Enchantment — Aura
At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Captivating Glance Discussion
1 month ago
I'm also the kind of guy that wants to prove a point with bad cards. My favorite way to do this is Captivating Glance and Tel-Jilad Stylus, though I am attempting to find a more consistent and efficient way to do the same effect.
1 year ago
I'm not really experienced in EDH, but if you're milling, I'd suggest Laboratory Maniac as a back-up, Lord of Extinction, and possibly Phenax, God of Deception. More interaction with the graveyard would be interesting, considering there would be lots of cards in it. Don't know if you're avoiding mill spells or not, but Breaking and Glimpse the Unthinkable are always fun.
Tunnel Vision is also something to consider. You could back it up with clash spells, such as Broken Ambitions or Captivating Glance. A dual card combo, but if you clash, they send it to the bottom, and you have a tunnel vision, that would be pretty epic. Additionally, if you had a laboratory maniac, you could pull that off on yourself and win. Grazing Kelpie could help in that case.
Also, I'd suggest Abundance with your commander. Drawing that many cards, and being able to decide which ones will be land or not, would be really strong.