Captivating Glance


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Uncommon

Combos Browse all

Captivating Glance

Enchantment — Aura

Enchant creature

At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

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Recent Decks

Captivating Glance Discussion

DarkSepho on Fraying Sanity Mills on EACH ...

5 months ago

Of course, it says "each end step".

It's always specified when it means something different (eg. Captivating Glance or Cruel Reality)

ksbaker1989 on [Community Discussion]: What makes a ...

1 year ago

I'm also the kind of guy that wants to prove a point with bad cards. My favorite way to do this is Captivating Glance and Tel-Jilad Stylus, though I am attempting to find a more consistent and efficient way to do the same effect.

MadStacks on Hug mill

2 years ago

I'm not really experienced in EDH, but if you're milling, I'd suggest Laboratory Maniac as a back-up, Lord of Extinction, and possibly Phenax, God of Deception. More interaction with the graveyard would be interesting, considering there would be lots of cards in it. Don't know if you're avoiding mill spells or not, but Breaking and Glimpse the Unthinkable are always fun.

Tunnel Vision is also something to consider. You could back it up with clash spells, such as Broken Ambitions or Captivating Glance. A dual card combo, but if you clash, they send it to the bottom, and you have a tunnel vision, that would be pretty epic. Additionally, if you had a laboratory maniac, you could pull that off on yourself and win. Grazing Kelpie could help in that case.

Also, I'd suggest Abundance with your commander. Drawing that many cards, and being able to decide which ones will be land or not, would be really strong.