|Commander / EDH||Legal|
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|Future Sight (FUT)||Rare|
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At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
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Barren Glory Discussion
1 month ago
So two questions, ultimately.
Are you counting cards that make people lost the game as an alt win con? If so, Triskaidekaphobia would fit in.
Second, and the more important, question, how far into jank would you be willing to go? If you include any wish effects and side with the casual ruling of it, you could accomplish more win-con cards. For example:
Activate Spawnsire of Ulamog's second ability, cast a load of Endless Ones for zero, and win off Mortal Combat, or cast any other eldrazi numerous times, Hallowed Burial them all, and win with battle of wits again.
The whole wishboard ruling will really depend on your playgroup (if you're interested, of course)
Also, if you're interested in trying for Barren Glory again, you could maybe go for a Possessed Portal. You can sac it to itself after it's eaten the required field and hand without worry of it eating barren glory itself, and it'll chew through all that pretty quickly.
I love the deck though! I'd also recommend Divine Intervention if it wasn't so crazy expensive money wise.
2 months ago
Run 5 color win conditions. You get Maze's End, Door to Nothingness, and the ability to run any "you win the game" card you want. My favorite is Barren Glory and Obliterate or put it under an O-ring and Apocalypse. Atogatog and his friends help eat everything on your side of the board.
4 months ago
As someone who has been intrigued by Battle of Wits since I opened one in Odyssey, I'll try to answer your questions. If you are interested, here is my Modern-legal Battle of Wits Deck:
SCORE: 21 | 11 COMMENTS | 1521 VIEWS | IN 5 FOLDERS
Before I answer your questions, I wanted to address two of your factual statements:
With Spawnsire of Ulamog, there's no need to bounce them to your hand before shuffling them into your library--the Eldrazi solve the problem themselves. You can cast 200 legendary Eldrazi, which will die to the legend rule, only to be shuffled back into your library by Emrakul, the Aeons Torn.
240 cards is, in my opinion, the sweet spot for a true Battle of Wits deck. It allows you enough cards to safely draw and run fetch lands, without risk of going under the 200 card limit.
Now, to answer your questions:
Pertaining to the card Battle of Wits, when it was in the meta (That is to say; When it was in a relevant and newly printed set), was there ANY way to win with this thing?
- Never in a competitive setting.
And what format was it even printed for?
- Kitchen table, casual games.
Why was this card even printed?
- It provides an interesting an unusual deckbuilding challenge for a more casual setting. Personally, I love terrible cards with powerful upsides--they make me want to force them to work.
Was there ANY combo that worked to win with it?
You can run an infinite wish combo and shuffle your hand back into your library, turning a 60 card deck into a 200+ card deck.
So... what gives?
4 months ago
While you say there is no win condition, I also have a Phelddagrif group hug deck that tries to accelerate everyone as much as possible while making it so I can't be attacked. The win condition of the deck is milling everyone out by making them draw all of their cards. I plan on adding in Barren Glory+Oblivion Ring so my Worldpurge has to possibility to give me the win on my next turn.
5 months ago
I know I'm a bit late to the party but I absolutely adore this list. Unconventional win-conditions are my favorite part of Modern (I'm currently playing Barren Glory at my LGS), and this deck fits that description to a T.
Not suggesting you change the list at all, I think it's wonderful, but dreaming up new decks is fun and I want to get your take on an idea I had: Could some of this tech be re-purposed to create a (viable) Laboratory Maniac deck? Several of the cards in this list let you target a player to mill, so theoretically you should be able to target yourself instead, yeah? Alternatively, combos exist that let you win with Maniac as soon as turn 4 upkeep (this one, for example), so there are certainly lots of tools to play around with in terms of making something that actually works.
Anyway, let me know what you'd do. Eager to hear your thoughts on this!
7 months ago
The Un-sets are intended to be humorous and not taken seriously, but it would not surprise me if WotC uses them to test ideas that might work in "normal" sets; for example, Barren Glory is a functional reprint of The Cheese Stands Alone, an excellent idea, in my mind. Therefore, with Unstable being recently released, I am starting this thread to discuss cards or ideas from the Un-sets that would work in legitimate sets.
Organ Harvest, from Unglued, would work perfectly as normal card, as it is neither overpowered nor silly, so I am very surprised that it has not yet been reprinted.
Mise, from Unhinged, is also an excellent card, but it may be too powerful, so would need a higher mana cost to balance its effect.
Crow Storm, from Unstable, is also an awesome card, so I feel that it is worthy of being printed in a normal set (obviously not one that is standard legal, more likely a Commander set).
Timmy, Power Gamer, Johnny, Combo Player, and Spike, Tournament Grinder are all excellent cards that could be reprinted, with different names and, in Spike's case, a slight adjustment to their ability.
Host creatures and contraptions were interesting ideas, but likely to be too complicated for "normal" sets. Mox Lotus should have been a legitimate card, so I am very displeased that WotC wasted that name on a joke card. I also hope that there (finally) being a card of Urza in Unstable will lead to there being a card of Urza in a legitimate set.
What does everyone else say about this? What are some cards or ideas from the Un-sets that would work in normal sets?
8 months ago
Basically what turned me off from Combo decks was playing them. When I was younger and newer to the game there was something I found entertaining about putting together any form of instant-win combo. These days I honestly hate playing combo because I find it boring. You assemble the pieces and the game ends. woo.
No offense to anyone who enjoys combo, just not my cup of tea anymore.
I had a particularly stupid kitchen table combo that bewildered my friends back in the day. Barren Glory + Oblivion Ring + Apocalypse. Play Barren Glory, O-ring it, play Apocalypse. It wipes the whole board, O-ring returns Barren Glory to the field, and on your next upkeep you win. Your opponents get a whole round to sort something out but... all their permanents just got exiled, lands and all. Nobody at the table had Erase that day.
8 months ago
Either that, or play a 20-card tuned version of Infect and lose some friends.