Bastion Inventor

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Aether Revolt Common

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Related Questions

Bastion Inventor

Creature — Vedalken Artificer

Improvise *(Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

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Bastion Inventor Discussion

multimedia on Artificer

3 weeks ago

Rilikb, welcome to Tappedout!

Because of your budget and not having access to dual lands I recommend you go with only two colors and if you must a small splash of the third with help from Aether Hub, Spire of Industry and Prophetic Prism. I wouldn't use four colors without having a lot of dual lands. You'll also going for an aggro strategy; the more colors you use the worst it will be. Not being able to play your cards when you want to. Aggro is about filling the battlefield with power in the early game using aggression, you don't want your manabase to slow you down at this stage of the game.

Consider changing your deck into two colors, blue and red possibly including a small black splash for Tezzeret's Touch keeping the artificer strategy with Inventor's Goggles, but also including improvise. I recommend blue and red because these colors give you the most amount of good artificers out of the other colors. Good artificers in these colors are:

The strategy of playing artificers with Inventor's Goggles is nice, but consider expanding on this by also including artificers with improvise. Once you get Goggles on the battlefield being able to use it not only to equip for free to artificers, but also to help improvise is good. Pia Nalaar is a good artificer for the improvise strategy because she makes an artifact. The Servos that Swooper and Chaser can make can be used to improvise. Sweatworks Brawler is a great artificer with Goggles because Goggles can help to cast him ahead of curve as well as give him 4 power with menace and 5 toughness is also nice.

I'm not going to give you a complete list that's for you to decide, but here's the starting core I would use:

This core lets you be more aggressive with Goggles and Apprentice. Goggles with Swooper or Chaser into Brawler is a nice curve. I've included Prism because it's a cheap artifact that draws a card and it can fix mana for you. Prism is also pretty good with Tezzeret's Touch if you're choosing to include it. Bastion Inventor is another good artificer with improvise although not as good as Brawler, but hexproof is powerful. You're going to want some kind of cheap main deck removal there are a lot of options, Harnessed Lightning is the best as is Incendiary Flow, it's good and even though Flow is sorcery it's better to cover a wider range of creatures to kill.

Metallic Rebuke is an improvise counterspell it gives you a mid to late game ability to counter your opponent's big creature, Planeswalker or mass removal spell. Pacification Array or Deadlock Trap are artifact options to tap down creatures and other permanents. Array is a one drop artifact which can be used to improvise if you don't need to tap down a creature or artifact.

If you're looking to include some more draw as well as improve energy production Era of Innovation is an option since it works with both artificers and artifacts both are being played.

Good luck with your deck.


Bano42 on Ancient Energy

1 month ago

Cicjose

I am going to give all three of those cards consideration. Especially Metallic Rebuke and Bastion Inventor.

I can always work Improvise cards into the deck using little Servos, courtesy of Aether Swooper, giving Metallic Rebuke and Bastion Inventor a ton of value. Bastion Inventor is an Artificer on top of having Hexproof, which means he can give me energy through Era of Innovation.

I'm not sure that I am quite as fond of the Whir of Invention. I like the use of the card, but Inventors' Fair is actually a bit better I think at searching cards in this deck. It's a little bit cheaper on the mana, plus it provides some Life-gain.

Really solid suggestions, thank you!

Cicjose on Ancient Energy

1 month ago

What are your thoughts on:

Metallic Rebuke

Bastion Inventor

Whir of Invention

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 months ago

CHANGELOG 15/5/17

Wedge/Shard additions based on our discussion yesterday:

Cuts:

Colorless:

Gold:

White:

Blue:

Green:

Note: Nothing has been cut yet. Do you agree with them? If not, please let me know which :)

/N

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 months ago

Change Log 01/05/17

Added colored artifacts for the Dimir artifact archetype. Thought it would be a good idea to include some Dimir/X artifacts as well for some added variance.

OVERALL THOUGHTS: I'm a bit worried that this archetype as it is now builds itself too easily. I would prefer to have more cross-pollination among archetypes and less "this card is only good in the artifact deck". There is a risk that having both goblins (which are basically junk cards if no one is in the archetype) and artifacts (many of which are only good in the Dimir archetype) dilute the cube too much, making the less archetype-driven decks worse off due to fewer playables. What do you think?

FuryOfTheAge on

2 months ago

Sphinx of the Final Word is far better option than Bastion Inventor I think.

dankmim on

2 months ago

Cool deck, but I would recommend adding more artifacts in order for Bastion Inventor to be cheaper. Just a little bit more.

WiltLeafElves on improvise stuff

3 months ago

you can probably cut ruinous path down to 2 or 3, mainboard sorcery speed isn't as relevant. instead, you can have 4x of Grasp of Darkness, etc. if this isn't budget, Fatal Push is great as well. Bastion Inventor is strictly better than barricade breaker, because of hexproof, opponent's can't remove it. standard has so many useful removal spells, that bastion inventor works better. weaker, but harder to remove.

some additional nice cards are

although it is fine staying blue black, IMO adding red may be better, because it opens you up to cards like Unlicensed Disintegration, Pia Nalaar (for unblockable stuff also outlet for useless artifacts), and Maverick Thopterist.

you may want to increase your land count up to 24, maybe cut noxious gearhulk down to 3, lupine protector to 2, and remove a metallic rebuke? you generally want around 24 lands in a deck like this. hope this helps (:

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