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Deck Primer

Stodge17, 1 day ago

I didn’t miss my land drops. I ate them.” Commander: Hearthhull, the Worldseed Colors: Jund (RG B) Archetype: Landfall • Land Sacrifice • Graveyard Value • Overwhelming Board States Power Band: Strong Bracket 3 ???? flirting with low Bracket 4 Win Style: Death by value, then death by lava, then death by tokens, then death by “wait why am I dead?” ????Game Plan Overview This deck turns lands into a renewable resource—you sacrifice them, recur them, trigger landfall a million times, and convert all of that into: • Damage (Omnath, Ob Nixilis, Valakut Exploration, Terror of the Peaks) • Tokens (Titania, Baloths, Scute Swarm) • Cards (Horn of Greed, Braids, Augur, Oracle) • Extra combats (Moraug) • Soft resource denial (Destructive Flow, Dust Bowl, Tectonic Split) Your lands want to die. You just give them purpose. ??Early Game (Turns 1–3): “Oops, All Ramp” Goals: • Hit land drops • Start extra land engines • Quietly look harmless Key cards: • Burgeoning / Exploration Broodship / Spelunking • Cultivate, Nature’s Lore, Farseek, Rampant Growth • Horn of Greed (this card is a trap—for them) • Life from the Loam / Ramunap Excavator You are not rushing to cast Hearthhull immediately unless the table is slow. You want infrastructure first. If you open with Burgeoning + fetch land, congratulations—you are now the problem. ????Mid Game (Turns 4–7): Lands Start Dying on Purpose This is where the deck turns the corner. Engines come online: • Hearthhull, the Worldseed – lands dying = value snowball • Zuran Orb – free land sac, insane with Titania & World Shaper • Crop Rotation / Harrow / Entish Restoration • Braids, Arisen Nightmare – political pressure + cards • Six / Conduit of Worlds / Ramunap Excavator You begin looping: • Sac lands ???? trigger landfall • Recur lands ???? trigger landfall again • Repeat until someone asks to read your cards Meanwhile: • Destructive Flow quietly cripples greedy manabases • Dust Bowl / Tectonic Split pick off problem lands • Sylvan Safekeeper says “no” to interaction ?Late Game: The World Ends (Repeatedly) This deck does not “combo” so much as collapse reality under value. ????????Primary Finishers???????? ???? Omnath, Locus of Rage Elementals everywhere. Lands die? Damage. Tokens die? Damage. ??Ob Nixilis, the Fallen Every land is a Lightning Bolt… to the face. ????????Titania, Protector of Argoth / Titania, Nature’s Force Sac lands ? 5/3s ? recur lands ? do it again. ????Scute Swarm / Rampaging Baloths Left unchecked for one turn cycle = war crime. ????Morang, Fury of Akoum Fetch lands = extra combats = table evaporates. ????????????Terror of the Peaks Every token entering becomes targeted removal—or lethal. ????The “Oops, Everyone’s Dead” Lines • World Shaper dies ?? all lands return?? Omnath / Ob Nixilis triggers stack ????????scoop phase • Splendid Reclamation after sac’ing 6–10 lands ???????? same result • Moraug + fetch lands + extra land drops ???????? combat math stops mattering • Zuran Orb + Titania ?????? infinite-feeling board presence None of these are infinite. They just feel infinite when you’re on the receiving end. ????????????Ideal Opening Hands ????????????Dream Hand • 2–3 lands (at least one fetch) • Burgeoning / Horn of Greed • Life from the Loam or Ramunap Excavator • Any ramp spell ????Keepable • 3 lands • 2 ramp spells • 1 payoff creature (Baloths, Provisioner, Titania) ????Mulligan Hand • 1 land • No ramp • All top-end haymakers • “Trust me bro” hands ?????????Interaction & Survival You’re not a control deck—you’re a resilient one. • Beast Within / Deadly Rollick / Pest Infestation • Blasphemous Act (yes, you recover faster than everyone else) • Sylvan Safekeeper is secretly MVP • Bojuka Bog + recursion = repeatable grave hate You let the table fight… then you rebuild faster than they can. ???????? Table Perception Tips • Early game: “I’m just ramping.” (true) • Mid game: “I swear I’m not doing anything scary yet.” (lie) • Late game: silently stacks triggers while everyone else counts damage If they don’t kill you by turn 6, they probably can’t.

