Recently
atingtdm, 8 hours ago
Update — January 14
Ramp / Land Matter / Recursion
Out: Bitterthorn, Nissa's Animus, Harrow, Realms Uncharted, Energybending.
In: Dryad of the Ilysian Grove, Scapeshift.
Tokens / Paid Off
Out: Peregrin Took.
In: Scute Swarm, Long-Range Sensor, Living Twister.
Evasion / Haste
Out: Swiftfoot Boots, Claim the Firstborn,
In: Lightning Greaves, Arachnogenesis.
guy to sword
ArchDragon340, 1 day ago
changed out Tolvolar's Huntmaster with sword of body and mind for hopefully more consistent woflage
More... MYTHICS...
Idoneity, 1 day ago
I have removed Fabricate and Sulfur Falls for both of Vorinclex Flip and Sea Gate Restoration Flip.
A few more changes
Master_J, 1 day ago
OUT: Plains, Fabricate
, Elesh Norn, Grand Cenobite
IN: Storm of Souls, Curiosity Crafter, Junk Winder
Trying to bring down my curve a little with Junk Winder (since affinity for tokens should help if my deck is doing well). Then, I need some more draw and or recursion for when things aren't going well.
6 Cards?
DreadKhan, 2 days ago
So, when I get around to it probably moving in Etali (for Legacy Weapon, Etali is a very good win con and better generic card, Weapon is a fine enough payoff for infinite WUBRG, but it's pure agony to draw into), Mount Doom (for Maralen, I still love the idea of the combo but I CONSTANTLY draw her and never see hide nor hair of Oppo, the one I can't dig out easily), Deadpool (for Yorion, this is a better combo piece that also removes stuff), Vanishing Verse (for Oppo, since if I bother to pull Maralen it's very hard to justify Oppo, and Verse will answer an opponent's Drannith or Oppo, either of which costs me the game generally), Reaver Cleaver (for Smothering Tithe, Tithe feels clunky and slow, this is also a tutor target that gives TRAMPLE, weirdly useful separate from the treasures), and Swan Song (for something else I was thinking of pulling). Edit: If I have Ioreth, Marvin and Haste my Garth can deck one opponent, Marvin can deck another, and if I tutor up a Sakashima I can deck out two others (Marvin sees a copy of Marvin's ability and gains it... assuming I'm getting this interaction correct), meaning I can actually use a Braingeyser if I actually want to, and at Instant speed, that seems like it'd be situationally useful sometimes? Ioreth, Sakashima and Marvin is also infinite untaps for Mount Doom, but it's going to be sweet having more than one way to do things, especially as people get more frightened of this deck's consistency. FWIW Garth and Emiel only needs Kinnan and Haste and I not only have infinite mana, I'd have the infinite mana payoff in Garth since Emiel can reset his spell book, that's only worse than Selvala because it doesn't have Selvala, but sometimes you need to make up for lost pieces. He's probably more important than Etali for winning on the spot, but he's often situationally worth casting, either for his spell book, the body, or his colours; I often benefit from more than one, so Garth almost never feels like a dead card. This means I could very well play him early and give people chances to kill him before I assemble a combo, which would suck, but the deck has backup plans that are also able to win games, be they Kudo and Norn or Legacy Weapon wiping out all of their permanents before I stomp them to death in some fashion (Garth's Shivan Dragon is actually useful in here as a finisher since the deck can easily have infinite mana and runs true haste sources). I'm just saying I'm pretty shocked we don't see more people on Garth, especially since most people are already on most of the stuff that you'd need to make him work.
None
SilvValens, 2 days ago
Swapped out 1x Cyclonus, the Saboteur Flip, 1x Prowl, Stoic Strategist Flip and 1x Ratchet, Field Medic Flip for 1x Aragorn, the Uniter, 1x Muldrotha, the Gravetide and 1x Rashmi, Eternities Crafter.
Aetherdirft Add
IQuarent, 3 days ago
OUT: Xolatoyac, the Smiling Flood
I don't really know what they were thinking with the "alt commander" of this deck. One of the first things that should be cut tbh.
Mindspring Merfolk seems tailor-made to go in here. In it goes.
Hypothetical Changes
IQuarent, 3 days ago
Cut Surgespanner, Metallic Mimic, and Vorel for the three Sideboard cards.
