Barren Glory


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Barren Glory


At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

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Barren Glory Discussion

DemonDragonJ on Cards and Ideas From the ...

4 weeks ago

The Un-sets are intended to be humorous and not taken seriously, but it would not surprise me if WotC uses them to test ideas that might work in "normal" sets; for example, Barren Glory is a functional reprint of The Cheese Stands Alone, an excellent idea, in my mind. Therefore, with Unstable being recently released, I am starting this thread to discuss cards or ideas from the Un-sets that would work in legitimate sets.

Organ Harvest, from Unglued, would work perfectly as normal card, as it is neither overpowered nor silly, so I am very surprised that it has not yet been reprinted.

Mise, from Unhinged, is also an excellent card, but it may be too powerful, so would need a higher mana cost to balance its effect.

Crow Storm, from Unstable, is also an awesome card, so I feel that it is worthy of being printed in a normal set (obviously not one that is standard legal, more likely a Commander set).

Timmy, Power Gamer, Johnny, Combo Player, and Spike, Tournament Grinder are all excellent cards that could be reprinted, with different names and, in Spike's case, a slight adjustment to their ability.

Host creatures and contraptions were interesting ideas, but likely to be too complicated for "normal" sets. Mox Lotus should have been a legitimate card, so I am very displeased that WotC wasted that name on a joke card. I also hope that there (finally) being a card of Urza in Unstable will lead to there being a card of Urza in a legitimate set.

What does everyone else say about this? What are some cards or ideas from the Un-sets that would work in normal sets?

Tyrant-Thanatos on But... I think it's cool...

1 month ago

Basically what turned me off from Combo decks was playing them. When I was younger and newer to the game there was something I found entertaining about putting together any form of instant-win combo. These days I honestly hate playing combo because I find it boring. You assemble the pieces and the game ends. woo.

No offense to anyone who enjoys combo, just not my cup of tea anymore.

I had a particularly stupid kitchen table combo that bewildered my friends back in the day. Barren Glory + Oblivion Ring + Apocalypse. Play Barren Glory, O-ring it, play Apocalypse. It wipes the whole board, O-ring returns Barren Glory to the field, and on your next upkeep you win. Your opponents get a whole round to sort something out but... all their permanents just got exiled, lands and all. Nobody at the table had Erase that day.

landofMordor on Looking for an outrageous deck

1 month ago

I would build a Barren Glory win condition deck, using One with Nothing and/or Leave / Chance.

Or a Near-Death Experience deck using Wall of Blood.

Either that, or play a 20-card tuned version of Infect and lose some friends.

MagicalHacker on THAT Player

2 months ago

Oooh positive ones, I like that idea too!

The Low in Sodium

This player is characterized by being both a good sport when winning and when losing. Rarely, if ever, do they get salty. Common quotes:

  • "Dang, that card is awesome!"
  • "That was such a close match, I can't believe I actually won."
  • "I really like your deck, I can definitely tell you put a lot of hard work into building it."

The GM

This player starts first with the goal of making sure everyone has fun in the multiplayer games, and knows how to balance the common goal of winning with the perfect level of power for the group. Common quotes of this player:

  • "Tap my Homeward Path so that everyone gets their creatures back."
  • "I'm not gonna hit you cause you're mana screwed."
  • "I wanna see how your Avacyn, Guardian Angel deck plays out, so I'll play Fog to save you."

The Most Interesting Opponent in the World

This player doesn't always play, but when they do, they play such unique homebrews that you are just blown away by the talent they have in building their interesting decks. Some common quotes:

The Deck Doctor

This player has a lot of experience building decks and playing in the format, so when they offer help, you know the deck is going to get much better. Some common quotes:

  • "One of the nice things about playing white is that you get quite a few efficient spot removal cards for any type of permanent!"
  • "I see you are playing Tooth and Nail, do you have Craterhoof Behemoth in the deck?"
  • "If you are having trouble staying out of topdeck mode, here are some cards in your colors that you can use to keep your hand filled."

paperplanes on Arm the Allies

2 months ago

You should find a way to make Barren Glory work in this.

DuTogira on What's it feel like to ...

2 months ago

Barren Glory is a pretty simple one: if you have nothing, how can you suffer loss? (Based on the flavor text and it referencing magus of the disk, id also imagine the idea is that something "super-wrathed" a plane and you're all that's left. You have nothing... not even opponents).
Near-Death Experience is a Gideon card... beef slab goes to tank some damage, passes out from all the damage he took, wakes up still not dead because he's Gideon... and wins because his opponents get bored of trying to kill him?
It also works if you think of yourself as not just a planeswalker but a saiyan. If your opponent just leaves you at one you're gonna come back and wreck him.

SteelSentry on What's it feel like to ...

2 months ago

I like the flavor of Mortal Combat, where the match was actually just an arena battle the whole time. Also Hedron Alignment where you imprison the other player within the hedrons like the Eldrazi. I get what they're going for with Barren Glory and Near-Death Experience, but how does renouncing the material world/narrowly escaping death stop the other planeswalker from beating your face in?

Barsan on Infinite Karn - Turn 0/1 Win

2 months ago

Yes but your initial hand is drawn as the game begins and Barren Glory's static ability will not be checked until the first player receives priority... Actually, I suppose you could mulligan seven times to Zero, but you may want to mention it in the combo as it's operative.

The comprehensive rule book actually mentions a Mulligan to Zero as a possibility. It's rule 103.4

That's... actually a really interesting interaction, you have to build it now.

Voltaic Key targeting Chain Veil can effectively replace your proliferate creature as long as you exile a fetch land or non-permanent from your hand.

Oh, and Pili-Pala will need to gain Haste to use either its or ability on turn zero.

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