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I will Kraj the opposistion

Commander / EDH

CredestrianPossing


The Deck as I own it. NOW WITH TURN 3 KILL(s)

There are too many combos in this deck to list them all, but the main idea is to give Kraj the ability to tap for mana and untap for less mana... Once you have infinite mana Kraj can add an infinite amount of +1/+1 counters to all of your creatures and you usually win on the spot.

Example best case:

Turn 1: Forest, Sol Ring, Lightning Greaves

Turn 2: Forest, Arbor Elf, Wild Growth, Verdant Haven , Pili-Pala

Turn 3: Experiment Kraj...... Three infinitely large creatures ready to attack... if they don't have a flying blocker "gg"

Obviously The above combo going off on turn three relies on incredible luck, but with the insane amount of ramp and redundancy in the deck there is no reason it shouldn't go off by turn 6-7 if left uninterrupted.

The deck is SUPER-BUDGET, but not by design... I would really like some suggestions for premium upgrades... the ones that are obvious are the dual lands

Some cards that might need explainations:

Elite Arcanist + Triton Tactics + any creature that can produce 1 mana :infinite

Oboro, Palace in the Clouds ..... just because I had one and why not.

Ulvenwald Hydra : Fliers can be a problem.. plus tutor for any land (usually wirewood lodge)

Spy Network : Something to do on turn 1... busted on an elite archanist

Spincrusher : Make kraj unblockable.

Chronozoa + Leech Bonder + Paradise Mantle : infinite fliers.... thinking of cutting this angle though.

Cards I'm thinking of cutting: refocus, helm of kaldra, overgrowth, sheltered aerie, vernal bloom, Chronozoa.

...and that's it. What would you add? What would you cut? What do you think are "bad matchups"

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