Creature — Vedalken Artificer
Improvise *(Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Price & Acquistion Set Price Alerts
Bastion Inventor Discussion
9 hours ago
I know you dislike the idea of Hangarback Walker, but it honestly poops on control decks. Resolving it on turn 2 and forcing them to commit a removal spell instead of building up card advantage is good tempo swing, and if they don't bother popping it early the 2-3 thopters it makes are great against their planeswalkers or big targeted removal spells, and are also resilient to sacrifice effects. Hope of Ghirapur is also good against control shells, as they are forced to kill it or let you sac it for value and stop them for a turn cycle. Phyrexian Revoker can be used to shut down pesky artifacts or planeswalkers, and they are forced to commit a removal spell for it. Smuggler's Copter is also quite good, it dodges sorcery speed removal, loves wearing ensoul or carrying a sword, and provides you a way to ditch dead draws and turn them into real cards.
If Jeskai Black is proving to be dominant in your meta, it could also be worth it to include creatures that generate incremental value, or have built in resiliency, such as Aether Swooper, Bastion Inventor, Trophy Mage, Glint-Nest Crane, Filigree Familiar, Padeem, Consul of Innovation, Quicksmith Spy, and Treasure Keeper.
Hope brainstorming goes well, good luck beating Jeskai Black!
1 day ago
I like your take on this deck, and that you have more removal in here than I do in mine. I would recommend swapping two Reverse Engineers and one Metalspinner's Puzzleknot in for the three Bastion Inventors, and move the inventors to the side for control matchups. The puzzleknot is another artifact, so it helps get your improvise online, and it also replaces itself the turn you play it which can be very, very useful for getting down to what you need when you need it. I also love the synergy it has with Tezzeret's Touch, forcing your opponent to either spend a removal spell on it and let you draw another card, or deal with a problematic 5/5.
3 days ago
Thx mates! That were actually the kind of advices i wanted to hear.
I will go with cutting 2 lands aswell as 1 copy of Tezzeret the Schemer and 1 copy of bridge. tezz -2 ability is the real thing why hes in here. with all the artifacts, he mostly can kill every creature.
4 days ago
I run a Grixis Improvise deck of my own and Bastion Inventor is a must have creature. He may not seem like much but trust me he's great.
I also agree with Medley, you should drop at least two Tezzeret's and main board Unlicensed Disintegration. Battle at the Bridge is nice in certain situations, but instant speed removal is better when you're staring down a gearhulk.
I like the build, +1 from me!
4 days ago
4 days ago
nickfrostslide thanks for the feedback!
I did not even know that Gearseeker Serpent was a thing, somehow it flew under the radar I guess. I could try swapping two of those in for Bastion Inventor, and just run the two inventors in the side if you think that would help.
4 days ago
In my Grixis Chandra and Tezzeret Improvise I do little changes into sideboard and nothing more. But I found your way with only red and blue very interesting. I've only a doubt on Sweatworks Brawler: personally I don't like it so much because her mana cost is high and you have to use your artifact for Bastion Inventor that is the real star here!So if I were you I will drop 1 Cathar's Shield, 1 Inventor's Goggles, 4 Sweatworks Brawler and 1 Reverse Engineer and put in 3 Scrapheap Scrounger (with Spire of Industry you can have black mana to reanimate it), 2 Aethersphere Harvester and 2 Heart of Kiran.So you are more aggressive and have 4 artifact in addiction to yours.
Hope you like my suggestions!
4 days ago
So this last weekend was a very busy one! I played both a FNM and a PPTQ! And have learned a lot and feel I need to make big changes to the deck.
First.. FNM (2/17/2017)
FNM was very cruel to me not because I didn't do well but because I did lol. This FNM I went 2-1 and ended in the top 4 which is fantastic and learned my U/B Improvise was very good against control (death by Zamboni! @BigBo811) thanks in large to Bastion Inventor. And also learned that I can go toe to toe with Mardu Vehicles and G/B +1 Counters thanks to Battle at the Bridge but it was still a hell of a fight and still had a chance of losing :( but I can win. At the end of the night I felt maybe, just maybe my deck has a chance at this PPTQ.
Sunday February 19, 2017 the PPTQ at Tapped Out was upon us and the $25 paid it was time to kick ass and take names or so I hoped.
Round 1: U/G/R Aetherworks Marvel
I started the PPTQ with pretty strong start of 2-0 which was sweet and unexpected. I felt I won this round thanks to my deck being much more aggressive than my opponent's and my opponent often missing his Ulamog, the Ceaseless Hunger with Marvel (no complaints here). Funny enough I won the last game of this with a Gearseeker Serpent unblockable only at 2 power....haha.
Round 2: Fucking Cat Lady Combo
Well I'm sure you guessed it, I got my ass handed to me and went 0-2. Despite my sideboard hate (and seeing it) my opponent was easily able to play around it and before I knew it I was eye balls deep in goat cats taking turns pounding my ass like it was there freaking job so yeah :(. Negate didn't do it nor did Rebuke thanks to Elder Deep-Fiend locking me out a turn.
Round 3: U/B Tower Control (Not BigBo811)
I went 2-1 in this matchup. My opponent managed to sneak in a win but basically if I resolved a Bastion Inventor it was GG. But funny enough he did play a Lost Legacy and couldn't remember the name Bastion Inventor to save his life lol. Weed is a hell of drug lol.
Round 4: G/B Counters
Well in the game of Magic lady luck can be a bitch. My opponent won 2-0 and despite my sideboard and seeing it, my win cons never came sealing my doom in game two. But my wonderful Ornithopter put up a hell of a fight and almost got there with 2 equipped Bone Saws getting my opponent down to 8 before it meet its demise, well done Ornithopter well done.
Round 5: Mono U Aetherflux Reservoir
Round 6: Infinite Energy/Thopters
I lost this one 1-2. My win was thanks to Bastion Inventor coming out on time with Cathar's Shield and some early (turn one and two) Metallic Rebukes but ultimately I felt I sideboard poorly against this opponent and should have put more counters in the main but lesson learned and better luck next time.
Round 7(yes you read that right): Mardu Vehicles
So there I was round 7 hoping to go 4-3 at this PPTQ but then....I got my ass handed to me by Heart of Kiran in Mardu vehicles. So I lost 0-2 to this deck mostly due to my deck just not aggroing out like I hoped and my Battle at the Bridge can only hold them off so long I guess better luck next time.
So overall I went 3-4 and fell short of getting over 50% and placing 36th out of 76. What I have learned is that the old version lacked some focus. Meaning that some games it was very agro but others not so much, so I decided to drop black and add red to go with a lower to the ground agro approach and see if the additional focus helps net some more wins.
Until next time.