|Commander / EDH||Legal|
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|Future Sight (FUT)||Rare|
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At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
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Barren Glory Discussion
4 weeks ago
The Un-sets are intended to be humorous and not taken seriously, but it would not surprise me if WotC uses them to test ideas that might work in "normal" sets; for example, Barren Glory is a functional reprint of The Cheese Stands Alone, an excellent idea, in my mind. Therefore, with Unstable being recently released, I am starting this thread to discuss cards or ideas from the Un-sets that would work in legitimate sets.
Organ Harvest, from Unglued, would work perfectly as normal card, as it is neither overpowered nor silly, so I am very surprised that it has not yet been reprinted.
Mise, from Unhinged, is also an excellent card, but it may be too powerful, so would need a higher mana cost to balance its effect.
Crow Storm, from Unstable, is also an awesome card, so I feel that it is worthy of being printed in a normal set (obviously not one that is standard legal, more likely a Commander set).
Timmy, Power Gamer, Johnny, Combo Player, and Spike, Tournament Grinder are all excellent cards that could be reprinted, with different names and, in Spike's case, a slight adjustment to their ability.
Host creatures and contraptions were interesting ideas, but likely to be too complicated for "normal" sets. Mox Lotus should have been a legitimate card, so I am very displeased that WotC wasted that name on a joke card. I also hope that there (finally) being a card of Urza in Unstable will lead to there being a card of Urza in a legitimate set.
What does everyone else say about this? What are some cards or ideas from the Un-sets that would work in normal sets?
1 month ago
Basically what turned me off from Combo decks was playing them. When I was younger and newer to the game there was something I found entertaining about putting together any form of instant-win combo. These days I honestly hate playing combo because I find it boring. You assemble the pieces and the game ends. woo.
No offense to anyone who enjoys combo, just not my cup of tea anymore.
I had a particularly stupid kitchen table combo that bewildered my friends back in the day. Barren Glory + Oblivion Ring + Apocalypse. Play Barren Glory, O-ring it, play Apocalypse. It wipes the whole board, O-ring returns Barren Glory to the field, and on your next upkeep you win. Your opponents get a whole round to sort something out but... all their permanents just got exiled, lands and all. Nobody at the table had Erase that day.
1 month ago
Either that, or play a 20-card tuned version of Infect and lose some friends.
2 months ago
Oooh positive ones, I like that idea too!
The Low in Sodium
This player is characterized by being both a good sport when winning and when losing. Rarely, if ever, do they get salty. Common quotes:
- "Dang, that card is awesome!"
- "That was such a close match, I can't believe I actually won."
- "I really like your deck, I can definitely tell you put a lot of hard work into building it."
This player starts first with the goal of making sure everyone has fun in the multiplayer games, and knows how to balance the common goal of winning with the perfect level of power for the group. Common quotes of this player:
- "Tap my Homeward Path so that everyone gets their creatures back."
- "I'm not gonna hit you cause you're mana screwed."
- "I wanna see how your Avacyn, Guardian Angel deck plays out, so I'll play Fog to save you."
The Most Interesting Opponent in the World
This player doesn't always play, but when they do, they play such unique homebrews that you are just blown away by the talent they have in building their interesting decks. Some common quotes:
- "I really wanted to play with Lich, so I built this Selenia, Dark Angel deck so that I can play stuff like Repay in Kind and Reverse the Sands."
- "Have you heard of the Mesmeric Orb Basalt Monolith combo?"
- "At your end step, I am going to cast Kaervek's Spite to sacrifice my entire board, triggering Academy Rector to get Barren Glory."
The Deck Doctor
This player has a lot of experience building decks and playing in the format, so when they offer help, you know the deck is going to get much better. Some common quotes:
- "One of the nice things about playing white is that you get quite a few efficient spot removal cards for any type of permanent!"
- "I see you are playing Tooth and Nail, do you have Craterhoof Behemoth in the deck?"
- "If you are having trouble staying out of topdeck mode, here are some cards in your colors that you can use to keep your hand filled."
2 months ago
Barren Glory is a pretty simple one: if you have nothing, how can you suffer loss? (Based on the flavor text and it referencing magus of the disk, id also imagine the idea is that something "super-wrathed" a plane and you're all that's left. You have nothing... not even opponents).
Near-Death Experience is a Gideon card... beef slab goes to tank some damage, passes out from all the damage he took, wakes up still not dead because he's Gideon... and wins because his opponents get bored of trying to kill him?
It also works if you think of yourself as not just a planeswalker but a saiyan. If your opponent just leaves you at one you're gonna come back and wreck him.
2 months ago
I like the flavor of Mortal Combat, where the match was actually just an arena battle the whole time. Also Hedron Alignment where you imprison the other player within the hedrons like the Eldrazi. I get what they're going for with Barren Glory and Near-Death Experience, but how does renouncing the material world/narrowly escaping death stop the other planeswalker from beating your face in?
2 months ago
Yes but your initial hand is drawn as the game begins and Barren Glory's static ability will not be checked until the first player receives priority... Actually, I suppose you could mulligan seven times to Zero, but you may want to mention it in the combo as it's operative.
The comprehensive rule book actually mentions a Mulligan to Zero as a possibility. It's rule 103.4
That's... actually a really interesting interaction, you have to build it now.
Voltaic Key targeting Chain Veil can effectively replace your proliferate creature as long as you exile a fetch land or non-permanent from your hand.
Oh, and Pili-Pala will need to gain Haste to use either its or ability on turn zero.