Another Tutor, and two more creatures

Reuben_Medik, 2 days ago

I have finally got my hands on Sovereign Okinec Ahau and removed Eldritch Pact. EP has potential to let me draw a lot, or potentially deal a lot of damage to an enemy, but the Sovereign is better. It buffs my creatures by giving a LOT of +1/+1 counters thanks Doran, Besieged by Time

I've also come across a Bedrock Tortoise and added it in by taking out Warden of the Woods. Bedrock is another source of damage dealt by toughness, so I think I'm up to 5 or 6 sources of that. It also gives Hexproof on my turn, which is really nice. Warden, on the other hand, is just a 5/7 with Vigilance and whenever it is the target of a spell or ability an opponent controls, I draw 2. Not as good as Bedrock

Finally, I've added Beseech the Queen and removed Bladebrand. A tutor in exchange for an instant at grants Deathtouch and a draw. I've also added three of the clue lands from that Ravnica Cluedo thing, so I have a source of Clues to help with Tamiyo's Journal

Why was Grist in here at all?

VeniVidiVorthos, 3 days ago

I honestly don't remember my reasoning, and I can't really recall any games that I played with the deck where the Grist was ever truly relevant. So. Removed. For more fungus! An insidious sort, which is basically another copy of Cankerbloom, which should be good I think!

Add more lands

MITell2, 3 days ago

Removed:

  • Jinxed Choker : actually awkward, opponents just pass it back to you before your turn so you take damage and draw less

  • Mistrise Village : leftover from more combo build, we hate tapped lands

  • Stiltzkin, Moogle Merchant : we only have 9 cards to pass, there are too many "gifters" for the number of gifts and this is barely cheaper than Zerduu's cost

Added:

Update of several years

McDeity, 3 days ago

Still need to count synergies with Valgavoth's Lair ** The answer is like, 5ish, if you count some as 1/2 and some as negative. Not a lot yet.

While the deck doesn’t typically need enchants that make Uril big, The Sound of Drums alone makes him a two-turn clock (not that rare), but with any two other auras makes him lethal. The recursion is sometimes helpful, too.

The Night of the Doctor is a wrath.

Pain for All and With Great Power ... play together nicely, but could be too cutesy and distracted. Of the two With Great Power ... is more playable but still less effective than a silver bullet.

Redemption Arc is flexible and helpful, but 3 mana sucks.

Super State raises questions, but 7 mana…

Earthbender Ascension Isa ramp enchantment, but costs 3

Shimmerwilds Growth looks great

Shadow in the Warp is a kind of ramp and silver bullet in one

Frontier Siege is coolish, but isn’t too impactful at 4, and splitting the mana moments to pre and post combat isn’t all that helpful.

Springleaf Parade is a weirder ramp option in this deck. Probably too diluted to make the cut, and it’s hard to see when in the game you would cast it, aside from 3 mana which is rather thin.

Twinblade Blessing and Sheltered by Ghosts should both go in still.

Cant get any faster..

NonetheWeisser, 3 days ago

So as the power of other decks rise, the power of this deck has taken a nose dive. I racked my brain over how to speed this up while remaining loyal to the original vision. I was stumped. So then I was thinking, if we cant speed this up, we will have to slow everyone else down. What better way to do that than Chalice of the Void on 1? We barely had any good one drops in the first place. I will let yall know how it goes!

Updated list!

BirdieGirlie, 4 days ago

Added some cards and played a game with this deck yesterday! I had Nikya in my opening hand so I was really worried I'd play it and not be able to play Bigger on the Inside, but I did one cascade before I knew I'd have to cast Nikya on my next turn and what do you know, it was my next card to draw anyway! And I'm so glad I did bc it went OFF. I used the mana to cast Nikya and was sad bc I thought it wouldn't cascade into anything, BUT THEN I remembered Anger!!!! Once I finally got Anger into the graveyard it was over for those hoes lolzzz!!!!! I also cascaded into Malignus and it was amazing too!!!! It was such a fun game and I won!!!!! Only thing I'd maybe change is the mana base. I think there's too many mountains rn. It's harder to cast any card with green in it off the mana given by Alena because all of it is red. Sometimes I just need one green to do it and don't have it on hand. Will prob switch out two ish mountains for forests? Maybe also something to reliably cascade into Anger.

On-theme upgrades

Gameboide, 4 days ago

Out >> In:

Dragon Cultist >> Dragon Broodmother (better way to produce dragon tokens)

Hamletback Goliath >> Arasta of the Endless Web (I love this card but I need tokens!)