Swapped in Phantom Warrior for Phantasmal Dragon
roadkill2104, 3 days ago
I recognised that being able to push through damage out weighed my hunger for big stompy creatures so I've swapped the 2 Phantasmal Dragons for 2 Phantom Warriors.
An argument could be made to also add another 4 Phantom Ninja but I'm not sure what I would want to take out for them.
In 4x Phantom Warrior
Out 4x Phantasmal Dragon
2 mana LD is probably good enough
VeniVidiVorthos, 3 days ago
Swapped out Pillage for Price of Freedom, cut one mountain, and uppsed the number of Zo-Zu to 3. Testing to see if Price is worth running, but I figure if I'm giving my opponents a land anyways, I might as well increase the likelihood of punishing them for it.
Card from new set
IQuarent, 3 days ago
Consider adding Puca's Covenant
None
Master_J, 3 days ago
OUT: Moonshaker Cavalry
Taking out a top-end finisher (that only works if I have a good board state and is very mana-intense) for something I can: 1) Warp early with Zinnia and make a copy 2) Cast later with Zinnia and make a copy 3) Warp late with a good board for a high-speed table nuke
Results for event #3
ZoomZoom, 4 days ago
Been really busy in real life again, and unfortunately did not find time to make this update before the memories of the games faded. I think going forward I will still document the deck's performance, though probably cut down on detail so that I find it easier to upload results.
Snowmaine Ephemerate did not perform as well with the decks it was up against -- I had the misfortune to go up against both Jund Wildfire and Mono-blue Terror twice. The games were instructive though for important changes to the decklist (more on that later).
Match 1 -- vs Mono-blue Terror (0-2-0)
Game #1: I lost pretty quicly; my opponent managed a Terror out early (T3 or T4), and I didn't really have any answers. Game #2: There was more back and forth this time. There was a mini counter war (Skred <- ? counterspell <- Red Elemental Blast <- ? counterspell) as I tried to remove a Cryptic Serpent. At some point, it wasn't enough, and I quickly lost.
Match 2 -- vs Jund Wildfire (0-2-0)
Game #1: lots of good back and forth, came close to winning, but unfortunately my Writhing Chrysalis was Cast Down, and theirs took me out Game #2: I sided in Weather the Storm for some weird reason instead of Ancient Grudge, it only ended up prolonging the inevitable. I also made a misplay with Weather which could have kept me at safe amount of life, but I did not, and ended up losing to Refurbished Familar.
Match 3 -- vs Mono-blue Terror (1-1-1)
Game #1: I won fairly easily, though I don't think I played as tightly as I could have. The player was a newbie to Mono-blue Terror, and honestly that factored a lot in my win... Game #2: This time, they played much more smartly, and I quickly lost to a T3 Terror. Game #3: We went to time, and the match ended in a draw. I think though that I would have lost had it been allowed to continue on as normal.
Final thoughts
The deck as is does not have a good way to deal with early threats, and the only way to refill your hand some is with Shadow Prophhecy. After testing and tweaking things over the past few weeks, I've made the following changes to the deck:
- +3 Augur of Bolas
- +3 Cut Down
- +3 Farseek
- +2 Sagu Wildling
- +2 Essence Scatter
- -4 Goblin Anarchomancer
- -4 Writhing Chrysalis
- -3 Nature's Lore
- -2 Springbloom Druid
Sideboard changes:
- +3 Cast into the Fire
- +1 Thraben Charm
- +1 Weather the Storm
- -3 Ancient Grudge
- -2 Prohibit
I feel a lot more confident now about it. The next event I'm going to is tomorrow, really looking forward to it!
Roaming Throne
IQuarent, 4 days ago
IN: Roaming Throne, Careful Study
OUT: Zareth San, the Trickster, Enigma Thief
I've had a copy of Roaming Throne sitting in my collection for a while, and I must admit it would be absolutely incredible in this deck. There are SO MANY triggered abilities, even aside from the commander. Zareth San usually doesn't get casted because he's not on game plan. I've had other cards on my eye for the chopping block as well. Enigma Thief; It's in the deck for things like Sphere of Safety and Zendikar Resurgent, but it mostly just sits in my hand. Tinybones, the Pickpocket for kind of the same reason as Zareth; his ability is good but not on game plan. Looter il-kor, because is one of the worst looters the deck has on offer.
Minor changes
Master_J, 4 days ago
OUT: Azorius Signet, Boros Signet
IN: Exalted Sunborn, Starfield Vocalist
More deck theme cards (token makers / effect doublers) going in, cheap rocks that only help early game coming out. Hopefully this will help the deck pop a little more.
