Carnival / Carnage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Carnival / Carnage

Instant

Carnival

Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.


Sorcery

Carnage

Carnage deals 3 damage to target opponent. That player discards two cards.

Browse Alters

Carnival / Carnage Discussion

googol87 on Chandra's Burning Control

2 months ago

Thank you for your advice, aswordforthefallen. Risk Factor did not work very well and so I removed it for 2 Carnival / Carnage which helped me against control decks. The land was a toal fail in copy/pasting... as you said it won't work for this deck. Btw. my choice of lands is based on the stuff I actually have... otherwise I would use more Dragonskull Summit and Blood Crypt . |||||||||||||||||||||------------------> @moxxem Your idea could work for me, but I'm not sure, what I should drop to get the carddraw, after I removed Risk Factor . Some control decks a re a problem for me and so Carnival / Carnage works quite well and it offers some ways to deal with aggro or midrange decks...

MurderForBrunch on Grixis Spark

5 months ago

Hi! It looks like a pretty cool deck idea. The ceiling of this deck looks pretty insane. However I don't see a lot of answers against Aggro, so my suggestion would be towards that direction. If your meta has a ton of control this looks pretty effective with stuff like Angrath or Davriel, and also Carnival / Carnage .

But if you run against White Weenie or Mono-Red I think this deck can loose pretty fast, my suggestion would be to include more removal and even cheap efficient one. You have a ton of hand attack, so maybe a would cut the three Duress or maybe two, and increase the Carnival/Carnage. Other options would be including Moment of Craving (the life gain can be obnoxious for your opponent) or Cast Down which is unconditional and pretty good against Golgari or Sultai Stompy. I would maybe even consider running a couple board wipes in the main deck, the ones on your sideboard are good, specially Ritual of Soot

Finally, as Sideboard goes I don't see the benefit of Golden Demise over Cry of the Carnarium , you have very little creatures and they live through those sweepers. Also I think I would include at least one The Elderspell in the main. This deck seems like it has a pretty long game, and being able to cash in Narset Davriel and whatnot to get a Nicol Bolas or Liliana ultimate seems amazing!

I'll keep an eye on this list, it seems super cool, and I was thinking of something similar myself. Have fun brewing! :D

Digger63 on Discard Control

7 months ago

I love original decks that stick true to what they are trying to do. I believe you can find more consistency by moving to a third color in red. It would give you access to Dire Fleet Daredevil , Nicol Bolas, the Ravager  Flip, Angrath, the Flame-Chained and Carnival / Carnage

If you do not have the resources to undertake such a change, then I have some fun ideas. Awaken the Erstwhile , Mnemonic Betrayal , and Mission Briefing seem like they have combo potential given you can discard your opponents cards at a faster rate than you cast your own.

As far as making what you have better, in my opinion, is to move the negates to sideboard, take out Primal Amulet for an extra copy of Corrosion, and run Discovery / Dispersal in negates place.

Nice brew and good luck!

theclemen on TM06 | Toxic Burn

8 months ago

Hello,

I play a similar iteration of this deck. Mine has a different cast of creatures, but I was wondering why you didn't opt for Light Up the Stage . I run four copies and it has won me a considerable number of games. Sometimes I just use it to burn land or useless cards off of my library. Consider a copy or two of Electrodominance as well. I know the verdict is out on this one still, but in my games it has been useful. I love Electrodominance into a spirit on their turn for 5, and then a Cosmotronic Wave on my own before following up with more Rakdos-y Creatures. See Judith and 2-3 copies of cards that synergize with her.

If you end up going for the Spawn of Mayhem you may want to consider Skewer the Critics as well. The life loss on your turn activates spectacle so its 3 for 1. Plus 1 tap to clip larger creatures. Another one to consider that I like is Carnival / Carnage .

Just depends how Rakdos/Spectacle you end up going. Nothing wrong with the wizard approach either. Its fun sometimes to splash white with this, run it up to 80 cards and play a copy or two of Firesong and Sunspeaker . The jank factor is high, but in more casual games, or multi-player games it can be fun.