Search for Tomorrow >> Encroaching Dragonstorm (reusable ramp to account for commander tax, and I get rid of suspend)

Rift Sower >> Utopia Mycon (more on-theme, and I get rid of suspend)

Radha, Heir to Keld >> Grand Warlord Radha (new Radha does synergize with Rith)

Nature's Claim >> Artifact Mutation (useful card but I need token generators, also more on-theme)

Decimate >> Aura Mutation (same as previous one)

Forgotten Ancient >> Baylen, the Haymaker (strengthen tokens theme at expense of counters subtheme)

Hardened Scales >> Rite of Harmony (useful but not much counter support in this deck, and I need card draw)

Centaur Glade >> Garruk's Uprising (I loose a useful mana sink but I get trample and some card draw)

Mana base update

VeniVidiVorthos, 4 days ago

Changed the mana base up. Modernized it. Creeping Tar Pit just wasn't hitting like it used to. I'm testing out the surveil lands and triome, and Fiery Islet is just good. I'm also going to be play testing Hour of Devastation as well as the Defeat cycle. I'm not sold on them yet, but I think they might be better than I initially thought...

None

Chaoticslinky, 5 days ago

OUT Maelstrom Nexus * Nature's Will * Opal Palace * Sidisi, Undead Vizier IN Delighted Halfling * Iridian Maelstrom * Conqueror's Flail * Mantle of the Ancients

Thanks for the suggestions!

MagicalStudies, 5 days ago

Walking Ballista was the best suggestion ever! It gives me a place to dump my extra mana, extra +1/+1 counters, can deal direct damage, and gets found and played with Turntimber Symbiosis?! Too good guys. Thanks! I may play this again now that the ban was lifted off of faithless looting. -Brandon

Adding Game Changers EDIT: and Tutors

Reuben_Medik, 5 days ago

I got bored, and decided to look up what counted as Game Changers. I saw a few things I expected, like Tutors and such... But I also saw some things that I own and am not currently using. With that said, I decided to add some of them in

Strict Proctor is being exchanged for Drannith Magistrate, same cmc and p/t. The main thing is that it stops other players from casting anything from anywhere other than their hand

I also found Tergrid, God of Fright  Flip. I thought about removing Sweet-Gum Recluse to make room for it, the cascade effect is pretty cool, but I don't really know EDIT: On second thought I don't think I'd get much value from Tergrid. I don't have anything to that forces sacrifices or discards, and Trostani Discordant would just get in the way of that. That said, I think I'll be removing SGR with Tamiyo's Journal, which would be a good source of card draw at the very least. I also think I need another tutor of some kind. I've got Beseech the Queen, which I might swap in for TJ, unless I can find some good sources of Clues. I'm sure I can find something worth while if I keep looking into it

Last of the game changers is Chrome Mox. ETB, it exiles a card from my hand, and I can tap it to generate a mana of any of the exiled cards colours, all for 0 cmc. To make room I'll be removing Short Bow. It gives +1/+1 reach and vigilance. It's alright, I guess, but I'm thinking CM will be more useful EDIT: I swapped out Chrome Mox for Mox Amber. Now I don't need to exile anything, and MA is Legendary, and so is Indestructible when Avacyn's Memorial in on the field

Oh yeah I also got my hands on an Assault Formation, I took out Solid Footing for it. I also got a Jet Medallion and Emerald Medallion, I might add those, bit I don't know what to exchange for them

None

Dunadan37x, 5 days ago

Card Changes (Not Complete)

sloneketters, 6 days ago

Descent into Avernus for Chandra's Phoenix Fire Nation Palace for Blood Moon Mines of Moria for Chandra's Outrage

None

Chaoticslinky, 6 days ago

Back at it 9 years later to slightly change things with a couple new cards: OUT Carven Caryatid * Wall of Blossoms * Ezuri, Renegade Leader * Riftsweeper * Winged Coatl IN Clement, the Worrywort * Utopia Sprawl * Troyan, Gutsy Explorer * Scuttling Sentinel * Lonis, Cryptozoologist

None

Lycidas, 6 days ago

In: Breathless Knight, Meticulous Archive, Shadowy Backstreet, Undercity Sewers, Flooded Strand, Marsh Flats, Polluted Delta Out: Invasion of New Phyrexia, tbd
EDH 0 / 0
Sidar Jabari of Zhalfir feature for Knight Rider

None

GmT, 6 days ago

Removed: Whipgrass Entangler, Norn's Wellspring, Read the Bones Added: Infernal Vessel, Preacher, Twilight Diviner
EDH 1 / 0
Grim Tutor feature for Twilight Requiem

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