Collab Related Changes
Gunso_Yasushi, 4 days ago
From here on out I will be dumping replaced cards in the Sideboard section. I wanted to add some of the Ghost of Tsushima cards in and found a really cool and effective time buyer from the Finaly Fantasy collection. It should be pretty clear as to why I swapped out one Plains, Sensei Golden Tail, and Imperial Oath.None
SilvValens, 4 days ago
Swapped 4x Gatecreeper Vine, 2x Gomazoa, 2x Rage Nimbus, 2x Wakestone Gargoyle, 2x Assault Formation, 1x Island, 1x Island, 1x Mountain, 1x Mountain, 1x Swamp and 1x Swamp for 2x Walking Bulwark, 2x Weathered Sentinels, 4x Blight Pile, 1x Felothar the Steadfast
None
VeniVidiVorthos, 4 days ago
The evoke elementals and their abuse are no longer as rampant as they once were, and Hallowed Moonlight doesn't hit nearly as much as I thought it did. We'll try Soulless Jailer instead.
None
SilvValens, 4 days ago
Swapped out 2x Cryptic Gateway, 4x Darksteel Ingot, 1x Eldrazi Mimic, 1x Artisan of Kozilek, 1x Sire of Stagnation, 1x Spawnsire of Ulamog, 4x Awakening Zone, 1x Mirrorpool, 2x Ruins of Oran-Rief and 2x Secluded Courtyard for 2x Belbe's Portal, 1x Idol of False Gods, 1x Sol Ring, 1x The Eternity Elevator
, 1x Thran Dynamo, 1x Thran Dynamo, 2x Urza's Incubator, 2x Conduit of Ruin, 1x Glaring Fleshraker, 1x It That Heralds the End, 4x Planar Nexus, 1x Ugin's Labyrinth *pp* and 1x Calamity of the Titans.
Put 1x Drownyard Behemoth, 1x Eldrazi Mimic, 1x Inverter of Truth, 1x Ruin Processor and 1x Sire of Stagnation into the sideboard/vault.
Updates 2 years later : p
licensedclown, 4 days ago
cosmos elixir ---> the one ring brilliant restoration ----> angel's grace well of lost dreams ----> everybody lives! Sanguine Bond ----> Enduring Tenacity mana crypt ----> lunar convocationNone
xenomorphosis, 5 days ago
Minor Tweaks, More Foiling
MrHuffle, 5 days ago
+Reflecting Pool
\\ -Sol Ring: Yes, weird, but it has less pips and it often underperforms in a mostly color-costed deck.
+Selesnya Sanctuary \\ -Dimir Aqueduct: More appropriate color combination for the deck.
+City of Brass \\ -Ruinous Ultimatum: More fixing less expensive interaction.
Weekly pauper
tobi89, 6 days ago
I went 3:0 with this beastiality :-D1st match vs Walls Spy: 2:1
Ok, here I got really lucky 2 times. In one game oponent thought he had ent and swamp in the hand, but the ent was in reality Sagu, which needs green, so he scooped after 3 turns.
Second game I won, he drew all of his 2 lotleth giants on hand and I was preassuring him enough for him to not be able to amass enough mana or discard to hand size.
2nd match vs Gruul ponza: 2:0
My oponnent didn´t have any nuts draws and my lands kept going. He did not sniped any of my Selesnya Sanctuarys and Gran Pulse Ochu also heplped a lot against his preassure with Writhing Crysalis, Boarding Party has been blocked easily with two of my beasts.
3rd match vs Boros Synth: 2:1
It´s an older deck, but still checks out :-D
Here it was pretty close, but Arboreal Grazers was real stars of this matchup as they can block these pesky flyers while ramping. Ephemerate also did some heavy lifting by protecting my draw elves and blinking my beasts for additional cards afterwards. And Gran Pulse Ochu helped with stopping his early non-flyer preassure again.
I really did not expect to win all three games. It was a blast piloting this deck and seeing players trying to figure out what the heck they are playing against.
The deck has suprisingly numerous ways to react to your opponents plays and a big factor of surprise.
I thought that I will play this deck once, maybe win one game and then go back to whale, but maybe I will try to polish it more, maybe find some alternative win-con post sideboarding, I don´t know. But I will definetely try some more games with it.