Cheers.

Omi_Boi on GOBLIN CAVALCADE

8 months ago

Hey! thanks for checking out the deck and for the suggestion! I tested tetsuko at my local gamester and it was actually pretty sweet! It was a little less explosive than I would have liked though, but it was more resilient. I actually went ahead and tested a rakdos build also, using footlight fiend and some of the rakdos cards like Carnival / Carnage to be more resilient in the control matchups. We also get access to Duress etc for game 2. Mono red in comparison is just super explosive though, and I feel that going into other colours slows us down somewhat but they are still viable options in my oppinion, especially being unblock able felt really good. Have you tried tetsuko much in this deck?

PTsmitty on MTG Arena: Which Limited Deck?

8 months ago

Well, I played the first game with the Temur build and it took me forever to get to 4 lands and by the time I played anything relevant I my opponent had the board under control.....as I had feared would do. Then I switched to a Orzhov build I thought of early this morning due to it allowing for me to have more early plays and it was just not strong enough to get by any big creatures. So hear I am 0-2 and decide to switch to the Radkos build #2 that I created. I proceeded to go 7-0 and get the max prize. I was worried that the deck would not be able to create any big threats, but I definitely had them. Theater of Horrors and Ill-Gotten Inheritance is a good combo, Goblin Gathering turn 3 with a follow-up of Undercity Scavenger turn 4 was a nice combo, and the Carnage side of Carnival / Carnage did some work. Clamor Shaman was also be big help the last game of the tournament. Facing an opponent with only a 6/6 creature I was able to keep attacking with the 1/1 goblin and my other small creatures for the win. I guess I should have gone with my gut sooner and played the Radkos build. The Temur build looked like it would have been fun whenever it would go off, but all the guildgates was going to make that very hard to do. Thanks for the feedback though. Boza I now agree that inheritance is bonkers in limited. I kept thinking it was a bad card, but I have been watching a lot of draft videos lately. So in draft it may not be as good, but limited it can do some work. I did face some decks with bigger creatures, but I also got lucky that they could not swarm the board before it was over.

Boza on Arena Creatureless Punisher Burn

8 months ago

I play exclusively on arena for standard (best of 1 games) and recently crafted a bunch of new allegience cards. Rakdos impressed me a lot and I decided to make a punisher burn deck, featuring Sword-Point Diplomacy and Risk Factor as the punisher cards.

There are several new cards that enable the deck:

  • Skewer the Critics is the obvious new card - 3 damage for 1 mana is awesome.

  • Light Up the Stage - 2 cards that you may use this turn and the next and play lands from there? Sign me up!

  • Carnival / Carnage - both sides are useful - the 1 mana spell is the cheapest way we have to enable spectacle, while carnage is useful versus control decks.

  • Theater of Horrors - the best new card for sure. It is just a better Experimental Frenzy for burn decks and works very well with the punisher aspect of the deck, unlike frenzy. Amazing in multiples.

Now the issue I am having trouble with is that the deck has a glaring omission, making it slower - Wizard's Lightning , which is not playable without 8 wizards at least.

So this is the choice:

1/ Include Wizard's Lightning , Viashino Pyromancer and Ghitu Lavarunner , but relinquish the creatureless aspect. Which 12 cards to cut to make room?

2/ Keep as is.

The_Adjourner on A choice that really isn't (Creature Grief)

8 months ago

This is the current deck I'm running because I don't have all the cards that I want for this and i've gone 25/2/0 in MTG Arena so far - I'm thinking of switching this up to UBR but this idea can really just work for any colors you prefer, I just Like the combo with white because of return creatures I need and low cost damage spells for creature removal similar to red but triggers at different times.

It's been 5 years since I've last played and I'm really enjoying this block so far in standard - any help is much appreciated.

As of release for Ravnica Allegiance Day one this is what I currently have for it, I'm just so sick of everything being so creature aggro based I figured i'd put together something to mess with people's heads if they play that way.

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Carnival / Carnage occurrence in decks from the last year

Standard:

All decks: 0.17%

Rakdos: 2.06%