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Edgar Markov - Blood on the Table [EDH]

Commander / EDH Aggro Multiplayer RBW (Mardu) Tokens Tribal Vampires

Ahdor

Maybeboard


Blood on the Table with Edgar Markov

Welcome to the description of my first deck ever!
Its core is based on the 2017 vampire tribe commander deck "Vampiric Bloodlust".
Edgar Markov has several advantages you could catch on and build a deck arround. For my first try, I decided to go for a full vampire tribal deck.

The main deck contains the 100 cards which represent the deck.
In the sideboard, there are cards which needs to be evaluated and tested. For example cards from new sets, or mentioned cards from the comment section bellow will be listed here.
Finally, the maybeboard is a place for all the cards which nearly made it, but felt short and had to get cut in the end. Some of them will even be mentioned in the 'Reserve Army - Maybeboard and Honorable Mentions' section.

In the history of EDH, there was barely an opportunity, to play the aggro game in a reasonable way. With Edgar Markov as our commander, that is no longer the case and playing the aggro game is a valid shot to win casual friday night and kitchentable games of magic.

The strategy of this deck is really straight forward.
Basically, we try to floot the board with vampires and tokens, like Bloodline Keeper  , Elenda, the Dusk Rose and Kalitas, Traitor of Ghet .
We keep buffing them with lord- and anthem-effects like Lord of Lineage , Vampire Nocturnus and Cathars' Crusade .
With such a quickly growing army of bloodsuckers, we can catch our opponents more often then once by suprise.
To round things out, we got some removal options like Anguished Unmaking and Merciless Eviction , some protection with Teferi's Protection and some massive card draw and ramp opportunitys with Necropotence and Smothering Tithe , in order to survive untill we can get to the point to win the match.

We have to be careful though, when we are about to start making enemys. If too many people concentrate on focusing us, they can easily take us down. Especially many board wipes and single targeted removal on our vampire lords can really hurt us.
In order to avoid such situations, we should try to pick only one enemy a time. Try to take one opponent down, and after that, we pick another one.
This way, we avoid getting to much hate of the whole table at once. So, if we manage to go the full distance, create a giant board or pull off a strong Combo, we still going to attack everyone for sure.
But untill we make it there, we should try to stick to the shadows as much as we can, like a true vampire.
That's easier said then done though, because we also have to get a feeling for the time we have to turn against the whole table and swing all out with our army.
It may take some games, before we get the grip on it, but it can be so much satisfying, when we take down even multiple opponents all with one big attack.

With that beeing said and out of the way, let's jump right into the different categories which form this deck!

The most important plan is to raise an army of vampires under Edgar's leadership. To do this, we want some token generators beside our normal vampires, because that's the best way to create a huge board filled up with creatures.

Edgar Markov

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Bloodline Keeper   /   Lord of Lineage

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Elenda, the Dusk Rose

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Kalitas, Traitor of Ghet

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Mavren Fein, Dusk Apostle

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Sorin, Lord of Innistrad

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Sorin, Solemn Visitor

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Just creating an army of Vampires isn't enough though. Since the evil never sleeps, we will have to make our bloodsuckers even stronger, through addiional effects.

Edgar Markov

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Bloodline Keeper   /   Lord of Lineage

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Captivating Vampire

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Cordial Vampire

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Drana, Liberator of Malakir

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Indulgent Aristocrat

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Legion Lieutenant

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Patron of the Vein

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Rakish Heir

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Stromkirk Captain

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Vampire Nocturnus

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Cathars' Crusade

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Etchings of the Chosen

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Shared Animosity

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Sorin, Solemn Visitor

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Slayers' Stronghold

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Vault of the Archangel

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If our enemys are able to summon stronger creatures then us, we will need have some tools to deal with them. Because we are playing Commander, we probably also want to remove some enchantments, artifacts or Planeswalkers.

Single Target Removal Effects

Dark Impostor

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Olivia Voldaren

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Patron of the Vein

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Anguished Unmaking

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Swords to Plowshares

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Utter End

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Board Wipes Effects

Austere Command

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Merciless Eviction

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Vandalblast

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Some of our vampires are really powerfull, which is why we don't want them to leave the battlefield too fast. That's why we run at least a few cards to protect and save them from pesty single target or board wipe removal.

Etchings of the Chosen

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Teferi's Protection

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For the most time, vampires got a lot of (dirty) tricks up in their sleeves. The same goes for the cards in our sleeves, too.

Captivating Vampire

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Dark Impostor

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Gifted Aetherborn

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Olivia Voldaren

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Vampire Nighthawk

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Anointed Procession

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Cover of Darkness

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Reconnaissance

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Cavern of Souls

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Like a true vampire, we can also gain life by drain some out of our opponents. This may be an alternative win condition, if building our army of undead flying vampires goes wrong. Even if that won't work, at least we will be able to stay alive for longer.

Blood Artist

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Cruel Celebrant

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Malakir Bloodwitch

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Sanctum Seeker

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Tithe Drinker

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Twilight Prophet

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Bolas's Citadel

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Sorin, Solemn Visitor

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In case we can't get our army up fast enough, we will also need some abilities to disturbance and slow down our opponents.

Patron of the Vein

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Sorin, Solemn Visitor

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Bojuka Bog

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In order to be able to refill our hand with new stuff and make sure we won't run out of gas, we will need some card draw, card advantage and a little bit card selection. This includes raw card draw aswell as scry, tutors and other deck manipulating cards. Bring back creatures from our graveyard to our hand or even to the battlefield will also be part of this section.

Card Draw

Champion of Dusk

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Twilight Prophet

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Herald's Horn

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Sensei's Divining Top

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Skullclamp

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Greed

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Necropotence

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Scry

Bolas's Citadel

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Sensei's Divining Top

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Path of Ancestry

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Tutor

Demonic Tutor

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Bring Creatures back from the Graveyard

Oversold Cemetery

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Volrath's Stronghold

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To be able to cast all those vampires and effects, we need some ramp in the deck aswell.

Ramp

Boros Signet

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Expedition Map

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Fellwar Stone

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Herald's Horn

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Orzhov Signet

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Rakdos Signet

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Sol Ring

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Smothering Tithe

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Cheating Mana Costs

Bolas's Citadel

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Finally, a few notes about some maybecards and honourable mentions, which could be worth looking into. I might also list some budget options here in the future.

Bishop of Rebirth

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Bloodlord of Vaasgoth

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Bloodtracker

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Butcher of Malakir

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Kalastria Highborn

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Mathas, Fiend Seeker

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Boros Charm

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Diabolic Intent

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Kindred Charge

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Kindred Dominance

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Vanquisher's Banner

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Exquisite Blood

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Legion's Landing  

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Sorin, Grim Nemesis

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The deck and it's description already had plenty of iterations, but I try keeping it up to date.
If you do have any suggestions on how I could improve this deck any further, don't hestitate to comment!
Would love to hear your opinions.

I wish you the best, cheers.

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29% Casual

71% Competitive