...

1 year ago

All the swords of buttkicking & Alpha Authority , Fear , Sleeper's Guile , Cover of Darkness

Galahad20 on Free Enchantments

1 year ago

Yes, that is a much better card than Fear, thank you venok

DragonFaceEater on Heaven

1 year ago

Run Hellkite Charger. You can cheat it out, pay , then cheat something else out. Also, Goblin Tunneler, Break Through the Line, Fear, Rogue's Passage, and Shizo, Death's Storehouse would break the game, allowing you to swing in every turn unblocked without having to worry about Kaalia dying.

GS10 on Alesha, Who Smiles at Her Bank Account

1 year ago

First of all I want to say that I read your description, so I know you are not trying to make a killer deck out of the bat. I'm going to give you some suggestions, I understand some might be a bit over your budget (even though I'll try and keep the more expensive cards only around a couple bucks) and some might not be as interesting for you considering your specific playgroup and your goal with the deck, but since EDH is the perfect format to develop a deck during longer periods of time, and I strongly encourage everyone who plays to do so in order to create an healthy and dynamic playgroup, I'm going to suggest some changes that will improve both on the power level and consistency of your deck.

My deck is more expensive (but still pretty reasonable considering 100 cards) but it performs really well in competitive environments without overpowering the board in more fun oriented playgroups. You can check it out and maybe you'll find some other cards you don't know about that might be good for you:


Watch out, we've got a badass over here

Commander / EDH* GS10

SCORE: 8 | 4 COMMENTS | 635 VIEWS | IN 2 FOLDERS


About your deck now, I'll list the changes I'd make and try to explain why so you can pick and choose when you start making replacements.

I'd definitely take these creatures out: Aviary Mechanic, Battle Brawler, Daru Sanctifier, Enraged Revolutionary, Minotaur Skullcleaver, Rotting Mastodon, Timely Hordemate and Zurgo Helmsmasher

You want your plays and reanimations to be more than vannilla creatures, doesn't matter if they make themselves larger if they are easilly blocked and killed, and definitely, if you are running cards over 2 power which are not targets for Alesha, they must enable something game ending, otherwise you are taking consistency out from your deck and not gaining anything in return.

As for noncreature spells I'd take out: Asha's Favor, Berserkers' Onslaught, Blue Ward, Fear, Messenger's Speed, Protective Sphere, Skeletal Grimace, Demystify, Dragonrage (this is kinda okay with double strike, but still, much better options), Harsh Sustenance, Pay No Heed, Profit / Loss, Showstopper, Tenacity, Uncaged Fury, Uncanny Speed, War Flare, Wing Shards (You have no reasonable way to enable storm, so for 3 mana there are numerous better removal options), Coercion (it's one use only. In a multiplayer game you can't possibly gain advantage from picking one card from one opponent in 99% of situations), Kytheon's Tactics, Spectral Reserves and Terashi's Grasp.

I'd take almost all of those auras and instants/sorceries because in my experience Alesha isn't suited for that. She is perfect for a toolbox commander, so you should enforce that and play effects like destroying enchantments, on creatures that you can recurr as you need them instead of on one spell that can be used once. Again, this is relevant because Alesha can use creatures over and over, but not noncreature spells. In decks like Dralnu and such, it would be the other way around. As for ways to pump your creatures, again, it's a one trick pony and then your opponents will be able to block or remove your threat's easilly. Double strike definitely is not the best option, since Alesha likes small creatures, and double strike on small creatures is underwhelming. The trick is to manage a way to keep the board under control, and win little by little or comboing off with something.

I won't change the land base because that's where most money is usually spent and I avoid that as well. Command Tower, Vivid Marsh and Vivid Crag are solid and not very expensive, but again, I don't usually feel the need to improve that much on mana base. But if you feel you are playing this deck for a long time, I'd recommend you pick up a Chromatic Lantern soon. It's insanely important, since Alesha is , and her ability costs so sometimes getting the colours you need for both soon in the game might be harsh. The lantern just saw a reprint so it's lower on price now than it's ever gonna be for a long time after.

What to include then? I'd change a lot, but since you are playing a deck made of what you had laying around, I understand if you don't. I'll go over a few that you should include if you want to improve on the list and you can pick and adjust as you feel it's right. Also, probably all of these will be in my deck, so you can check it and see if there are other options there that you'd want to play instead of those I suggested you'd switch out:

I hope this was of help, it's really cool you are making a deck out of scraps, per say, so you can easilly bring new players in, that's something admirable, since most times the biggest barrier to new players is the intricate play levels of their potential playgroups. I usually lend my decks to new players until they feel comfortable enough with the format to build their own, but that kind of approach making almost a "limited" EDH deck is pretty cool and perfect to help new players improve. As I said, EDH is perfect to improve deckbuilding in time, so that's an awesome way to kick it off!

Izu_Korasu on "The time for subtlety is over, darling." Paper

1 year ago

Fear but yea its intimidate but specifics black rather then using the creatures color.

something like Dauthi Embrace, Power Matrix, may be more useful for added evasion as black creatures and artifacts are commonplace.

id drop cards like Entomb, Herald of Anguish, Glint-Sleeve Siphoner, Gonti's Machinations for cards that interact more with your main plan, or have a bigger impact on the game/are more efficient.

cards like Oversold Cemetery, Shadows of the Past, Killing Wave and Victim of Night may be worth looking at, as are cards like Mephidross Vampire, Vampire Hexmage, Bloodline Keeper  Flip and maybe even things like Smallpox, Decree of Pain, Do or Die, Boompile, Worldslayer, and Season of the Witch and Stripmine/Wasteland.

hardhitta71194 on

1 year ago

Will do! I didn't know there was another one, I'll try to do something about that!

I think you are right about Curse of Stalked Prey. Especially since a lot of my Vamps have first strike even with out Stromkirk Captain.

Stromkirk Condemned could be swapped out with something. His effect has helped me a few times but I still hate discarding. And yeah Adaptive Automaton was too high, maybe one day! Too many cards to buy, I can't ever decide which ones to get and which ones to get later! Gruesome Deformity is defiantly cool. Might try to pick some up! I've been using Renegade Tactics because it lets me draw, but it's been kinda iffy. Before that I had Awe for the Guilds and hardly ever used it.

I have some Fear I could use until I get Gruesome Deformity I think.

Btw Vampires are my favorite too! The other day someone said "oh cool Vampires, you must like Twilight", I almost went super sayian! Hahaha

Confetti_wap on Maggi

2 years ago

yeah, you were right about the Fear in my Skeletons. I maybeboarded Cover of Darkness.

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