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stmcfadd, 3 hours ago

Add more card draw

Edit #287

4050884, 11 hours ago

Swaped out Sorceress's Schemes for Haze of Rage Haze of Rage enables a 2-card infinite with Storm-Kiln Artist

Edit #286

4050884, 11 hours ago

removed extra turn spells and a large spell for more impulse draw

February 2026 Update

EscapingBurger, 23 hours ago

In: Vivi Ornitier, Quistis Trepe, Willbreaker, Mother of Runes, Shivan Reef, Lindblum, Industrial Regency

Out: Balmor, Battlemage Captain, Rise from the Tides, Prescient Chimera, Myth Realized, Highland Lake, Smoldering Crater

I'm finally putting my Final Fantasy cards into decks, so Vivi is here now! I haven't been able to play with him much yet, so time will tell if he's really a great fit, but this is definitely the place to try him out. In general this deck hasn't really settled yet, so I'm still shifting some things around. Willbreaker will hopefully cause a lot of problems, and Quistis is simple but seemed like a good bit of value. Rise from the Tides had been on the edge for a while, as it tends to sit unused in my hand far too often, and when I can get use from it I'm probably already doing well enough anyway.

February 2026 Update

EscapingBurger, 1 day ago

In: The Earth Crystal, Aura Shards, card:Zanarkand, The Ancient Metropolis

Out: Vastwood Surge, Quirion Beastcaller, Etched Cornfield

This deck is green enough that I think The Earth Crystal can fill a ramp slot while providing a lot of extra value. I expect Aura Shards will make me some enemies, but I had the chance to get hold of one and it is already bracket 3, so...

February 2026 Update

EscapingBurger, 1 day ago

In: Triple Triad

Out: Keen Duelist

This does mean increasing the mana curve and losing a creature, but this deck is just supposed to be fun, and Triple Triad seems like a more fun version of this effect. The Duelist also seemed a little risky since it only hits one opponent per turn, but you lose the life every time.

Version 1.1 The Myriad Landscape fix

DrSnipy, 1 day ago

Took out: Myriad Landscape, because Wastes don't have a basic land typ! This is actually useless in this deck xD never noticed it, until a YT Short explained it ^^

Put in: 1x more Wastes

Potential Vorthos Win Con?

DreadKhan, 1 day ago

The more I think about it the more I think this deck should be running Coalition Victory; it's not great at satisfying it's requirements because it doesn't run fetches, but if it CAN pull it off all I need is Reaper King out. The interesting part is that Coalition part, that sounds pretty relevant? The thing is it's a GC, and after they bumped Farewell up this deck already has 3 (and it's not a 4 by any stretch of the imagination), so do I pull Farewell for it? So yeah, do I just pull Farewell, because Tithe seems better in here, as does Demonic Tutor, so it'll probably amount to pulling a wipe for a win con, which is probably a good thing in a Bracket 3.

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SilvValens, 1 day ago

Swapped out 1x Island and 1x Mountain for 1x Mines of Moria and 1x Rivendell.

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SilvValens, 1 day ago

Swapped out 1x Dragonstorm Globe for 1x Chronicle of Victory *pp*.

Update 1.0

Magic_Magic_Johnson, 2 days ago

Removed: Bloodstained Mire, Abrade, Dragonborn Champion, Embercleave, Forest, Coldsteel Heart, Worn Powerstone, Ryusei, the Falling Star. Added: Dracogenesis, Dragon Tempest, Old Gnawbone, Terror of the Peaks, Taiga, Klauth, Unrivaled Ancient, Skyshroud Claim, The Great Henge.

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sappyNo, 3 days ago

EDH 0 / 0
Chiss-Goria, Forge Tyrant feature for Mono Red Mill

MKM has good cards

Optimator, 4 days ago

Added Flotsam / Jetsam and took out Strength Bobblehead

I also had a surge foil Harmonizefoil on-hand so I added it here.

Few more updates

usc_bills, 4 days ago

Finally got around to updating this deck a little more with some of the recent card releases. Let me know what you think and if you have any other suggestions. Thanks in advance!
CAS 3 / 6
Aether Vial feature for Allies Shine

Lorwyn Eclipsed Update

MrHuffle, 4 days ago

+Champion of the Path \\ -Realms Uncharted: I don't really need specific lands and this deck is good enough at getting them, let's through in some more damage, just exile a token elemental and every land deals 5 more damage.

+Collective Inferno \\ -Vexing Shusher: Never wanted to cast Shusher when I had it, never used it when I did cast it, don't really like it. Crazy extra damage for cheap? Yes please!

Removing Land Destruction

MrHuffle, 4 days ago

This deck is mean enough as it is; doesn't need the land destruction too. It's been a fun time but it's time to go...

+Rebuff the Wicked \\ -Armageddon: Bye-bye land destruction, more protection for Avacyn.

+Valkyrie Harbinger \\ -Catastrophe: Bye-bye land destruction, more lifegain and angels.

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