Barren Glory


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Barren Glory


At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

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Barren Glory Discussion

MagicalHacker on THAT Player

2 weeks ago

Oooh positive ones, I like that idea too!

The Low in Sodium

This player is characterized by being both a good sport when winning and when losing. Rarely, if ever, do they get salty. Common quotes:

  • "Dang, that card is awesome!"
  • "That was such a close match, I can't believe I actually won."
  • "I really like your deck, I can definitely tell you put a lot of hard work into building it."

The GM

This player starts first with the goal of making sure everyone has fun in the multiplayer games, and knows how to balance the common goal of winning with the perfect level of power for the group. Common quotes of this player:

  • "Tap my Homeward Path so that everyone gets their creatures back."
  • "I'm not gonna hit you cause you're mana screwed."
  • "I wanna see how your Avacyn, Guardian Angel deck plays out, so I'll play Fog to save you."

The Most Interesting Opponent in the World

This player doesn't always play, but when they do, they play such unique homebrews that you are just blown away by the talent they have in building their interesting decks. Some common quotes:

The Deck Doctor

This player has a lot of experience building decks and playing in the format, so when they offer help, you know the deck is going to get much better. Some common quotes:

  • "One of the nice things about playing white is that you get quite a few efficient spot removal cards for any type of permanent!"
  • "I see you are playing Tooth and Nail, do you have Craterhoof Behemoth in the deck?"
  • "If you are having trouble staying out of topdeck mode, here are some cards in your colors that you can use to keep your hand filled."

paperplanes on Arm the Allies

2 weeks ago

You should find a way to make Barren Glory work in this.

DuTogira on What's it feel like to ...

3 weeks ago

Barren Glory is a pretty simple one: if you have nothing, how can you suffer loss? (Based on the flavor text and it referencing magus of the disk, id also imagine the idea is that something "super-wrathed" a plane and you're all that's left. You have nothing... not even opponents).
Near-Death Experience is a Gideon card... beef slab goes to tank some damage, passes out from all the damage he took, wakes up still not dead because he's Gideon... and wins because his opponents get bored of trying to kill him?
It also works if you think of yourself as not just a planeswalker but a saiyan. If your opponent just leaves you at one you're gonna come back and wreck him.

SteelSentry on What's it feel like to ...

3 weeks ago

I like the flavor of Mortal Combat, where the match was actually just an arena battle the whole time. Also Hedron Alignment where you imprison the other player within the hedrons like the Eldrazi. I get what they're going for with Barren Glory and Near-Death Experience, but how does renouncing the material world/narrowly escaping death stop the other planeswalker from beating your face in?

Barsan on Infinite Karn - Turn 0/1 Win

3 weeks ago

Yes but your initial hand is drawn as the game begins and Barren Glory's static ability will not be checked until the first player receives priority... Actually, I suppose you could mulligan seven times to Zero, but you may want to mention it in the combo as it's operative.

The comprehensive rule book actually mentions a Mulligan to Zero as a possibility. It's rule 103.4

That's... actually a really interesting interaction, you have to build it now.

Voltaic Key targeting Chain Veil can effectively replace your proliferate creature as long as you exile a fetch land or non-permanent from your hand.

Oh, and Pili-Pala will need to gain Haste to use either its or ability on turn zero.

NeoXiphos on Infinite Karn - Turn 0/1 Win

3 weeks ago

@Barsan. Upkeep occurs before the draw phase if I'm not mistaken, meaning the game would begin with Barren Glory on the field before you would draw cards.

NeoXiphos on Infinite Karn - Turn 0/1 Win

3 weeks ago

@Barsan Thank you for the feedback. I realize its kind of a stupid deck and makes the win condition way more complicated than it needs to be. No real reason to not run Grand Architect + Pili-Pala other than I've already seen decks utilizing that combo. Same reason goes for using Barren Glory + Karn Liberated.

Barsan on Infinite Karn - Turn 0/1 Win

3 weeks ago

Oh, right, I forgot. You won't be able to meet the "no cards in hand" restriction on Barren Glory at the beginning of your new turn regardless.

What you've got there is a I'd find another interaction to exploit.

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